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Thread: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

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  1. #1

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Quote Originally Posted by Tenerife_Boy View Post
    Gonna try this sub mod....pikes I think in DeI are too slow in killing rates. I prefer it more like vanila one. Steamrolling.
    then you need to look for another mod or play vanila then, pikes did not do much killing

  2. #2

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    I agree. Don't know why everybody think that pikes are just for holding enemies...nah no time to argue with someone about this

  3. #3

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Bubbba did you some testing with deadliness and initiative? Are those changes already included in the submod of yours? Because those deadl/ini problems are the only real "bad" thing i can see about DeI and since it will take some team until the modding team of DeI will adress balancing i did love to use your submod if you did some balancing.


    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day

  4. #4

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Quote Originally Posted by TheOrangeProject View Post
    Bubbba did you some testing with deadliness and initiative? Are those changes already included in the submod of yours? Because those deadl/ini problems are the only real "bad" thing i can see about DeI and since it will take some team until the modding team of DeI will adress balancing i did love to use your submod if you did some balancing.
    I have made changes to deadliness by removing them for all weapons to flattern out and even out the balancing then maybe work some of them back up in the future,i have also done the same for weapon vs large

  5. #5

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Quote Originally Posted by bubba 777 View Post
    I have made changes to deadliness by removing them for all weapons to flattern out and even out the balancing then maybe work some of them back up in the future,i have also done the same for weapon vs large
    Alright! I will try your mod and give you some feedback soon! But before that, i have to fix this goddamn printer. I hate printers.


    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day

  6. #6
    dom385's Avatar Senator
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    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Heavy cav really need speeding up a bit, it makes sense that cataphacts would be slow but my equites can barely outrun heavy infantry. Other than that it does seem an improvement, before in some battles the enemy army would route after taking 2/300 casualties and then get completely annihilated.

  7. #7

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    First impressions.

    I did a testfight with hastati (spear early) vs legionaries.

    The leagionaries are winning with around 10 kills more, also the hastati start to waver early but not actually feeling. +1 for this

    The battle between those two units took almost 45min a bit too much imo. Probably due to the fact that there is no deadliness and initiative. So the battle will actually take longer.

    I started to think about giving deadliness and ini according to their tiers/upkeepcost to present their elite way of fighting and such. For example: Why should have an early hastati unit the same amount of initiative like a triari or a hoplite? The hastati should have 1 and the triari 2, the best of the best 4 (or whatsover). I have the feeling that in normal DeI the deadliness and initiative is given out to easy to units, which results in balancing problems.


    I will some more test, just wanted to give you my first impression. Keep it up.


    Edit: second Test. Royal Swordsmen (Seleucid) vs Pretorian Guard. The Royal Swordsmen had around 10kills more (better meele stats) but the battle was a draw in the end. The 60min timer went down to 0. Battles really seems slower, since the overall dmg is reduced to the abstinence of deadliness and ini.
    Last edited by TheOrangeProject; July 02, 2014 at 11:42 AM.


    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day

  8. #8

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Hi! I think that Hollow Square formation is too overpowered: can u tweak it by, for example, reducing melee abilieties while they are in square? Also because they have an unbreakable morale and they don't get tired. Concerning fatigue, i noticed that if u don't issue the attack order to units they don't get tired, for example if an hoplite phalanx gets charged and u don't issue the attack order, the hoplites will fight without getting tired.

  9. #9
    Samraat Mahendra Maurya's Avatar Campidoctor
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    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Bubba777, can you please update this to .9h? Thank you very much!
    Ich bin Kaiser von mauryan reiches

  10. #10

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Quote Originally Posted by KleenClothMaurya View Post
    Bubba777, can you please update this to .9h? Thank you very much!
    I think hes holding off until 0.95

  11. #11

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9g 18/06/2014 update release

    Quote Originally Posted by KleenClothMaurya View Post
    Bubba777, can you please update this to .9h? Thank you very much!
    I will update soon,but waiting for response from a mod creator to include his tables

  12. #12

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    Hey bubba 777, i think the matched combat is not working properly, still see units fighting with duel animations.

  13. #13

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    Quote Originally Posted by eferos93 View Post
    Hey bubba 777, i think the matched combat is not working properly, still see units fighting with duel animations.
    I think ive fixed it

  14. #14

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    yay, now it works fine

  15. #15

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    will this be compatible with .95 when it releases this week?

  16. #16

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    Quote Originally Posted by opock View Post
    will this be compatible with .95 when it releases this week?
    yes

  17. #17

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    Hmm are you supposed to load this ahead of the main DEI or behind it? If I load it ahead I freeze at the rome2 splash screen and it never loads. If I turn it off or load it behind DEI it loads normally but I assume that means all the DEI combat superceedes this then defeating the purpose.

  18. #18

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    Confirmed, game freezes at main loading screen.

  19. #19
    Samraat Mahendra Maurya's Avatar Campidoctor
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    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    .95 has released, i guess Bubba you will update it by this week?
    Ich bin Kaiser von mauryan reiches

  20. #20

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.9h 27/07/2014 update release

    Confirmed freeze.

    I guess it is because the new version of .95, namely "a" whcih dresden uploaded today.

    @opock: I think you are right, it should be loaded before DeI. Otherwise most of the changes will be overwritten by DeI.

    I think it is just a matter of time until Buba will update this mod and i am looking forward to it
    Last edited by TheOrangeProject; July 29, 2014 at 08:27 AM.


    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day

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