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Thread: Any way to change 'turn time'?

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  1. #1

    Default Any way to change 'turn time'?

    Hey, I'm running SS 6.4 just now early era campaign, I like it but don't like that 1 turn advances 1 year, which is faster than the base game I think.

    Is there any way to make it half a year?

    Cheers in advance

  2. #2
    Andytheplatypus's Avatar Domesticus
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    Default Re: Any way to change 'turn time'?

    You are looking for 2 turns per year. Its not easy to do. A lot of files have to be changed. Look in the submod section for mods that already incorporate it.

  3. #3

    Default Re: Any way to change 'turn time'?

    Isn't the base game 2 turns per year?

  4. #4

    Default Re: Any way to change 'turn time'?

    The base game is 2 turns... but your family ages 2 years every 1 turn... its messed up.

    Meneths compilation includes 2-turn per year play.... and some other stuff.

    That and other things are under the sub-mod section.
    Last edited by Duck of Death; May 15, 2014 at 05:26 PM.
    Honest and truly, I AM Robin Hood!

  5. #5

    Default Re: Any way to change 'turn time'?

    Actually if you dont care that recruit/build times dont scale properly with 2tpy, This Bugfix Compilation has what you want...And won't make forced changes like Meneth's compilation does.

  6. #6

    Default Re: Any way to change 'turn time'?

    I haven't played vanilla in ages, but I think it was 1 tpy. Still, you had Summer and Winter alternating, so it was as if one year was all Summer and the next all Winter. The ageing of the generals did not correspond IIRC, I think they aged 1 year every two turns. May be wrong though.

    Anyway, in SS 6.4 you can manually set the game to two turns per year and delete the ageing script. What will happen is that you will have 2 turns per year, all correct with Summer and Winter, and your generals will age 1 year every two turns - also correct. Do a forum search to see how it is done. Other parameters will not be changed - eg building times, but in my view that is also correct, otherwise you would never see certain buildings finished. The only thing is that generals will collect more traits and ancillaries during their lifetime, especially the ancillaries can become "clogged" as there are only 8 slots. However, for me the manual 2 tpy setting works absolutely fine, even in a longer campaign (see my AAR link below).

  7. #7

    Default Re: Any way to change 'turn time'?

    Quote Originally Posted by Strengelicher View Post
    I haven't played vanilla in ages, but I think it was 1 tpy. Still, you had Summer and Winter alternating, so it was as if one year was all Summer and the next all Winter. The ageing of the generals did not correspond IIRC, I think they aged 1 year every two turns. May be wrong though.

    Anyway, in SS 6.4 you can manually set the game to two turns per year and delete the ageing script. What will happen is that you will have 2 turns per year, all correct with Summer and Winter, and your generals will age 1 year every two turns - also correct. Do a forum search to see how it is done. Other parameters will not be changed - eg building times, but in my view that is also correct, otherwise you would never see certain buildings finished. The only thing is that generals will collect more traits and ancillaries during their lifetime, especially the ancillaries can become "clogged" as there are only 8 slots. However, for me the manual 2 tpy setting works absolutely fine, even in a longer campaign (see my AAR link below).
    Cheers, I'll have a look to see if I can figure out how to do it.

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