Well...suddly MORE evidences that siege is ONE of the R2 weak points.
This time the scenario is like this:
Athens (strangely without Acropolis) under Macedonian rule (mine) with:
Guarrison of 10 units.
Army with one general with 6 units.
Attacker: Sparta
1st army ONLY with one unit (general on foot).
2nd Army 20 units with both infantry and cavalry.
3rd Army of 4 ship marrines.
Battle starts and the 1st army general has a ladder while the rest 3 ladders are placed in the other side of the map.
Marrines land in the same side that general advances while the 2nd army apears in the entire opposite side!
So far so good!
My general attacks the spartan one and force him to let ladders and pursue my general up to walls where my javelinmen kill everyone.
So far everything looks natural.
Marrines though do not attack in another gate that is close to their landing spot ,neither they go for the ladder that Spartan general left.
They go straigh to the spot that the 2nd army apear and that means they march the entire length of the walls loosing soldiers by the wall towers.
In the meanwhile the 2d army(black arrow) DOES NOT use the ladders (red arrow) and gathers all its range units to the wall corner to kill two units of slingers.
Then -after loosing half of their men- 2nd army desides to burn up the gate taht is near to them and they do it succefully but by that time the army has not enough men left to brake through two units that guard that entrance!
Enjoy (press show image to see it in full size)
I strongly sugest CA developers to FINALLY OPEN AI scripts of Rome TW 1 and "translate" them to the scripts now used in R2 !
I hope that those scripts are STILL property of CA because i can not explain otherwise the lack of use them as basis and improvement!!!





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