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Thread: Constantine: Rise of Christianity Bug Reports

  1. #101
    Maximus183's Avatar Senator
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    Default Re: Constantine: Rise of Christianity Bug Reports

    Well, I'm a firm believer of letting games speak for themselves and at this point ATW has said nothing to no one, so we'll see what happens when it comes around. Until then, we'll be concentrating on adding content that could potentially be usefull in ATW, should we move.

    I'm glad you're enjoying the mod though! We got some good stuff coming up in the next update that I'm sure you'll enjoy.

  2. #102

    Default Re: Constantine: Rise of Christianity Bug Reports

    yeah! plase donīt wait attila released to improve this awesome mod! we all waiting here! =) apreciate that work so much guys...seriouslly

  3. #103

    Default Re: Constantine: Rise of Christianity Bug Reports

    Yes I agree! Please make this mod for R2TW! By the time ATW comes out, this will probably be in a complete state and maybe be imported into ATW

  4. #104

    Default Re: Constantine: Rise of Christianity Bug Reports

    I don't know if its a bug but after I started a new campaign today as Constantine, I had a number of technologies researched. I have the same ones researched in my default grand campaign as Rome. Can I fix it?

  5. #105

    Default Re: Constantine: Rise of Christianity Bug Reports

    Various factions start with techs researched, its not a bug.

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  6. #106

    Default Re: Constantine: Rise of Christianity Bug Reports

    I have seen axe men killing with a sword animation. Weird huh?
    Last edited by neoiq5719; January 07, 2015 at 11:27 AM.
    The object of war is not to die for your country but to make the other bastard die for his.

  7. #107

    Default Re: Constantine: Rise of Christianity Bug Reports

    Every time I load these mercenaries there are missing textures




    Last edited by neoiq5719; January 08, 2015 at 03:11 PM.
    The object of war is not to die for your country but to make the other bastard die for his.

  8. #108

    Default Re: Constantine: Rise of Christianity Bug Reports

    hello, i have missing textures for armenians shields (i have installed the 3 packs on steam, no other unit mods):
    Spoiler Alert, click show to read: 





  9. #109

    Default Re: Constantine: Rise of Christianity Bug Reports

    Hmm I wonder if some of our old models didn't make it into the new pack.

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  10. #110
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Constantine: Rise of Christianity Bug Reports

    How do you reduce unit size? I am getting lag in the battles whereas normally I never had them.





















































  11. #111

    Default Re: Constantine: Rise of Christianity Bug Reports

    You can change unit size in your graphics options at the main menu.

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  12. #112
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Constantine: Rise of Christianity Bug Reports

    I can play custom battle with the mod but when I want to start a new campaign, the loading stop at 50%.

    Edit : 30 minutes after and it's still at 50%. I don't have any other Rome 2 mods on my PC.
    Last edited by BalrogOfMorgoth; February 21, 2015 at 08:36 AM.

  13. #113

    Default Re: Constantine: Rise of Christianity Bug Reports

    Battles stopping at 50% is usually a missing animation, do you have the latest version of Rome 2?

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  14. #114
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Constantine: Rise of Christianity Bug Reports

    I just checked and yes, I have the latest Rome 2 version. I think I will re-instal it to be sure

  15. #115
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Constantine: Rise of Christianity Bug Reports

    So it works now

    But there's a little somthing I would report ( it's othing actually, but I guess maybe it will bother some players ) : The Sassanid generals at the begining are vanilla eastern generals. When you create an army, you can have access of the new generals

    With Armenia, it's the contrary : your first 2 generals are the new one, and then, when you create a new army, it's the vanilla generals.

  16. #116
    Primicerius
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    Default Re: Constantine: Rise of Christianity Bug Reports

    I also have the missing textures problem, I'm playing as the "Eastern Roman Empire" faction Max Daia

    Body and shields are missing, heads, arms and legs are there. Horses too.

    Another minor report:

    The unit descriptions for the indigenous horse archers and the citizen horse archer units are mixed up, I believe.

  17. #117

    Default Re: Constantine: Rise of Christianity Bug Reports

    Hi Dresden

    I'm not sure if its a bug or a gameplay design (If it is then I couldn't find any info on it) but yeah, all my settlements have no buildings in them and the building spaces are locked unless I raze the city after a battle. I'm not sure if it effects the AI but it effects all factions when I play as them so if you could help me out, that would be great! Thanks!

  18. #118

    Default Re: Constantine: Rise of Christianity Bug Reports

    I think this still has some support. So I have a problem which keeps me from playing this mod, in the battles the Units start to lag for no reason like strutter. I think some players are familiar with this.

  19. #119
    DeathtoEgo's Avatar Civis
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    Default Re: Constantine: Rise of Christianity Bug Reports

    It probably stutters because of the larger unit sizes, I'm not sure if the models or textures created for the mod are higher poly or resolution.

  20. #120

    Default Re: Constantine: Rise of Christianity Bug Reports

    with last update (17 patch) i cant move armies in march mode. only in regular mode. can u fix it please? it is really annoying when u cant reach certain location on time.

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