Following a lot of discussion about phalanx balance on this sub forum, I booted up a few custom battles and ran some experiments. However, the conclusion I drew had very little to do with why I started experimenting.
The battle balance in custom battle with a bog standard general was... awesome. I have to say I really enjoyed the skirmished I had much more in custom battle.
Now from playing DeI, we all enjoy the added role playing depth the campaign in this mod brings, but at the moment the bonuses with the Army traditions, generals, building upgrades, followers and general's traits, add up to just too much. The results are much faster kill rates, too much morale (units fight to 20-30% strength at times) and some unusual results for missiles and cavalry actions.
Both areas are very important, we don't want to lose depth in campaign for battles, and we don't want battles to be adversely affected by campaign depth... I don't know what the answer is, or even if anyone else agrees with me, but my suggestion is to start to think about reducing the bonuses that are given in the campaign.
Some followers increase morale by figures like 7% or 10%. As balance is all about fine margins in this game, can we consider a revisit in this area? I know Dresden acknowledges that the game is not really balanced for min/maxers, but you don't really have to operate at max, or understand exactly which bonus combination to add, in order to get the battle balance a bit out of whack.
I guess this is the kind of issue that can arise when you spend much of your time modding, and never really taking a campaign into the mid or late section to see how things play out?
I'm going to try and balance it myself by playing with battle balance on a higher difficulty, as the AI is not as good as the player at building experienced armies.




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