Yes, you need max exporters from the Assembly Kit.
Yes, you need max exporters from the Assembly Kit.
Excuse my ignorance, in wich folder should i past the plugin?
Huic ab adulescentia bella intestina, caedes, rapinae, discordia civilis grata fuerunt ibique iuventutem suam exercuit
The path is: "your drive":\Program Files\Autodesk\3ds Max Design 201x\stdplugs
Or you can simple use your text editor to edit the rulesets to remove the BOB rule requiring other textures. I made my own folder in Raw Data Variantmeshes for my Weapons and made my own rule set derived from the Shields rule set and set it so I only needed diffuse and normal. Later as I got better I added level gloss and specular as well to my models but its easy to edit out those requirements. The ruleset text file is in the folder of each name of model type eg shields, armor, and so on.
how can i convert .rigidmodel format to cs2 or 3dmax format or other formats?
does this carry over to attila?
Can anyone point me in the direction of 3ds max 2013. I have the 2015 and there is no cas2 plug in for it, which is pretty lame.
It always gives the latest, the 2016 version now actually.
Managed to get the 2014 version. This is my problem now, there are no editable paramaters for the CA shader.
Spoiler Alert, click show to read:
I've managed to figure it out with some help from nice people. I am struggling with dirtmaps however, as soon as i apply the option for it to shields it turns the entire texture into a gray mess.
I answered a lot of questions and clarified a bunch of more things here:
http://www.twcenter.net/forums/showt...3#post14677223
I solved my issues and have become pretty good at this now. But i am wondering if anyone has managed to successfully import a new bow model and have it animated, as in bend, in game?
AE Dev, mainly units
I dont know if it is TWC or my computer, but I can not see most of the images in the tutorial. They all are in a very small resolution (this happens in a few threads for me now-a-days, but only on this site - either super small resolution or the images dont show up at all, especially when hidden in spoiler boxes). But I dont see anyone else talking about this issue, so it might just be me.
For much of this tutorial, it isn't too much of a problem, but sometimes it is (such as when fixing the textures to show up or when painting the weight for attaching the helmet to the bones). Could you please re-upload the pictures for this tutorial if you still have them (or if you can get the full sized versions) to some place like imgur, for example? Or in a .rar file that I could download?
(Or, alternatively, could anyone who can see the full size images on the front page do something like the aforementioned?)
Last edited by Xorte-Renshe; September 14, 2015 at 07:26 PM.
This is hard as hell....... Also you kinda skipped one of the most important things. Creating the seperated maps. Aren't they important to create the mod? If not I do not get why my helmet won't work at all.