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  1. #1

    Default Just downloaded this...and was surprised

    Hello all,

    After many failed attemps to get this mod running, (I tried to install it on a 1.3 version twice, but I didn't realize that until a week ago ), I finally managed to install the mod. I made a custom battle, looked at the units, and then thought...why's there so many different types of French infantry/cavalry? Three types of ''guard''(I suppose that means Imperial Guard) and a hell lot of different ''chasseurs a cheval'' and all...I mean, they're all gun-less cavalry..? Why like, 7 types?

    After having more or less found out what are the differences between the, good looking by the way, French Infantry, I gave up on the Cavalry, I tried the Battle of Borodino. I couldn't my Grenadiers in Line Formation, so I just used my sole unit of Chasseurs to eliminate the unit of Russian Jaegers behind the wall(very start of the scenario). I was amazed at how long this took even on tripled speed; aren't Light Infantry supposed to be good at long range shooting? Or did I mess up with the formations?

    Then I tried to cross the bridge with my Grenadiers to get the other Russian Jaeger unit. Bridge crossing is a bit awkard...my units don't follow my order to cross unless I direct them over the bridge step-by-step.

    But then, after crossing the bridge, I got a new objective: help my fellow French drive the Russian from the hill. I tried using my artillery...but they caused no damage. Nothing. I aimed them at the Grenadiers on top, the Curasiers next to the hill and the Musketeers behind it. Okay, I didn't really expect those cannon balls to go OVER a hill and then descend to hit a musketeer, but it was still weird that they couldn't hit the Curasiers and Grenadiers. Did I do something wrong? I understand it's not a great idea to shoot a canon uphill, but they couldn't hit the curasiers either, who weren't even on the hill.

    So....this mod is certainly looking very awesome and all, but musket and artillery fire is very un-deadly, and I'm wondering whether that's the idea or not.

  2. #2
    Laverick's Avatar Civis
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    Default Re: Just downloaded this...and was surprised

    im lost here i though the deom wasnt moddable? or are you talking about something else?

  3. #3
    The Black Reaper's Avatar Hell's Gate
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    Default Re: Just downloaded this...and was surprised

    your problems are happening because you did not read the instructions of the Lordz..... first of all the jaegars behind the wall have a small protection barrior which protects them from light infantry muskets somewhat... then to cross the bridge you have to resize the unit to fit the bridge then tell them to cross... the cannon problem is because the cannons needed to be faced upwards as well... positioning them on the hill of the redoubt then telling them to shoot will have better accuracy... the different types of cavalry are just cheaper or more expensive cav with better stats... also some have lancers which mean they shock troops which are better for flanking and routing the enemy in one hit if the enemy unit is fighting against another infantry unit... so of you to criticise this mod without reading how the lordz tell you to bypass simple bugs then i dont think you should question them without trying to find out why you arent doing it right... and did you see that i said YOU not them..

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  4. #4

    Default Re: Just downloaded this...and was surprised

    Count Flip, I never accused them of doing things the wrong way. I asked several times whether I messed up or did something wrong; it's not a complaint, it's more of a ''is this me or is it supposed to be like this''. I didn't critize anyone. But then could you, in your omniscient wisdom, enlighten me as to where I could read this all?

  5. #5

    Default Re: Just downloaded this...and was surprised

    the readme
    or the faq on their site
    why dont you try using www.google.com?

  6. #6
    Lord Zimoa's Avatar Slitherine Games
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    Default Re: Just downloaded this...and was surprised

    For more frequently asked questions please go to our NTW2 FAQ section on The Lordz forum:

    The NTW2 FAQ section

    If you want to be more involved and on top of the latest developments, we highly recommend visiting and registering The Lordz forum via the Lordz website:

    The Lordz website

    or a direct link to the Lordz Forum:

    The Lordz forum

    LZoF

  7. #7

    Default Re: Just downloaded this...and was surprised

    @different types of cavalry: this mod is based on historical accuracy. Armies had lot of different types of cavalry so we simulated that. Each cavalry type does have it's specific use, but that only becomes apparent when you play multiplayer.

    @artillery doing no damage: are you sure you didn't accidentally switch to canister (alternative ammo)? If not - the gameplay/unit stats have evolved a lot after the Borodino scenario was designed, and this may have had a bad unfluence on the scenario. I haven't tested it since the release of the British Pack.

    The upcoming updates will add new (and hopefully better) historical battles, but if you really want to enjoy this mod you should give multiplayer a try.

  8. #8

    Default Re: Just downloaded this...and was surprised

    Each cavalry type does have it's specific use, but that only becomes apparent when you play multiplayer.
    Well that's gonna be hard because everytime I go to multiplayer it says ''Invalid CD key''...while my game is perfectly legal

    @artillery doing no damage: are you sure you didn't accidentally switch to canister (alternative ammo)? If not - the gameplay/unit stats have evolved a lot after the Borodino scenario was designed, and this may have had a bad unfluence on the scenario. I haven't tested it since the release of the British Pack.
    Canister basically means a lot of small canonballs, right? That still doesn't explain why did they didn't do any damage..

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