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Thread: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

  1. #1

    Default Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

    Download Patch 5

    This gets extracted into your data folder with the rest of the packs. Please make sure you're deleting the old patches as well.

    Also, if you find outdated buildings on the campaign map, let me know, we're down to the last few boogers.

    RotS/FotS Compatibility
    This is for those of you that want to play RotS/FotS without moving around any files. Basically, RotS and FotS will both play like TRoM 1.91

    Fixed in patch 1:
    Currently all the buildings at start in the startpos are the original versions

    Fixed in patch 2:
    Levy ashigaru names corrected

    Fixed in patch 3:
    Mission scripts updated to refer to TROM techs and buildings

    Fixed in patch 4:
    Updated some slot 1 buildings

    Fixed in patch 5:
    Weapon sounds fixed, some more slot 1 buildings updated.
    Last edited by Santini; May 23, 2014 at 08:35 PM.

  2. #2

    Default Re: Sengoku Gekokujo: Bugs/Development

    Daaaaaaamn. It will take forever.

    Can anyone think of a reason to not merge the TROM buildings into the regular buildings so all the references don't have to be changed? Or if there is a way to do find/replace in startpos.esf?

  3. #3

    Default Re: Sengoku Gekokujo: Bugs/Development

    Merge didn't work, and I tried to dovetail the default building upgrade path into the TROM path, but it's getting partially overwritten somewhere

    If someone out there is able to do a startpos.esf to .xml conversion, let me know

  4. #4

    Default Re: Sengoku Gekokujo: Bugs/Development

    7% done converting by hand

  5. #5

    Default Re: Sengoku Gekokujo: Bugs/Development

    Patch 1 released

  6. #6
    Foederatus
    Join Date
    Apr 2011
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    Denmark
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    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 1 released)

    thanks, much appreciated, but some units don't show any names in my game. I believe it's tai-yari ashigaru and kazuyumi ashigaru. Anyone else got this?
    "War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly." - Sun Tzu

  7. #7

    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 1 released)

    I have the same problem. They don't show a name and only cost 222$.

  8. #8

    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 1 released)

    Yeah, I'm trying to figure that out, but without much luck. Hopefully Obi know what's up.

    On the plus side, those units have shite stats, so are balanced

    Anyhow, if you can find them in the .pack, let me know... or fix it and post it :-)

    Also, I cannot figure out why the trom_castle_*level* ui cards are misaligned

    Help... please...

  9. #9

    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 1 released)

    Found it, names corrected, posted.

    Patch 2 is accumulative and includes the fixes from patch 1

  10. #10

    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 3 released)

    Updated, clan missions fixed

  11. #11

    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 4 released)

    Good sir, I'd really like to try your work, sounds awesome, but all I can download from link in OP is patch 1......
    Could you post some additional link?

  12. #12

    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 4 released)

    Whoops, it had the old href

    Fixed

  13. #13

    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 4 released)

    Yes, it works now, thank you

  14. #14

    Default Re: Sengoku Gekokujo: Bugs/Development/Patches (Patch 4 released)

    As an update, I've gotten the sound issue fixed, but it will take me a bit to separate the fix from my custom files

  15. #15

    Default Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 released 5.23.14)

    Eh, what the heck, here she be.

    Please keep an eye out for the wrong building types on the map.

  16. #16

    Default Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

    Added a RotS/FotS compatibility pack.

    Not yet extensively tested.

  17. #17

    Default Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

    I have noticed some inconsistencies in the mod and since I don't know where else, I'll just post it here. Is it intentional that the levy yumi ashigaru have more range than the normal yumi ashigaru? Also I noticed, that it is possible to build a sake den as base building as well as an upgrade to the merchant district (at least with the Chosokabe) I suppose the latter is the one meant to be in the mod, since the former doesn't even add to the ninja limit.

    Also, the game just crashed during AI turns (Uesugi to be exact)

  18. #18
    dowdpride's Avatar Decanus
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    Default Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

    Wait, so do I download the entire TROM files and then add these on top or what? I downloaded just the patch 5 files and the compatibility patch and got a crash loading into the campaign.

  19. #19

    Default Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

    I still get cannon fire or matchlock fire with bow archers.

  20. #20

    Default Re: Sengoku Gekokujo: Bugs/Dev/Patches (Patch 5 5.23.14, RotSFotS)

    Quote Originally Posted by dowdpride View Post
    Wait, so do I download the entire TROM files and then add these on top or what? I downloaded just the patch 5 files and the compatibility patch and got a crash loading into the campaign.
    You want the main install of Sengoku Gekokujo (not the base TROM) and the patches

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