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  1. #1
    Hetairos's Avatar Roma Surrectum II
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    Default Long Battles Background Effect

    So, I finally found out when I get crashes and when not. I only get crashes when a battle lasts really long 30 to 45+ minutes. I believe there is no fix to that as I read that there is an issue with memory limit. Anyone experiencing the same? Looks like the game can not handle memory but eats it up until it can not handle it anymore. If anyone knows a fix please share. Its a shame I can not play RSII anymore with those new modern computers (auto resolving all full stack battles is not fun).

    Cheers

  2. #2

    Default Re: Long Battles Background Effect

    Do you have the faster battles submod?
    I wouldnt recommend playing without it.It helps with the memory leak and it also makes battles more fun.

  3. #3
    Hetairos's Avatar Roma Surrectum II
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    Default Re: Long Battles Background Effect

    Quote Originally Posted by romanius24 View Post
    Do you have the faster battles submod?
    I wouldnt recommend playing without it.It helps with the memory leak and it also makes battles more fun.
    That would definitely help with the leak. what does the sub mod do? faster killrates, earlier routes or something in between? faster is good for the leak but being still kind of realistic is welcome as well.

  4. #4

    Default Re: Long Battles Background Effect

    Its definitely still realistic.I would say its more realistic than default IMO.
    Soldiers have increased lethality and lowered morale by 1.
    You will enjoy looking at battles a lot more since soldiers actually kill stuff.

  5. #5

    Default Re: Long Battles Background Effect

    Have to disagree - it's most definitely NOT more realistic. The vast majority of the casualties caused to the loser in ancient battles is following the battle - and that's what your cavalry are for!

    As to CTDs - don't play on Huge and reduce several of the graphics settings and you'll likely never have a problem; especially if you've disconnected from the internet and turned off your AV.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  6. #6
    Hetairos's Avatar Roma Surrectum II
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    Default Re: Long Battles Background Effect

    Quote Originally Posted by ur-Lord Tedric View Post
    Have to disagree - it's most definitely NOT more realistic. The vast majority of the casualties caused to the loser in ancient battles is following the battle - and that's what your cavalry are for!

    As to CTDs - don't play on Huge and reduce several of the graphics settings and you'll likely never have a problem; especially if you've disconnected from the internet and turned off your AV.
    Hi there I will try this. Lower graphics etc. Maybe it helps with the memory leak.

  7. #7
    neep's Avatar Tiro
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    Default Re: Long Battles Background Effect

    Quote Originally Posted by ur-Lord Tedric View Post
    As to CTDs - don't play on Huge and reduce several of the graphics settings and you'll likely never have a problem; especially if you've disconnected from the internet and turned off your AV.
    Does anyone actually know what the relevant factors are for the CTDs ?
    I've seen the advice about reducing the load ( smaller numbers of troops, reduced graphics ) but I can't find any specifics as to exactly what contributes to this.

    A factor is the graphics card you're using -
    I switched from an ATI/AMD 5770 to an NVidia GTX 780 and noticed that the memory leak dropped from 300M per battle to practically nothing with the same game settings.
    (OK, maybe I made sure that the new graphics card was doing the anti-aliasing, but I don't think anything else was changed.)
    Sure would be useful to know if there were specific numbers that anyone had noticed.

  8. #8

    Default Re: Long Battles Background Effect

    remember, if you have the game magically end any battle, no matter what, at the time limit, you'll never go over the time limit

    Oh hey we're murdering the Romans, but oh snap time to clock out, guess we'll have to attack cannae 6 months later...

  9. #9

    Default Re: Long Battles Background Effect

    I just won a very important battle like that.
    I was defending a city against a massive elite army from a Greek city around Dacia.
    They would have won easily but they didnt because the battle took to long.
    I cant even imagine what that battle would have been like if i was using default speed.

    Realism doesnt always make good game design.

  10. #10

    Default Re: Long Battles Background Effect

    You can win tons of battles by running around horse when attacked.

    This makes the massive enemy force run away for the next six months. A very useful way to defeat any enemy that attacks while you are totally unprepared.... except for the magic timer.

    Next up, magic flags...

  11. #11
    tungri_centurio's Avatar Senator
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    Default Re: Long Battles Background Effect

    but tedric non of the things you say about CTD's work for win8.

    i tryed all but nothing helped untill someone PM me a possible solution.
    and that worked really well.i PM alexwermuth the solution.so lets see if he is happy about it
    i can play on huge,with unlimited men on battlefield now on max settings.
    have to say though i still have sometimes a CTD but not so manny like before.

    i don't understand why you have problems with default kill rates romanius?i play with them and if i play with timer on i never reach the limit
    even with 3vs2 army's.maybe sometimes in sieges yea but on open fields??
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  12. #12

    Default Re: Long Battles Background Effect

    Quote Originally Posted by tungri_centurio View Post
    but tedric non of the things you say about CTD's work for win8.............
    Indeed that's quite possibly the issue - but then that's Win8's issue. Hopefully another MS Win version I might be able to slip past.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  13. #13

    Default Re: Long Battles Background Effect

    In sieges battle speed is almost doubled(especially when defending).
    Its due to the insane street layout and general size of a city.

    A greek army attacked me with almost every type of hoplite and elite unit they had and they couldnt get past a few roman soldiers and some mercenaries.

    It took them 30 minutes to defeat 4 units and i still had 2 more defense lines and traps.

    The new settlements should help with this problem.

  14. #14
    tungri_centurio's Avatar Senator
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    Default Re: Long Battles Background Effect

    really? can you show some pics of that.
    just had siege at antioch,full stack seleucid army attacked my pontic army.
    i used 2allied pikemen,2toratikai hoplite and 1machiapo...swordmen to hold them off.
    and some archers but im pretty sure that the battle did not last more then 30 min.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  15. #15

    Default Re: Long Battles Background Effect

    I dont have any pics.Screens seem to be saved in a weird format.

    It is definitely weird.
    They had around 8 battering rams but lost 4 due to fire from the towers.The rest broke in but they couldnt get past 3-4 units and the battle eventually ended because they took to long.

    They just couldnt kill anything.Lethality was so low that the only reason why they actually broke through was because they sent everything in and pushed my units into a corner.They "blobed" their army in the process and exhausted all their men.

    It would have been a decisive victory for them but they were to slow and the timer got to 0.


    I want to create a speed submod that increases lethality quite a bit but each campaign seems to use its own EDU and i am not sure if i need to modify all of them.


    I am hoping that eventually there will be a launcher option for the different battle speeds.Realistic/Default, Medium and Fast.

  16. #16

    Default Re: Long Battles Background Effect

    Quote Originally Posted by romanius24 View Post
    They just couldnt kill anything.Lethality was so low that the only reason why they actually broke through was because they sent everything in and pushed my units into a corner.They "blobed" their army in the process and exhausted all their men.
    Yes, this will happen.

    Now given enough time, they should win due to superior stats (maybe not without some battle difficulty AI bonuses), but it's certainly true that random fodder can hold elites for pretty damn long, it's great

  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Long Battles Background Effect

    Windows8 also has an issue properly supporting DirectX 9, so you can also try the suggestion in the RS2 on newer PCs thread which is to copy DirectX9 files into the main RTW folder. There is, I believe, a download link as well.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  18. #18

    Default Re: Long Battles Background Effect

    Path length is definitely the main cause for CTD.At least in my experience.
    I dont have any problem with Unit numbers and graphics just make the game lag not crash.

    Since i discovered the path length problem and solved it i stopped having crashes.
    It was a really nice find by the EB team(i think).

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