
Originally Posted by
ma_251
I disagree, gentlemen, that the reason for so many units is for variety or roleplay. Roleplay is a word that doesn't appeal to me. Afterall I believe a game that gets it right won't need roleplaying. It won't need us to, lets say, pick 5 hastati, 4 principes, and 3 triarii, just for the sake of roleplaying.....it would need us to pick them because it would make sense gameplay wise.
Too many units with little gameplay difference are also in my opinion are too taxing on the modders making these units. Call it a duplication of effort for little reward.
I agree that something can be done to differentiate the units but to ignore what I said and keeping on adding units will make the mod messy and full of clutter.
Also, games are based off on reality. Why would you think Romans used auxiliaries? I am no history buff but I reckon it was because of limited ROMAN manpower but not limited or surplus cash flows. So why not utilise the manpower of auxiliaries and pay them? Ok that makes sense. But how can it be implemented in a game where there is no limit on the manpower? I mean you can continue to play the whole campaign and produce 20 full legions just from a single minor province. But I think AOR system will help with this problem somewhat...
All in all, I still think a high number of units is bad. A medium number of units that are highly differentiated in terms of stats, costs and functions is needed. Not a new unit that is 'a bit better' than the previous one. I think the role of DiE is to make the game good, not to copy paste units and let us pretend to roleplay.
Something like this would make more sense in the AoR system: Limited number of legions can be recruited from a province. This solves the issue in terms of manpower.
But what about stats? How would you base off your game on Roman Auxiliary System? Make auxiliaries slightly worse off in stats with a lower cost? (That's what is currently happening)
Or perhaps increase the number of men in an auxiliary unit compared to a roman legionary unit, make the auxiliary significantly cheap, and have significantly lower stats. The key word here is 'significantly'. Significant does not mean drastically, it means something that makes a difference. Keeping up with the essence of the example, I think more elite units should have lesser men in units than compared to earlier units. Then it would make sense to recruit 5 hastati, 4 principes and 3 triarii.