-----Version 4.0 Has Been Released!!-----
(Sep 28 2014)
This release is fully compatible with CA Patch Live15, also known as The Emperor Edition. STEP has also been updated to Version 1.4 for equal compatibility.
-Updated For Perfect Compatibility with EE.STIM 4.0 will now work with all 4 major campaigns and DLC.
This includes Grand Campaign, Caesar In Gaul, Hannibal At The Gates, and Imperator Augustus.
---Battle Behavior
-Fatigue Thresholds increased by roughly 10%.This will increase the amount of time required to progress to each stage of fatigue, for both becoming more tired and recovering.
-Morale Formula reworked to be more fluid, dynamic, and responsive.This part is honestly too complicated to explain in detail. Just know that morale performance should behave more intuitively.
-Transport Ship ramming damage reduced even further.Original STIM ranges were between 94 and 129. They now range between 30 and 60.
-Slight Reduction to Charge Kill Rates, particularly in Cavalry.Cavalry charges were a little too effective. This change in combination with the melee hit chance change should help prevent hammer and anvil tactics becoming tedious.
-Slight Increase in Melee Hit Chances.
-Reduced Falx_Inf spacings by 0.1.
---Unit Adjustments
-Global Reduction to Elephant Hitpoints by 200.Part of the long-requested Elephant nerf. Looking for feedback on this.
-Changed all Melee Infantry rank depths from values ranging from 6 to 8, to a global 6.Specialty units like Ambushers and Mobs remain at wider values like 5 and 4.
-Changed all Cavalry rank depths from values ranging from 2 to 6, to a global 4.Will make Cavalry performance more uniform and Charge impact wider.
-Ignored EE patch unit ability changes, as it got crazy with ability removals.Classic CA knee-jerk reaction.
STIM will maintain its removal of magic abilities, while continuing to make standard formations available to a larger range of units that make sense to have them.
(Shield Screen, Shield Wall, Testudo, Cantabrian Circle, Flying Wedge, etc.)
-Global Increase to Melee Defence by 10 for every unit in the game.
-Increased Ammo Pool for Cheiroballistra, Scorpion Artillery, and Polybolos Artillery.
-Global Decrease to Charge Value by 10 for all Cavalry units.
-Global Decrease to Charge Value by 5 for all Elephant units.
---Weapon Adjustments
-Added 2 new bow types introduced by EE.Updated these new bow types to follow the same rules in damage models, flaming arrow damage models, and effective ranges.
-Removed Balkan Sword Bonus Vs Cav, Elephants, and Infantry.
-Removed Falx and Rhomphaia Bonus Vs Infantry.
-Increased Falx and Rhomphais Bonus Vs Cav and Elephants by 5.
-Increased all Pike standard damage by 4.
-Decreased all Pike Bonus Vs Cav and Elephants to 5, as the Pike Wall formation carries its own large bonus.
-Increased Mounted Heavy Shot effective range from 100 to 105.
-Artillery damage and AP damage values shuffled according to EE changes.
-Artillery reload times adjusted according to EE changes. (times either remained the same or were made faster.)
-Precursor Javelins reload times reduced (made faster) from 40 to 15.
-Increased Javelin Bonus Vs Cav and Elephants from 0 to 5 for all except _light and _wooden javelins.
-All Shields Defense Value reduced by 5.
---Campaign Behavior
-Small adjustments to several seasonal effects.Some effects that altered movement range changed to instead affect unit morale.
Public Order penalties and agriculture bonuses and penalties received small tweaks.
-All agent "Manipulate" action success rates reduced.Levels 1, 2, and 3 down from 10, 20, and 30 percent chance, to 3, 6, and 9 percent chance.
-Reapplied hidden faction income bonus to include new factions and reduced effects to STIM values.Original Vanilla values ranged from 250 to 2000. STIM values now range from 200 to 600.
-Added 19 New Major Factions to Major Faction Survival Script, across 3 different campaigns.CiG has 4 new factions in this list, HatG has 5 new factions in this list, and EE has 10 new factions in this list.
-Removed rom_roxolani, rom_massagetae, and rom_scythia from Scripts Major Faction Array.
-Increased Script bonuses during the circumstance of Major Attacker Vs Minor Defender.
-Increased Script bonuses during the circumstance of Rome Vs Major Defender.
-Improved Campaign AI budget spending and allocation policies.
-Very small reduction to land replenishment rate.
---Mod Patching
-Several redundant tables that no longer serve a purpose removed.Includes building effect tables that referenced old building chains and keys.
Includes building unlock order of units.
Includes trigger_effects table that adjusted Roman Mad trait probability.
In most cases, these tables were removed as CA implemented their own fix with the new building chains or adjustments.
-Reimported scripting.lua and startpos.esf to adjust zoom limits and Turns Per Year.
-Army Cap increase carried over to EE campaign.
-All Daughters of Mars FLC units (20 in total) updated and now included.
-Matched Technology Research Times to EE changes, carrying over STIM time increases. (35 techs in total).
-Updated over 100 units armour, weapons, animations, and shields to match EE.