Wondering what some of you use as house rules when playing the Romans. Going to start a new campaigh on H/H and i have some general ideas for emersion but wonder if some have thought of ideas that i haven't.
For me...
1) All elected Consuls get a shot at taking over an army. Can stay in charge until another character elected Consul or replaced do to subpar results. Exception Spain and oversea where imperium can be respected for instance the Scipio family. This means your armies won't always be led by experienced or the best leaders. Just like happened historicaly. (send the best oversea away from the Senates eyes)
2) Accepting peace treaties means an official end to the war in question. Being that Rome would not accept a treaty usualy at a dissadvantage the player should not either unless extrreme emergency. This causes multi front stress the Romans didn't back down from. Creates a challenge.
3) Romans should attempt to simultaneously deal with all their fronts the best they can. This means maintaining the garrisons in Greece and at Emporia above Spain. Romans would never back down and show weakness.
4) No restarts,reloads or battle do agains unless caused by a ctd. Deal with the consequences.
5) Each Consul should have a full army if possible at all times.
6) Keep specific family bloodlines ruling the same settlements. Roman nobles can be famous for each their own area. I try to wait until i get the Brutus, Cicero and Cato lines and give them physicians and a settlement. Hopefully they will have bred the historic leaders down the line.
7) Attempt to follow the historic route with who you annex and who becomes allied/Client states.
8) Stay with historical army builds. This way the Romans should usualy be infantry heavy and outnumbered in Cav. Forces them to adapt different tactics for different oponents and not just change army composition as a way to deal with a unique foe with extreme strengths.
Interested to hear any ideas i might not have thought of that will help with emersion.




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