
Originally Posted by
Destin Faroda
Correct. You have to force the game to use your new table instead of the original one.
Make sure your new table has the same name as the original one (e.g. unit_stats_land_table). No pre- or suffixes (like s2tr_unit_stats_land_table) must be used.
Hum I tried to do like you said but I have the same result, does the file need not to be optimize? This is what happens basically, I tried to remove links between talents but it made the mess:

Originally Posted by
Destin Faroda
Also, when deleting an entry in a table, make sure that no other entry from another table is connected with it. The Assembly Kit keeps track of all connected data and warns you when you want to delete something that is used by other tables.
Well I couldn't remove some talents without deleting the dependencies like you said, but even then the old talents would overlap the new ones