As far as my experience goes, "help wanted" areas on many forums can either be a place of great benefit, or great chaos. Every project is always seeking some new recruit; what develops is a very competitive, harsh, and nasty environment, where people with little more than an vague idea of their project are assaulted, where it becomes a chaotic environment for people looking for mods, and it is generally one of the least orderly places on the forum (many help wanted forums put the Mudpit to shame... I am guilty of it myself).
I have been a member of www.gamedev.net for about a year, and it has the most orderly, and active, Help Wanted forums I've seen. In no small part, this is due to the mandatory posting template that subforum has. Game development is slightly different than mod development, however, and this is a much tighter community (the entire TW community, I mean), and we should keep this in mind if we/you decide to organize the Great Hall. Here are a couple suggestions I have:
-We need to flesh out a posting template for all 'help wanted' posts. For reference, here is Gamedev's posting template . My suggestion is our template would go something like this:
The goal is first, that it makes the forum more organized, by conforming all help-wanted posts to a template. Second, it makes those 'vague idea' people actually think more in-depth about their project.Originally Posted by posting template
-A 'classifieds.' A CoW volunteer can keep a stickied thread up to date with a list of TWC hosted projects and what positions they are looking for.
-"Project of the Week": The CoW (perhaps each member chooses a project on a one-week rotation instead of a vote, for simplicity?) chooses a specific project and stickies their thread in the Great Hall for one week.
-"Starting a project FAQ"- This would be a stickied document addressing common issues people have when starting a project. There are many pitfalls that can be avoided if newbies are pointed in the direction of such a document (as well as words saved by not having to repeat it all over and over). We can also use this to encourage newbies to gather skills themselves before actually beginning a total conversion. I think this can be a very important project to make sure we dont' get the inhibitively large number of mods and TCs that we experienced with RTW.
Obviously, we/you would need to work out the details of each of these suggestions. But I think the Great Hall can become an extremely efficient, organized, and respected hub of activity/service if the right infrastructure is set up. I would urge the CoW to act on this quickly, as the 'M2TW Invasion' (as Bure put it) will soon be upon us.




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Pillaging and Plundering since 2006





















