I seem to have run out of space in my signature block *yet again* (), seems like it's time I got a little more space around here. This thread will be used for all my public mods and modding resources, leaving the signature a bit cleaner.
Contents
- Campaign Mods
- Battle Mods
- Experimental Mods
- Modding Resources
Campaign
Replenishment Rebalance
- Reduced replenishment rates to make all sources of replenishment effects more meaningful, not just food.
- Created with vanilla in mind, but no particular reason it would be incompatible with any other mod
Settlement Conquest Changes
- Changes effects resulting from conquest of a settlement to make it so that occupation is not the only option you'll ever use
- Some changes to the slavery mechanic to make it worthwhile to take advantage of
- Removed all the single turn conquest public order effects
Little Settlements
- Only the central structure of a settlement is shown on the campaign map
Roads
- Adds road structure to available buildings for all faction with onroad movement effects
No Limits
- Removes all unit recruitment limits from all campaigns
Battle
Aide de Camp Minimal
- Toning down the overzealous battle advisor so he doesn't report every minor detail of a battle
- Removed alerts such as "Your unit is wavering" (again... )
Artillery Overhaul
- Reduced sone throwing artillery accuracy and lethality against units
- Increased siege effectiveness of the larger stone throwers
- Increased battlefield effectiveness of bolt throwers
Custom Battles - Any Unit General
- Adds all vanilla units to the generals pool in custom battles.
- Allows for easy 1v1 testing. When not testing, make sure to select a general for the AI because it tends to like very low quality units
Better Unit Stat Display
- Unit stat display panel alterations to improve readability and show important hidden stats
- Variant with accuracy displayed, useful for mods which use this stat, not so much for vanilla
Experimental
Scouting Required
- An overhaul of battle Line of Sight in an attempt to make this feature more relevant and interesting
- Significant reduction in LoS for all units and tweaks to give lighter units a place on any battlefield
- Currently in concept testing phase
Modding Resources and Tutorials
Creating a mod pack with PFM
- A short guide, listing the required steps for setting up your own mod.
- Uses several features of PFM to make the users life easier
Database Table Fragments
- A detailed explanation of what they are, when and how to use them and the advantages they present for mod makers
Guide to Buildings
- Details all the tables relevant to buildings, including a tutorial on how to create/modify all aspects of them
How to update PFM Schema
- An explanation of the schema, and how to resolve those pesky red tables after a patch
Modifying the unit stat UI
- How the unit UI can be modified to better present unit information