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Thread: Glitch can't repair

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  1. #1

    Default Glitch can't repair

    well its been 4 turns since i click this caravan to be repaired, but i seems its a glitch that can't be repaired? i really want that 10% tax income lol

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  2. #2
    High Fist's Avatar Vicarius
    Join Date
    Feb 2013
    Location
    Cavan, Ireland
    Posts
    2,948

    Default Re: Glitch can't repair

    Put it first in the list for it to repair. You can click and drag it over so you keep your progress on the shipyard.
    The only self-discipline you need is to finish what you sta-

  3. #3

    Default Re: Glitch can't repair

    Even its first i tried it several times it won't repair.

  4. #4

    Default Re: Glitch can't repair

    That caravan "building" should be unbuildable, and therefore unrepairable... it shouldn't be damageable either, but hey RTW behaves weirdly sometimes...

  5. #5
    dvk901's Avatar Consummatum est
    Patrician

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    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Glitch can't repair

    Every once in a while, for unknown reasons, one of these un-buildable buildings gets damaged, and there's nothing that can be done with it. I thin the problem is that no one 'owns' the building, therefore no one can fix it. It's one of those things I'm going to try and fix.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  6. #6

    Default Re: Glitch can't repair

    Quote Originally Posted by dvk901 View Post
    Every once in a while, for unknown reasons, one of these un-buildable buildings gets damaged, and there's nothing that can be done with it. I thin the problem is that no one 'owns' the building, therefore no one can fix it. It's one of those things I'm going to try and fix.
    Could you set it to :
    requires factions { all, } and hidden_resource rome and hidden_resource sparta

    or something? Not sure if that allows you to repair (but of course not build)


    If that doesn't work, you can just allow everyone to "build" the tier (allowing it to be repaired) but put conditionals such that all upgrading is impossible. You might add an initial unbuildable tier at the bottom, so that no one can build "trade_route", even if the building "requires factions { all, }"

    eg:
    building hinterland_trade_routes ;;historical trade routes in game at start
    {
    levels AHA_NO trade_route incense_road silk_road amber_road via_maris tin_road royal_road
    {
    AHA_NO requires factions { all, } and hidden_resource rome and hidden_resource sparta
    {
    capability
    {
    }
    construction 1
    cost 2000
    settlement_min village
    upgrades
    {
    trade_route requires factions { , }
    }
    }
    trade_route requires factions { all, }
    {
    capability
    {
    }
    construction 1
    cost 2000
    settlement_min village
    upgrades
    {
    incense_road requires factions { , }
    }
    }
    This way every tier is "buildable" by everyone (and repairable), but the player is never able to actually construct or upgrade anywhere along the path.
    Last edited by Alavaria; May 07, 2014 at 11:04 PM.

  7. #7
    fableofsea's Avatar Civis
    Join Date
    Feb 2011
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    Lincolnton NC, USA
    Posts
    152

    Default Re: Glitch can't repair

    I thought all of these caravan trade route buildings are already built at the start of a new campaign. Also I've never been able to destroy them in the first place. So this must be a glitch, stranger things have happened with Roma Surrectum.
    Party hard and pillage!

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