Put it first in the list for it to repair. You can click and drag it over so you keep your progress on the shipyard.
The only self-discipline you need is to finish what you sta-
Even its first i tried it several times it won't repair.![]()
That caravan "building" should be unbuildable, and therefore unrepairable... it shouldn't be damageable either, but hey RTW behaves weirdly sometimes...
Every once in a while, for unknown reasons, one of these un-buildable buildings gets damaged, and there's nothing that can be done with it. I thin the problem is that no one 'owns' the building, therefore no one can fix it. It's one of those things I'm going to try and fix.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Could you set it to :
requires factions { all, } and hidden_resource rome and hidden_resource sparta
or something? Not sure if that allows you to repair (but of course not build)
If that doesn't work, you can just allow everyone to "build" the tier (allowing it to be repaired) but put conditionals such that all upgrading is impossible. You might add an initial unbuildable tier at the bottom, so that no one can build "trade_route", even if the building "requires factions { all, }"
eg:
This way every tier is "buildable" by everyone (and repairable), but the player is never able to actually construct or upgrade anywhere along the path.building hinterland_trade_routes ;;historical trade routes in game at start
{
levels AHA_NO trade_route incense_road silk_road amber_road via_maris tin_road royal_road
{
AHA_NO requires factions { all, } and hidden_resource rome and hidden_resource sparta
{
capability
{
}
construction 1
cost 2000
settlement_min village
upgrades
{
trade_route requires factions { , }
}
}
trade_route requires factions { all, }
{
capability
{
}
construction 1
cost 2000
settlement_min village
upgrades
{
incense_road requires factions { , }
}
}
Last edited by Alavaria; May 07, 2014 at 11:04 PM.
I thought all of these caravan trade route buildings are already built at the start of a new campaign. Also I've never been able to destroy them in the first place. So this must be a glitch, stranger things have happened with Roma Surrectum.
Party hard and pillage!