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Thread: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

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  1. #1
    mester's Avatar Tiro
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    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    Hi Bubba. Could you please tell me how did you make those rare killing animations appear so oftenly? Because I have made a submod that removes matched combat in battles bettween formed units but as a result the animations are repetitive and it looks really bad.

  2. #2

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    Quote Originally Posted by mester View Post
    Hi Bubba. Could you please tell me how did you make those rare killing animations appear so oftenly? Because I have made a submod that removes matched combat in battles bettween formed units but as a result the animations are repetitive and it looks really bad.
    This was in your mod's thread, maybe you missed it or it didnt help?
    "Also: If you want more kill animations (that cool finish moves, like decapitations), use big numbers where you see negatives (like: melee_formed_vs_formed_matched_combat_percentage = -900 instead of -50)".

  3. #3

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    No news - Drew made a version that he was gonna be tweaking, but has gone silent since. Maybe have a look at it and go from there?

  4. #4
    McCarronXLD's Avatar Senator
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    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    Fair enough. I'll try to see what I can do.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  5. #5
    McCarronXLD's Avatar Senator
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    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    I fear this task is a bit daunting for me.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  6. #6

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    I would be willing to make one, but there is no way of creating casualty morale penalties for below 20% without advanced scripting. If there was, then reducing casualty rates without impacting battle dynamics would be possible.

  7. #7

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    Hmm, guess i need to learn to script!

  8. #8

    Default Re: Ancient Battle Realism submod bubba777 revamp compatible with DEI 0.96b 27/09/2014 update release

    I really liked that submod

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