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Thread: Modding Skill trees

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  1. #1

    Default Modding Skill trees

    Hello,

    As the title says, I have a question regarding skill tree modding. I tried to mod a general skill tree but whenever I try to delete a skill or a link between skills, the changes aren't saved.
    If I understood correctly, I think this is due to the fact that a missing entry in a mod will always be replace by a vanilla one, is there any way to prevent that from happening?

    Thnaks in advance.

  2. #2
    Artifex
    Join Date
    Oct 2012
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    Germany, Baden
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    Default Re: Modding Skill trees

    Quote Originally Posted by Carmichael View Post
    If I understood correctly, I think this is due to the fact that a missing entry in a mod will always be replace by a vanilla one, is there any way to prevent that from happening?
    Correct. You have to force the game to use your new table instead of the original one.
    Make sure your new table has the same name as the original one (e.g. unit_stats_land_table). No pre- or suffixes (like s2tr_unit_stats_land_table) must be used.
    Also, when deleting an entry in a table, make sure that no other entry from another table is connected with it. The Assembly Kit keeps track of all connected data and warns you when you want to delete something that is used by other tables.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  3. #3

    Default Re: Modding Skill trees

    Quote Originally Posted by Destin Faroda View Post
    Correct. You have to force the game to use your new table instead of the original one.
    Make sure your new table has the same name as the original one (e.g. unit_stats_land_table). No pre- or suffixes (like s2tr_unit_stats_land_table) must be used.
    Hum I tried to do like you said but I have the same result, does the file need not to be optimize? This is what happens basically, I tried to remove links between talents but it made the mess:

    Spoiler Alert, click show to read: 




    Spoiler Alert, click show to read: 




    Quote Originally Posted by Destin Faroda View Post
    Also, when deleting an entry in a table, make sure that no other entry from another table is connected with it. The Assembly Kit keeps track of all connected data and warns you when you want to delete something that is used by other tables.
    Well I couldn't remove some talents without deleting the dependencies like you said, but even then the old talents would overlap the new ones
    Last edited by Carmichael; April 20, 2014 at 05:01 AM.

  4. #4

    Default Re: Modding Skill trees

    I write another post to say I have found a solution: I make the original skill specific to a faction, in this case the Ishikawa of Kawachi since they are always down by the first few turn. That made the other factions skill table clear and free for modding.

    Thank you Vragos for your skill pack from which I discovered that^^

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