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  1. #1

    Default qustion about necromacers mercenary

    I have played for quite awhile, the skelotons crossbow, spear and swords in mercerary tab doesnt spawn again after you use them, is this normal? its just zombies most of the time?

  2. #2
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: qustion about necromacers mercenary

    I think it has randomnes in it, different rgions might affect it too, not sure tought.

  3. #3

    Default Re: qustion about necromacers mercenary

    Was wondering about this myself. Think i heard something about if there is an enemy army in the region then you can not get any free units either. U only get basic ones though, but the Zombies ar good to have in battle. Just place one or two of them in the front of your ranks and let them take the brunt of the charge. Then pelt the enemy with arrows or catapult shots. When they break you just chase them down with cav. Win win

  4. #4

    Default Re: qustion about necromacers mercenary

    Let's see:

    Code:
    pool Empire
        regions forta_Province forte_Province fortf_Province fortg_Province forth_Province fortc_Province Med_Province Blood_Province Ruin_Province Laurelorn_Province Castlesreiksguard_Province Castlesigmar_Province Altdorf_Province Bogenhafen_Province Grunburg_Province Middenstag_Province Middenheim_Province Senden_Province Delberz_Province Isenbuttel_Province Fassberg_Province Talabheim_Province Lieske_Province Krugenheim_Province Volgen_Province Welleborn_Province Hergig_Province Heedenhof_Province Koerin_Province Fort_Schippel_Province Salzmund_Province Dietershafen_Province Norden_Province Wissenburg_Province Wusterburg_Province Nuln_Province Hochsleben_Province Loningbruck_Province Sylvania_Province Drakenhof_Province Templehof_Province Flensburg_Province Vorderdergen_Province Bechafen_Province Mordheim_Province Kiel_Province Nagenhof_Province Nachtdorf_Province Wolfenburg_Province Ferlangen_Province Salkalten_Province Bohsenfels_Province Lenkster_Province Grenzburg_Province Marienburg_Province
        unit Gor spear                exp 0 cost 840 replenish 0.05 - 0.15 max 1 initial 1 religions { chaos }
        unit Gor                exp 0 cost 960 replenish 0.05 - 0.15 max 1 initial 1 religions { chaos }
        unit Bestigor                exp 0 cost 1200 replenish 0.025 - 0.1 max 1 initial 1 religions { chaos }
        unit Vampire skeleton mount        exp 0 cost 0 replenish 0.05 - 0.1 max 2 initial 1 religions { vampire }
        unit zombies                exp 0 cost 0 replenish 0.3 - 0.4 max 5 initial 2 religions { vampire }
        unit Vampire skeleton            exp 0 cost 0 replenish 0.1 - 0.2 max 3 initial 1 religions { vampire }
        unit Vampire skeleton archer        exp 0 cost 0 replenish 0.1 - 0.2 max 3 initial 1 religions { vampire }
        unit Vampire skeleton crossbow        exp 0 cost 0 replenish 0.1 - 0.2 max 3 initial 1 religions { vampire }
        unit Vampire skeleton spears        exp 0 cost 0 replenish 0.1 - 0.2 max 3 initial 1 religions { vampire }
    
    pool haifling
        regions Moot_Province Averheim_Province Pfungzing_Province Wurtbad_Province Hornau_Province Potting_Province
        unit Halfling                exp 0 cost 800 replenish 0.05 - 0.15 max 1 initial 3 religions { catholic }
    This is the entire descr_mercenaries.txt. If I'm reading it correctly, zombies replenish 3-4 units per 10 turns in the entire Empire, minus Stirland, compared to the 1-2 of foot skeleton troops.

  5. #5

    Default Re: qustion about necromacers mercenary

    i m sure its more the 10 turns

  6. #6

    Default Re: qustion about necromacers mercenary

    any way to change the script?

  7. #7
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: qustion about necromacers mercenary

    You can make changes to the script (Call_of_warhammer/data/world/maps/campaign/imperial_campaign/), but it won't propably be save-game compatible, new game is required for them to take effect. Also, making a back-up is always recommended before messing with the files.

    This thread helps a bit to understand the script in question:

    http://www.twcenter.net/forums/showt...dd-mercenaries

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