Haha, i just waited till Primergy will pull this out. Since FotS came out he had this in mind.
Greet news, indeed. And a lot greater now that i have again a bit more time to play around.
Haha, i just waited till Primergy will pull this out. Since FotS came out he had this in mind.
Greet news, indeed. And a lot greater now that i have again a bit more time to play around.
Last edited by shokh; April 24, 2014 at 01:20 PM.
Let me make it clear. ETW version has campaign,it exists for a long time. But it doesn't have enough potential to show complete ACW. For example,It doesn't have maps which as detailed as N&S. It also doesn't have enough units' uniform variations. Because of this,they wanted to make a N:TW mod,North and South. North and South has historical scenarios,custom maps and a lot of unit's uniform variations unlike E:TW version. But it also does not have campaign mod. Because of this,they kept working on both mods as two seperate teams.(this is the third mod team of ACW:BG and Slyk is the only modder of N&S at the moment). Now,ACW team made a very big progress but not completed yet. And lastly,As far as I heard from Slyk,N&S historical scenarios are about to finish.
Will you slow down the rate of fire of units and fix the audio issues where lots of units fire seems a lot of gun sounds are missing ?. I would love to test this mod out i have lots of time on my hands can offer testing to report bugs if needed i am always here if you need me.
Hope you and team have a nice weekend!.
Q2 2015 ...
Time to go on a killing spree in HATRED .
FoTS Foreign Marines have marching musics, but no musician in sight, well, for now good enough.
Those Furly Stiff Flags are also good enough. Arrows wouldn't be missed in this mod.
Hmmm...As far as I know, Siege and Port, with perhaps Bridge Battles are easily editable...well, considering if Primergy doesn't have anything more under his sleeves...
Perhaps Port Battle maps can be co-used for Seaside City Siege Maps for more continuity and open more siege battlemap variety?
Woah, I thought wangrin still waiting on model_naval EF_Lines from CA?
About available assets, how would you reclassify the naval units from the Japanese Ships? I mean, what class would you rename, lets say,Iron-Textured Kaiyo Maru into USS New Ironsides?
Kasuga seems easily made into a Confederate Runner or Raider.
Ironclads...The wooden ship have Iron Plated Texture variants; Ram Ironclad and Turret Ironclad is there (only France use Central Battery Ironclads); but there is no Casemate Ironclad model in FoTS...Although the Roanoke model in FoTS dont actually have rotating Turret, in the end just a Drum-shaped Casemate...
And, will there be separation between river and seagoing ships?
But Interestingly you said you'll make navigable rivers for riverine warfare...care to highlight it?
Primergy,
What would be the base of this mod's stats? Would it based on Vanilla FoTS stats or NTW North & South Stats?
Last edited by weirdoascensor; April 29, 2014 at 11:45 AM.
Is it actually possible to assign marching music to other units? I've searched the Assembly Kit, but can't find whatever is needed to add march music to my Tercos Pikemen.
As far as I know, adding new maps to the campaign is impossible. However, you can overwrite existing maps.
Hopefully not the ridiculous and unrealistic FoTS stats. They make the game unplayable. It took me several months to fix them.
My Mod:
Well, no need to wait, CA won't give out any more example models for shogun. So in fact, Denniz was wrong. We could implement new ship models, but those wouldn't have any cannonWoah, I thought wangrin still waiting on model_naval EF_Lines from CA?
There exists a lua command, where you could add a specific battlemap to an area. This was used in Empire, but I heard rumours, that this command doesn't work anymore. The other option would be the siege maps, but Frodo said he tried it for a long time, but didn't suceed with adding a new map. I tend to believe him.Hmmm...As far as I know, Siege and Port, with perhaps Bridge Battles are easily editable...well, considering if Primergy doesn't have anything more under his sleeves...
My idea is, to make the rivers as "coast", so I can add attrition. There will be special river boats, which will suffer from attrition on the sea. One problem might be, is that the Mississippi and Ohio might be incredible broad on the campaign map to get the pathfinding to work.But Interestingly you said you'll make navigable rivers for riverine warfare...care to highlight it?
Ah, yes...Agents...
FoTS has 4 Agents...What would be their Civil War counterpart?
Foreign Veteran>Veteran instructor/Officer Staff?(Army Buff)
Ninja>Saboteurs(Subterfuge)
Shinsengumi/Ishinshishi>???(Propaganda)
Geisha>???(Settlement Buff/Subterfuge)
Can u tell us names of units on photos ?
Union volunteers (with a generic state flag [maine tbh]) and 12lb napoleon
CSA units is what I need
French commentaries for TW and RTS:http://www.youtube.com/user/leviath40
Is it just me who thinks the muskets looks more like carbines than full length rifles? I think it's because the buttstock is quite large and the barrel is to small.
Also, will their be bayonets in the mod? I know it's possible to ad but I don't know if it's possible to make it toggle.
The "plug bayonets" ability lets soldiers manually add bayonets onto their guns. Problem is, the bayonet stays for the whole battle, thus untoggable, and disables any firing action from that unit (the bayonet is plugged directly into the barrel, hence the name), rendering the unit pretty much useless in anything besides melee; though this does offer more tactical opportunities, and would make those downhill charges that much more gratifying.
As for the real problem: blame the crummy AI
Awesome news ! This conflict is perfect for a wargame experience. Ageod's ACW2 is the proof. Good luck !
And i'd love to see CSA units in action too !
" Gentlemen, you can't fight in here! This is the War Room! "
Does this really still work in Shogun?The "plug bayonets" ability lets soldiers manually add bayonets onto their guns.
I'm also not really keen about the "always stay", but on the other hand you could "replay" a 20th Maine action. Use all your ammunition and then bayonetcharge^^