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Thread: Whats the point - Seige AI destroys R2

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  1. #1

    Default Whats the point - Seige AI destroys R2

    I love DEI above other mods, & this isnt a mod issue, I just carnt play the game any more due to awful AI seige attacks.

    Burning torches are the biggest laughing stock of all the total war games ive played & the AI carnt reuse seige equipment or find wall breaches, its so awful & at the same time such a key & unavoidable part of any campaign.

    Total War is dead for me.

    Good luck modders making a silk purse out of this pigs ear.

  2. #2

    Default Re: Whats the point - Seige AI destroys R2

    You just have to auto resolve any walled siege battles. Yes I agree with you though. Rome 2 has been gutted and no amount of mods will be able to fix it.

    I mean look at Rome total war Barbarian invasion and look at the depth that characters had and then compare them with the basic generic generals we have now no comparison.

    I hope CA releases an expansion soon that completely overhauls generals, the building system (I miss building walls and roads) and the garrison management system (garrisons are so weak and in R2)

  3. #3

    Default Re: Whats the point - Seige AI destroys R2

    Quote Originally Posted by Carlito View Post
    You just have to auto resolve any walled siege battles. Yes I agree with you though. Rome 2 has been gutted and no amount of mods will be able to fix it.

    I mean look at Rome total war Barbarian invasion and look at the depth that characters had and then compare them with the basic generic generals we have now no comparison.

    I hope CA releases an expansion soon that completely overhauls generals, the building system (I miss building walls and roads) and the garrison management system (garrisons are so weak and in R2)
    Keep dreaming bro
    "Born to late to explore the Earth
    Born to early to explore the Cosmos
    The human mind is our Frontier
    Religion is the ocean we must cross
    "

  4. #4

    Default Re: Whats the point - Seige AI destroys R2

    Auto-resolve or play only in multiplayer campaigns

    Or dont fight the AI too much when they try to land their ladders, let them have access to your walls and a real battle start... I know, its stupid but...



    But NEVER surrender to R2 failures, there is actually many possibilities the modders can tinker with the AI indirectly.
    Trust DeI to think of something for that, and prepare yourself to 0.9.

  5. #5

    Default Re: Whats the point - Seige AI destroys R2

    theres a "sally-forth" mod which can help cut out many of the battles regarding sieges i believe, have a look in the sub-mods. Its not V best method to solve this but hey it makes you have more field battles

  6. #6

    Default Re: Whats the point - Seige AI destroys R2

    Guys guys guys.

    This submod is the answer: http://www.twcenter.net/forums/showt...ptional-submod

    "Closest we got so far: all minor settlements without ports sally, all major settlements without ports 1 turn holdout, all minor and major settlements with ports have 2 turn holdout."

    Courtesy of Santini.

  7. #7

    Default Re: Whats the point - Seige AI destroys R2

    I also forgot to mention the atrocious performance on siege battles. I can run full stack battles in the open field on extreme settings no problem, but siege battles stutter even on low.

  8. #8

    Default Re: Whats the point - Seige AI destroys R2

    Quote Originally Posted by ThatWhichThinks View Post
    I also forgot to mention the atrocious performance on siege battles. I can run full stack battles in the open field on extreme settings no problem, but siege battles stutter even on low.

    Yeah, whenever units start to overlap and stand inside one another the performance goes to . But this has existed in older TW games.

  9. #9

    Default Re: Whats the point - Seige AI destroys R2

    Quote Originally Posted by ThatWhichThinks View Post
    I also forgot to mention the atrocious performance on siege battles. I can run full stack battles in the open field on extreme settings no problem, but siege battles stutter even on low.
    This.

    I have GTX 780 & a next gen Haswell processor and having the same issue as you are

  10. #10
    Caesar_1991's Avatar Miles
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    Sep 2007
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    Default Re: Whats the point - Seige AI destroys R2

    Quote Originally Posted by ThatWhichThinks View Post
    I also forgot to mention the atrocious performance on siege battles. I can run full stack battles in the open field on extreme settings no problem, but siege battles stutter even on low.
    I hear that. 40 v 40 field battles on extreme stutters a bit when the WHOLE army is shown and zoomed in while in siege battles the stutters like mad and almost is unplayable

  11. #11

    Default Re: Whats the point - Seige AI destroys R2

    I actually haven't found the siege AI to be considerably worse than any other TW game since patch 11 on vanilla. There is the occasional total lack of unit organization, but most of the time I find the AI makes pretty good use of its ladders, and I have even seen it mount several assaults on the walls in one battle (rather than just launching one unit and then attacking the gate when that fails.

    I think the biggest problem is just that the AI never waits to build more ladders or rams, they just instantly attack, then their ladders get burned down by towers/fire arrows, and they go back to throwing torches.

    I will say, though, that I have recently seen the AI use its ladders to attack the walls on one side of the city and send some other units to attack the gates on another side so I can't amass all my units at one gate. Not bad.

  12. #12

    Default Re: Whats the point - Seige AI destroys R2

    Quote Originally Posted by ThatWhichThinks View Post
    I actually haven't found the siege AI to be considerably worse than any other TW game since patch 11 on vanilla. There is the occasional total lack of unit organization, but most of the time I find the AI makes pretty good use of its ladders, and I have even seen it mount several assaults on the walls in one battle (rather than just launching one unit and then attacking the gate when that fails.

    I think the biggest problem is just that the AI never waits to build more ladders or rams, they just instantly attack, then their ladders get burned down by towers/fire arrows, and they go back to throwing torches.

    I will say, though, that I have recently seen the AI use its ladders to attack the walls on one side of the city and send some other units to attack the gates on another side so I can't amass all my units at one gate. Not bad.
    I've seen the AI build extra siege equipment a few times.

  13. #13
    McCarronXLD's Avatar Senator
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    Jun 2009
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    Default Re: Whats the point - Seige AI destroys R2

    Quote Originally Posted by ThatWhichThinks View Post
    I actually haven't found the siege AI to be considerably worse than any other TW game since patch 11 on vanilla. There is the occasional total lack of unit organization, but most of the time I find the AI makes pretty good use of its ladders, and I have even seen it mount several assaults on the walls in one battle (rather than just launching one unit and then attacking the gate when that fails.

    I think the biggest problem is just that the AI never waits to build more ladders or rams, they just instantly attack, then their ladders get burned down by towers/fire arrows, and they go back to throwing torches.

    I will say, though, that I have recently seen the AI use its ladders to attack the walls on one side of the city and send some other units to attack the gates on another side so I can't amass all my units at one gate. Not bad.
    This is my issue as well. The Siege AI (Attacking) is terrible. They should have never given units the torch ability.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  14. #14

    Default Re: Whats the point - Seige AI destroys R2

    i just defended athens against a dual stack from sparta with 5 units (plus some 10% hp, early game so it was just spearmen) i had one unit of pikes that had 1300 kills
    AI is one thing, rushing 6000 units trough 1 gate is another level of stupid.

    and since it always lags so mutch in city maps it took a good hour on triple speed. (i just whent afk)

    bah...

  15. #15

    Default Re: Whats the point - Seige AI destroys R2

    Quote Originally Posted by Wolster View Post
    I love DEI above other mods, & this isnt a mod issue, I just carnt play the game any more due to awful AI seige attacks.

    Burning torches are the biggest laughing stock of all the total war games ive played & the AI carnt reuse seige equipment or find wall breaches, its so awful & at the same time such a key & unavoidable part of any campaign.

    Total War is dead for me.

    Good luck modders making a silk purse out of this pigs ear.
    This and many other things is why I quit playing Rome 2....Even If they fix the seige battles, the rest of the game is a empty shell. This is my favorite mod and i like many o
    f the people on here so i tend to stop by to see what you are all up to.

    I dont know If you have played Alexander with the RS2 mod but that os what i am playing rifht now. It is fantastic. They even upgraded the graphics and it looks great. The animations are still old, but its a old game. The depth of that game is mind blowing compared to Rome 2.

    If you do decide to go that route pm me...its a pain to put on Alexander and stream If you dont know what your doing.
    ITS ME "THE DUDE" AND I STILL HATE ELEPHANTS!!!!!

    https://www.youtube.com/thegamersdude1

  16. #16

    Default Re: Whats the point - Seige AI destroys R2

    I honestly don't find it that much of an issue. I typically have to fight maybe one city siege battle every 4-5 hours of gameplay that I can't just auto-resolve, if that. If you play smart sieges arn't really a big part of the game. Engage the enemy before they get to your walled cities when on the defensive, and engage them outside their own cities when you attack.

  17. #17

    Default Re: Whats the point - Seige AI destroys R2

    Thats what I tend to do, I hit a stack that is stood outside the city to draw any AI troops into the resulting field battle. That will pull anything in the city out, and if the AI is defeated in the field they retreat, so they only have badly mauled garrison troops to hold, which you simply auto resolve. Defensively I tend to have an army or two covering the most likely routes for attackers so I rarely get seiged.

  18. #18

    Default Re: Whats the point - Seige AI destroys R2

    Downloaded that submod, thankyou!

  19. #19

    Default Re: Whats the point - Seige AI destroys R2

    Perhaps one solution would be to give sieging armies a lot more ladders? Make each batch of ladders, including the free ones at the start, eight ladders, maybe even ten.

    Essentially what you don't want is the enemy doing this:



    Realistically it shouldn't be hard to build a lot of ladders on site, so I don't think it'd be a biggie. Having eight or ten units come at the walls moves the siege game from being a gate fight to a wall defence, as it should be.

  20. #20

    Default Re: Whats the point - Seige AI destroys R2

    Monglor, sounds about right

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