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  1. #1
    djmarkydee's Avatar Civis
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    Default Money

    Great Mod, one of the best put together I've played for the TW series, dying to get stuck into it, tried as both Romans and Georgians and found after 3 turns i was in permanent red, I had only built 2 sets of roads and recruited 3 units and bankrupt lol, is it a bug or do i just suck big time at campaign, if so this is by far the hardest version of TW I've ever played lol

  2. #2

    Default Re: Money

    You may actually have to disband some of your more expensive units to start with in order to build up your economy and use armies of conscripts/militia to get your kingdom expanding.

  3. #3

    Default Re: Money

    if you want to i can give you changed EDU&EDB scripts for Georgian Kingdom, so you won't going to have such problem, basically its cheaper buildings and lot less upkeep price
    sorry i couldn't attach them with proper way so here are links to download them
    https://docs.google.com/file/d/0B4ls...ZPZ0cxRDg/edit
    https://docs.google.com/file/d/0B4ls...NFaEpfMHc/edit
    p.s if you don't know you must place them in mods/broken crescent/data


    Attachment 306836
    Last edited by GIGABYTE; May 07, 2014 at 11:33 AM.

  4. #4
    djmarkydee's Avatar Civis
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    Default Re: Money

    thank you well appreciated

  5. #5
    djmarkydee's Avatar Civis
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    Default Re: Money

    just tried that, now when i click on georgia it just goes back to the game menu?? lol

  6. #6

    Default Re: Money

    oh forgot to say, i also had that problem you just have to start game with original EDU&EDB save campaign at first turn or whenever you want quit game, put changed scripts and than continue playing

  7. #7

    Default Re: Money

    Money is notoriously tight in Broken Crescent. Not every aspect of the mod is hard but money is certainly an issue. A couple of weeks ago I posted a campaign AI. Most of what it does is it rebalances the factions and campaign levels a little. You should find campaigns easier on easy difficulty, possibly also on normal difficulty. Only two files are changed. They do not affect the feel of the mod and do not change costs or mechanics. You need to start a new campaign after installing them.

    For some factions you should consider disbanding some of their most expensive units.

  8. #8

    Default Re: Money

    Some factions start off pretty dire straits, economically. For example the Khwarezm-Shah, the ERE, and the Rajputs (elephants!). You've just got to either disband or blitz. I prefer to do the latter. A combination of increased income from having more settlements, combined with reduced overall unit upkeep due to battle attrition, will soon see you in the black.

    You might like to try Makuria as a starter faction, just to get the feel of the game - they have a tiny army at the beginning, hence low upkeep, and due to their geographical situation (map edge to the south, Red Sea to the east, Sahara Desert to the west) you're not going to be fighting on two fronts for a long time. Just roll up the Ayyubids and you'll be well on your way

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