Version 1
DownloadI changed other income for all factions. In the link are various amounts ranging from 0 to 5000. Pick one Otherincome.pack and drop it into your rome II data folder. All factions other income will be at that level. check the box in mod manager to enable when you start the game.
For example with Otherincome1000.pack Suebi starts with an income of -112. So you'll want to expand quickly or turtle and build up your economy. Your starting treasury is still the same. http://cloud-2.steampowered.com/ugc/...C49F9909122CC/
I made this because I saw a request for other income of 1000 by someone in a steam workshop mod.
I changed campaign_variables_tables-campaign_variables. faction_gdp_other and faction_gdp_other_minor to varying amounts.
Version 2
DownloadIn version 2 I've lowered other income for minor factions by 1500(half of normal). Major factions have normal income, this should help the major factions in the early campaign to overcome the minors.
version 3
DownloadPick a faction to play and open that folder, Pick the level that you want your other income to be at by taking one(only one) .pack with that number 0-2500. Drop that into your rome II data folder-rome II launcher-mod manager-tick the box for it and start the game.
I haven't figured out yet how to change the other income for just the player without effecting other factions income, so this is a compromise. The creator of the huge income mod added a hidden flat tax bonus to major factions. I combined Otherincome version 1 with the hidden bonus so that you can choose the other income level for your faction, minor factions have normal income and major factions will have a slight income increase from the tax bonus but their income is close to normal.
*(Adding a tax bonus to normalize the income of other factions has resulted in the player making more money from client states/satraps. Since this amount is based on their tax income. If you want to avoid that use a barbarian faction that can't make vassals or don't make vassals. Otherwise you'll make several hundred more per client state/satrap)*
For example starting a Seleucid campaign with seleucid1500.pack will look like this.
http://cloud-3.steampowered.com/ugc/...BB1274D8C4C84/

If your really hardcore(only recommended for long time TW veterans), Sparta0.pack, true Spartan laconic austerity.
http://cloud-3.steampowered.com/ugc/...8421D0CA69B3A/