
Originally Posted by
JObadiah
One exception to spears kicking the crap out of swords is celtic longsword units (and those Roman German-veterans) who have 2 initiative for some reason. Basically, a difference in initiative between two units in combat seems to result in the unit with higher initiative simply making more attacks over time. A difference of 1 initiative between units has a serious effect, but other stats remain relevant. But given a difference of 2 or more points of initiative between the units, deadliness becomes almost irrelevant and the difference will far outweigh even significant differences in attack and melee defense.
Low-initiative, high-deadliness units are only really useful in a flanking role against high-initiative units. Or as a fresh second replacement wave against an exhausted enemy.