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Thread: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

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  1. #1
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Hey are there any CS2 file with weapons? and yes I am new to this, using 2015 version.

    Or what should I do?
    and the plugin refuse to load, must be because I use 2015 and not 2013....
    working on this:
    http://www.twcenter.net/forums/showt...9#post14379659

    Now I use 2013, I mean wow nothing is backward capability or what ever.

    Ohh well up and running with 2013 all the plugins works, tried to follow the guide as best as I could, and get this error in BOB
    there are a lot more points made in the Bug report, but that part just stands out, I have removed the old model, but it says the next 3 lods are still there, how do I remove them?
    ERROR!! lorica_squamata_lod2 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!

    EDIT: found out they was still hidden the program does a poor job telling you.
    Current Bug report.
    Spoiler Alert, click show to read: 
    Texture folder: variantmeshes/_variantmodels/man/armour/tex

    ** Processing WARSCAPE::RS_WEIGHTED_V5 **


    CAS Node Mapping...
    <index>:<name> ( <cas parent>, <remapped parent> )
    0:Exporter Inserted Root ( -1,-1)
    1:Root ( 0,-1)
    2:ref_skeleton ( 0,-1)
    3:ref_weapon_01 ( 2,-1)
    4:bn_weapon_01 ( 3,-1)
    5:ref_weapon01_mesh ( 2,-1)
    6:ref_weapon_03 ( 2,-1)
    7:bn_weapon_03 ( 6,-1)
    8:ref_weapon03_mesh ( 2,-1)
    9:ref_weapon_02 ( 2,-1)
    10:bn_weapon_02 ( 9,-1)
    11:ref_weapon02_mesh ( 2,-1)
    12:ref_hips ( 2,-1)
    13:bn_hips ( 12,-1)
    14:bn_spine ( 13,13)
    15:bn_spine1 ( 14,14)
    16:bn_spine2 ( 15,15)
    17:bn_neck ( 16,16)
    18:bn_neck1 ( 17,17)
    19:bn_head ( 18,18)
    20:end_head ( 19,19)
    21:null_face ( 19,19)
    22:ref_leftcheekbone ( 21,19)
    23:bn_leftcheekbone ( 22,19)
    24:end_leftcheekbone ( 23,19)
    25:ref_rightcheekbone ( 21,19)
    26:bn_rightcheekbone ( 25,19)
    27:end_rightcheekbone ( 26,19)
    28:ref_leftear ( 21,19)
    29:bn_leftear ( 28,19)
    30:end_leftear ( 29,19)
    31:ref_rightear ( 21,19)
    32:bn_rightear ( 31,19)
    33:end_rightear ( 32,19)
    34:ref_left_socket ( 21,19)
    35:drive_leftsocket ( 34,19)
    36:bn_leftsocket ( 35,19)
    37:end_leftsocket ( 36,19)
    38:ref_right_socket ( 21,19)
    39:drive_rightsocket ( 38,19)
    40:bn_rightsocket ( 39,19)
    41:end_rightsocket ( 40,19)
    42:ref_leftbrow_in ( 21,19)
    43:drive_leftbrow_in_1 ( 42,19)
    44:drive_leftbrow_in_2 ( 43,19)
    45:bn_leftbrow_in ( 44,19)
    46:ref_leftbrow_mid ( 21,19)
    47:drive_leftbrow_mid_1 ( 46,19)
    48:drive_leftbrow_mid_2 ( 47,19)
    49:bn_leftbrow_mid ( 48,19)
    50:ref_leftbrow_out ( 21,19)
    51:drive_leftbrow_out_1 ( 50,19)
    52:drive_leftbrow_out_2 ( 51,19)
    53:bn_leftbrow_out ( 52,19)
    54:ref_rightbrow_in ( 21,19)
    55:drive_rightbrow_in_1 ( 54,19)
    56:drive_rightbrow_in_2 ( 55,19)
    57:bn_rightbrow_in ( 56,19)
    58:ref_rightbrow_mid ( 21,19)
    59:drive_rightbrow_mid_1 ( 58,19)
    60:drive_rightbrow_mid_2 ( 59,19)
    61:bn_rightbrow_mid ( 60,19)
    62:ref_rightbrow_out ( 21,19)
    63:drive_rightbrow_out_1 ( 62,19)
    64:drive_rightbrow_out_2 ( 63,19)
    65:bn_rightbrow_out ( 64,19)
    66:ref_uplip_mid ( 21,19)
    67:drive_uplip_mid ( 66,19)
    68:bn_uplip_mid_1 ( 67,19)
    69:bn_uplip_mid_2 ( 68,19)
    70:end_uplip_mid ( 69,19)
    71:ref_jaw ( 21,19)
    72:drive_jaw ( 71,19)
    73:bn_jaw ( 72,19)
    74:end_jaw ( 73,73)
    75:ref_leftnostril ( 21,19)
    76:bn_leftnostril ( 75,19)
    77:end_leftnostril ( 76,19)
    78:ref_rightnostril ( 21,19)
    79:bn_rightnostril ( 78,19)
    80:end_rightnostril ( 79,19)
    81:ref_uplip_left ( 21,19)
    82:drive_uplip_left ( 81,19)
    83:bn_uplip_left_1 ( 82,19)
    84:bn_uplip_left_2 ( 83,19)
    85:end_uplip_left ( 84,19)
    86:ref_uplip_right ( 21,19)
    87:drive_uplip_right ( 86,19)
    88:bn_uplip_right_1 ( 87,19)
    89:bn_uplip_right_2 ( 88,19)
    90:end_uplip_right ( 89,19)
    91:ref_nose ( 21,19)
    92:drive_nose ( 91,19)
    93:bn_nose ( 92,19)
    94:end_nose ( 93,19)
    95:ref_eyebrows ( 21,19)
    96:bn_eyebrows ( 95,19)
    97:end_eyebrows ( 96,96)
    98:ref_left_mouthcorner ( 21,19)
    99:drive_left_mouthcorner ( 98,19)
    100:bn_left_mouthcorner_1 ( 99,19)
    101:bn_left_mouthcorner_2 ( 100,19)
    102:end_leftmouthcorner ( 101,19)
    103:ref_leftcheek ( 21,19)
    104:drive_leftcheek ( 103,19)
    105:bn_leftcheek ( 104,19)
    106:end_leftcheek ( 105,19)
    107:ref_rightcheek ( 21,19)
    108:drive_rightcheek ( 107,19)
    109:bn_rightcheek ( 108,19)
    110:end_rightcheek ( 109,19)
    111:ref_right_mouthcorner ( 21,19)
    112:drive_right_mouthcorner ( 111,19)
    113:bn_right_mouthcorner_1 ( 112,19)
    114:bn_right_mouthcorner_2 ( 113,19)
    115:end_rightmouthcorner ( 114,19)
    116:ref_lowlip_mid ( 21,19)
    117:drive_lowlip_mid ( 116,19)
    118:bn_lowlip_mid_1 ( 117,19)
    119:bn_lowlip_mid_2 ( 118,19)
    120:end_lowlip_mid ( 119,19)
    121:ref_lowlip_left ( 21,19)
    122:drive_lowlip_left ( 121,19)
    123:bn_lowlip_left_1 ( 122,19)
    124:bn_lowlip_left_2 ( 123,19)
    125:end_lowlip_left ( 124,19)
    126:ref_lowlip_right ( 21,19)
    127:drive_lowlip_right ( 126,19)
    128:bn_lowlip_right_1 ( 127,19)
    129:bn_lowlip_right_2 ( 128,19)
    130:end_lowlip_right ( 129,19)
    131:ref_tongue ( 21,19)
    132:bn_tongueroot ( 131,19)
    133:bn_tonguetip ( 132,19)
    134:end_tongue ( 133,19)
    135:ref_lefteye ( 21,19)
    136:bn_lefteye ( 135,19)
    137:end_lefteye ( 136,136)
    138:ref_left_up_eyelid ( 21,19)
    139:bn_left_up_eyelid ( 138,19)
    140:end_left_up_eyelid ( 139,139)
    141:ref_left_low_eyelid ( 21,19)
    142:bn_left_low_eyelid ( 141,19)
    143:end_left_low_eyelid ( 142,19)
    144:ref_righteye ( 21,19)
    145:bn_righteye ( 144,19)
    146:end_righteye ( 145,145)
    147:ref_right_up_eyelid ( 21,19)
    148:bn_right_up_eyelid ( 147,19)
    149:end_right_up_eyelid ( 148,148)
    150:ref_right_low_eyelid ( 21,19)
    151:bn_right_low_eyelid ( 150,19)
    152:end_right_low_eyelid ( 151,19)
    153:ref_leftshoulder ( 16,16)
    154:bn_leftshoulder ( 153,16)
    155:bn_leftarm ( 154,154)
    156:bn_leftarmroll ( 155,155)
    157:bn_leftforearm ( 156,156)
    158:bn_leftforearmroll ( 157,157)
    159:bn_lefthand ( 158,158)
    160:ref_lefthandmiddle ( 159,159)
    161:bn_lefthandmiddle1 ( 160,159)
    162:bn_lefthandmiddle2 ( 161,159)
    163:bn_lefthandmiddle3 ( 162,159)
    164:end_lefthandmiddle ( 163,159)
    165:ref_lefthandring ( 159,159)
    166:bn_lefthandring1 ( 165,159)
    167:bn_lefthandring2 ( 166,166)
    168:bn_lefthandring3 ( 167,167)
    169:end_lefthandring ( 168,167)
    170:ref_lefthandindex ( 159,159)
    171:bn_lefthandindex1 ( 170,159)
    172:bn_lefthandindex2 ( 171,171)
    173:bn_lefthandindex3 ( 172,172)
    174:end_lefthandindex ( 173,172)
    175:ref_lefthandpinky ( 159,159)
    176:bn_lefthandpinky1 ( 175,159)
    177:bn_lefthandpinky2 ( 176,159)
    178:bn_lefthandpinky3 ( 177,159)
    179:end_lefthandpinky ( 178,159)
    180:ref_lefthandthumb ( 159,159)
    181:bn_lefthandthumb1 ( 180,159)
    182:bn_lefthandthumb2 ( 181,181)
    183:bn_lefthandthumb3 ( 182,182)
    184:end_lefthandthumb ( 183,182)
    185:ref_rightshoulder ( 16,16)
    186:bn_rightshoulder ( 185,16)
    187:bn_rightarm ( 186,186)
    188:bn_rightarmroll ( 187,187)
    189:bn_rightforearm ( 188,188)
    190:bn_rightforearmroll ( 189,189)
    191:bn_righthand ( 190,190)
    192:ref_righthandthumb ( 191,191)
    193:bn_righthandthumb1 ( 192,191)
    194:bn_righthandthumb2 ( 193,193)
    195:bn_righthandthumb3 ( 194,194)
    196:end_righthandthumb ( 195,194)
    197:ref_righthandindex ( 191,191)
    198:bn_righthandindex1 ( 197,191)
    199:bn_righthandindex2 ( 198,198)
    200:bn_righthandindex3 ( 199,199)
    201:end_righthandindex ( 200,199)
    202:ref_righthandmiddle ( 191,191)
    203:bn_righthandmiddle1 ( 202,191)
    204:bn_righthandmiddle2 ( 203,191)
    205:bn_righthandmiddle3 ( 204,191)
    206:end_righthandmiddle ( 205,191)
    207:ref_righthandring ( 191,191)
    208:bn_righthandring1 ( 207,191)
    209:bn_righthandring2 ( 208,208)
    210:bn_righthandring3 ( 209,209)
    211:end_righthandring ( 210,209)
    212:ref_righthandpinky ( 191,191)
    213:bn_righthandpinky1 ( 212,191)
    214:bn_righthandpinky2 ( 213,191)
    215:bn_righthandpinky3 ( 214,191)
    216:end_righthandpinky ( 215,191)
    217:ref_leftleg ( 13,13)
    218:bn_leftupleg ( 217,13)
    219:bn_leftleg ( 218,218)
    220:bn_leftfoot ( 219,219)
    221:bn_lefttoebase ( 220,220)
    222:end_leftfoot ( 221,221)
    223:ref_rightleg ( 13,13)
    224:bn_rightupleg ( 223,13)
    225:bn_rightleg ( 224,224)
    226:bn_rightfoot ( 225,225)
    227:bn_righttoebase ( 226,226)
    228:end_rightfoot ( 227,227)
    229:ref_weapon_04 ( 2,-1)
    230:bn_weapon_04 ( 229,-1)
    231:ref_weapon_05 ( 2,-1)
    232:bn_weapon_05 ( 231,-1)
    233:ref_weapon04_mesh ( 2,-1)
    234:eyebrows_aim_null ( 0,-1)
    235:rigid_equip_Sashimono_infantry_lod1 ( 0,-1)
    236:rigid_equip_Sashimono_infantry_lod2 ( 0,-1)
    237:rigid_equip_Sashimono_infantry_lod3 ( 0,-1)
    238:rigid_equip_Sashimono_infantry_lod4 ( 0,-1)


    Sorted Node Mapping...
    sorted node 0: (parent -1) "bn_hips"
    sorted node 1: (parent -1) "bn_weapon_01"
    sorted node 2: (parent -1) "bn_weapon_02"
    sorted node 3: (parent -1) "bn_weapon_03"
    sorted node 4: (parent -1) "bn_weapon_04"
    sorted node 5: (parent -1) "bn_weapon_05"
    sorted node 6: (parent 0) "bn_leftupleg"
    sorted node 7: (parent 0) "bn_rightupleg"
    sorted node 8: (parent 0) "bn_spine"
    sorted node 9: (parent 6) "bn_leftleg"
    sorted node 10: (parent 7) "bn_rightleg"
    sorted node 11: (parent 8) "bn_spine1"
    sorted node 12: (parent 9) "bn_leftfoot"
    sorted node 13: (parent 10) "bn_rightfoot"
    sorted node 14: (parent 11) "bn_spine2"
    sorted node 15: (parent 14) "bn_leftshoulder"
    sorted node 16: (parent 12) "bn_lefttoebase"
    sorted node 17: (parent 14) "bn_neck"
    sorted node 18: (parent 14) "bn_rightshoulder"
    sorted node 19: (parent 13) "bn_righttoebase"
    sorted node 20: (parent 15) "bn_leftarm"
    sorted node 21: (parent 17) "bn_neck1"
    sorted node 22: (parent 18) "bn_rightarm"
    sorted node 23: (parent 21) "bn_head"
    sorted node 24: (parent 20) "bn_leftarmroll"
    sorted node 25: (parent 22) "bn_rightarmroll"
    sorted node 26: (parent 23) "bn_eyebrows"
    sorted node 27: (parent 23) "bn_jaw"
    sorted node 28: (parent 23) "bn_left_up_eyelid"
    sorted node 29: (parent 23) "bn_lefteye"
    sorted node 30: (parent 24) "bn_leftforearm"
    sorted node 31: (parent 23) "bn_right_up_eyelid"
    sorted node 32: (parent 23) "bn_righteye"
    sorted node 33: (parent 25) "bn_rightforearm"
    sorted node 34: (parent 30) "bn_leftforearmroll"
    sorted node 35: (parent 33) "bn_rightforearmroll"
    sorted node 36: (parent 34) "bn_lefthand"
    sorted node 37: (parent 35) "bn_righthand"
    sorted node 38: (parent 36) "bn_lefthandindex1"
    sorted node 39: (parent 36) "bn_lefthandring1"
    sorted node 40: (parent 36) "bn_lefthandthumb1"
    sorted node 41: (parent 37) "bn_righthandindex1"
    sorted node 42: (parent 37) "bn_righthandring1"
    sorted node 43: (parent 37) "bn_righthandthumb1"
    sorted node 44: (parent 38) "bn_lefthandindex2"
    sorted node 45: (parent 39) "bn_lefthandring2"
    sorted node 46: (parent 40) "bn_lefthandthumb2"
    sorted node 47: (parent 41) "bn_righthandindex2"
    sorted node 48: (parent 42) "bn_righthandring2"
    sorted node 49: (parent 43) "bn_righthandthumb2"
    sub object = 0
    num faces = 215
    Error: weight is bound to unused bone 'ref_rightshoulder'
    Error: weight is bound to unused bone 'ref_rightshoulder'
    Info: using rigid_equip_Sashimono_infantry_lod1
    Error: invalid weighted mesh
    Error: Failed to process weighted mesh 'rigid_equip_Sashimono_infantry'
    Failed.


    =====================================
    Duration: 146 msec(s)


    Click image for larger version. 

Name:	progress.png 
Views:	30 
Size:	79.3 KB 
ID:	321571
    How do I show hidden nodes and 3d items, and visa versa.
    I want to bind it to the spine nodes instead of shoulders.
    Last edited by Karnil Vark Khaitan; February 24, 2015 at 08:19 AM.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  2. #2

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by Karnil Vark Khaitan View Post
    Hey are there any CS2 file with weapons? and yes I am new to this, using 2015 version.

    Or what should I do?
    and the plugin refuse to load, must be because I use 2015 and not 2013....
    working on this:
    http://www.twcenter.net/forums/showt...9#post14379659

    Now I use 2013, I mean wow nothing is backward capability or what ever.

    Ohh well up and running with 2013 all the plugins works, tried to follow the guide as best as I could, and get this error in BOB
    there are a lot more points made in the Bug report, but that part just stands out, I have removed the old model, but it says the next 3 lods are still there, how do I remove them?
    ERROR!! lorica_squamata_lod2 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!

    EDIT: found out they was still hidden the program does a poor job telling you.
    Current Bug report.
    Spoiler Alert, click show to read: 
    Texture folder: variantmeshes/_variantmodels/man/armour/tex

    ** Processing WARSCAPE::RS_WEIGHTED_V5 **


    CAS Node Mapping...
    <index>:<name> ( <cas parent>, <remapped parent> )
    0:Exporter Inserted Root ( -1,-1)
    1:Root ( 0,-1)
    2:ref_skeleton ( 0,-1)
    3:ref_weapon_01 ( 2,-1)
    4:bn_weapon_01 ( 3,-1)
    5:ref_weapon01_mesh ( 2,-1)
    6:ref_weapon_03 ( 2,-1)
    7:bn_weapon_03 ( 6,-1)
    8:ref_weapon03_mesh ( 2,-1)
    9:ref_weapon_02 ( 2,-1)
    10:bn_weapon_02 ( 9,-1)
    11:ref_weapon02_mesh ( 2,-1)
    12:ref_hips ( 2,-1)
    13:bn_hips ( 12,-1)
    14:bn_spine ( 13,13)
    15:bn_spine1 ( 14,14)
    16:bn_spine2 ( 15,15)
    17:bn_neck ( 16,16)
    18:bn_neck1 ( 17,17)
    19:bn_head ( 18,18)
    20:end_head ( 19,19)
    21:null_face ( 19,19)
    22:ref_leftcheekbone ( 21,19)
    23:bn_leftcheekbone ( 22,19)
    24:end_leftcheekbone ( 23,19)
    25:ref_rightcheekbone ( 21,19)
    26:bn_rightcheekbone ( 25,19)
    27:end_rightcheekbone ( 26,19)
    28:ref_leftear ( 21,19)
    29:bn_leftear ( 28,19)
    30:end_leftear ( 29,19)
    31:ref_rightear ( 21,19)
    32:bn_rightear ( 31,19)
    33:end_rightear ( 32,19)
    34:ref_left_socket ( 21,19)
    35:drive_leftsocket ( 34,19)
    36:bn_leftsocket ( 35,19)
    37:end_leftsocket ( 36,19)
    38:ref_right_socket ( 21,19)
    39:drive_rightsocket ( 38,19)
    40:bn_rightsocket ( 39,19)
    41:end_rightsocket ( 40,19)
    42:ref_leftbrow_in ( 21,19)
    43:drive_leftbrow_in_1 ( 42,19)
    44:drive_leftbrow_in_2 ( 43,19)
    45:bn_leftbrow_in ( 44,19)
    46:ref_leftbrow_mid ( 21,19)
    47:drive_leftbrow_mid_1 ( 46,19)
    48:drive_leftbrow_mid_2 ( 47,19)
    49:bn_leftbrow_mid ( 48,19)
    50:ref_leftbrow_out ( 21,19)
    51:drive_leftbrow_out_1 ( 50,19)
    52:drive_leftbrow_out_2 ( 51,19)
    53:bn_leftbrow_out ( 52,19)
    54:ref_rightbrow_in ( 21,19)
    55:drive_rightbrow_in_1 ( 54,19)
    56:drive_rightbrow_in_2 ( 55,19)
    57:bn_rightbrow_in ( 56,19)
    58:ref_rightbrow_mid ( 21,19)
    59:drive_rightbrow_mid_1 ( 58,19)
    60:drive_rightbrow_mid_2 ( 59,19)
    61:bn_rightbrow_mid ( 60,19)
    62:ref_rightbrow_out ( 21,19)
    63:drive_rightbrow_out_1 ( 62,19)
    64:drive_rightbrow_out_2 ( 63,19)
    65:bn_rightbrow_out ( 64,19)
    66:ref_uplip_mid ( 21,19)
    67:drive_uplip_mid ( 66,19)
    68:bn_uplip_mid_1 ( 67,19)
    69:bn_uplip_mid_2 ( 68,19)
    70:end_uplip_mid ( 69,19)
    71:ref_jaw ( 21,19)
    72:drive_jaw ( 71,19)
    73:bn_jaw ( 72,19)
    74:end_jaw ( 73,73)
    75:ref_leftnostril ( 21,19)
    76:bn_leftnostril ( 75,19)
    77:end_leftnostril ( 76,19)
    78:ref_rightnostril ( 21,19)
    79:bn_rightnostril ( 78,19)
    80:end_rightnostril ( 79,19)
    81:ref_uplip_left ( 21,19)
    82:drive_uplip_left ( 81,19)
    83:bn_uplip_left_1 ( 82,19)
    84:bn_uplip_left_2 ( 83,19)
    85:end_uplip_left ( 84,19)
    86:ref_uplip_right ( 21,19)
    87:drive_uplip_right ( 86,19)
    88:bn_uplip_right_1 ( 87,19)
    89:bn_uplip_right_2 ( 88,19)
    90:end_uplip_right ( 89,19)
    91:ref_nose ( 21,19)
    92:drive_nose ( 91,19)
    93:bn_nose ( 92,19)
    94:end_nose ( 93,19)
    95:ref_eyebrows ( 21,19)
    96:bn_eyebrows ( 95,19)
    97:end_eyebrows ( 96,96)
    98:ref_left_mouthcorner ( 21,19)
    99:drive_left_mouthcorner ( 98,19)
    100:bn_left_mouthcorner_1 ( 99,19)
    101:bn_left_mouthcorner_2 ( 100,19)
    102:end_leftmouthcorner ( 101,19)
    103:ref_leftcheek ( 21,19)
    104:drive_leftcheek ( 103,19)
    105:bn_leftcheek ( 104,19)
    106:end_leftcheek ( 105,19)
    107:ref_rightcheek ( 21,19)
    108:drive_rightcheek ( 107,19)
    109:bn_rightcheek ( 108,19)
    110:end_rightcheek ( 109,19)
    111:ref_right_mouthcorner ( 21,19)
    112:drive_right_mouthcorner ( 111,19)
    113:bn_right_mouthcorner_1 ( 112,19)
    114:bn_right_mouthcorner_2 ( 113,19)
    115:end_rightmouthcorner ( 114,19)
    116:ref_lowlip_mid ( 21,19)
    117:drive_lowlip_mid ( 116,19)
    118:bn_lowlip_mid_1 ( 117,19)
    119:bn_lowlip_mid_2 ( 118,19)
    120:end_lowlip_mid ( 119,19)
    121:ref_lowlip_left ( 21,19)
    122:drive_lowlip_left ( 121,19)
    123:bn_lowlip_left_1 ( 122,19)
    124:bn_lowlip_left_2 ( 123,19)
    125:end_lowlip_left ( 124,19)
    126:ref_lowlip_right ( 21,19)
    127:drive_lowlip_right ( 126,19)
    128:bn_lowlip_right_1 ( 127,19)
    129:bn_lowlip_right_2 ( 128,19)
    130:end_lowlip_right ( 129,19)
    131:ref_tongue ( 21,19)
    132:bn_tongueroot ( 131,19)
    133:bn_tonguetip ( 132,19)
    134:end_tongue ( 133,19)
    135:ref_lefteye ( 21,19)
    136:bn_lefteye ( 135,19)
    137:end_lefteye ( 136,136)
    138:ref_left_up_eyelid ( 21,19)
    139:bn_left_up_eyelid ( 138,19)
    140:end_left_up_eyelid ( 139,139)
    141:ref_left_low_eyelid ( 21,19)
    142:bn_left_low_eyelid ( 141,19)
    143:end_left_low_eyelid ( 142,19)
    144:ref_righteye ( 21,19)
    145:bn_righteye ( 144,19)
    146:end_righteye ( 145,145)
    147:ref_right_up_eyelid ( 21,19)
    148:bn_right_up_eyelid ( 147,19)
    149:end_right_up_eyelid ( 148,148)
    150:ref_right_low_eyelid ( 21,19)
    151:bn_right_low_eyelid ( 150,19)
    152:end_right_low_eyelid ( 151,19)
    153:ref_leftshoulder ( 16,16)
    154:bn_leftshoulder ( 153,16)
    155:bn_leftarm ( 154,154)
    156:bn_leftarmroll ( 155,155)
    157:bn_leftforearm ( 156,156)
    158:bn_leftforearmroll ( 157,157)
    159:bn_lefthand ( 158,158)
    160:ref_lefthandmiddle ( 159,159)
    161:bn_lefthandmiddle1 ( 160,159)
    162:bn_lefthandmiddle2 ( 161,159)
    163:bn_lefthandmiddle3 ( 162,159)
    164:end_lefthandmiddle ( 163,159)
    165:ref_lefthandring ( 159,159)
    166:bn_lefthandring1 ( 165,159)
    167:bn_lefthandring2 ( 166,166)
    168:bn_lefthandring3 ( 167,167)
    169:end_lefthandring ( 168,167)
    170:ref_lefthandindex ( 159,159)
    171:bn_lefthandindex1 ( 170,159)
    172:bn_lefthandindex2 ( 171,171)
    173:bn_lefthandindex3 ( 172,172)
    174:end_lefthandindex ( 173,172)
    175:ref_lefthandpinky ( 159,159)
    176:bn_lefthandpinky1 ( 175,159)
    177:bn_lefthandpinky2 ( 176,159)
    178:bn_lefthandpinky3 ( 177,159)
    179:end_lefthandpinky ( 178,159)
    180:ref_lefthandthumb ( 159,159)
    181:bn_lefthandthumb1 ( 180,159)
    182:bn_lefthandthumb2 ( 181,181)
    183:bn_lefthandthumb3 ( 182,182)
    184:end_lefthandthumb ( 183,182)
    185:ref_rightshoulder ( 16,16)
    186:bn_rightshoulder ( 185,16)
    187:bn_rightarm ( 186,186)
    188:bn_rightarmroll ( 187,187)
    189:bn_rightforearm ( 188,188)
    190:bn_rightforearmroll ( 189,189)
    191:bn_righthand ( 190,190)
    192:ref_righthandthumb ( 191,191)
    193:bn_righthandthumb1 ( 192,191)
    194:bn_righthandthumb2 ( 193,193)
    195:bn_righthandthumb3 ( 194,194)
    196:end_righthandthumb ( 195,194)
    197:ref_righthandindex ( 191,191)
    198:bn_righthandindex1 ( 197,191)
    199:bn_righthandindex2 ( 198,198)
    200:bn_righthandindex3 ( 199,199)
    201:end_righthandindex ( 200,199)
    202:ref_righthandmiddle ( 191,191)
    203:bn_righthandmiddle1 ( 202,191)
    204:bn_righthandmiddle2 ( 203,191)
    205:bn_righthandmiddle3 ( 204,191)
    206:end_righthandmiddle ( 205,191)
    207:ref_righthandring ( 191,191)
    208:bn_righthandring1 ( 207,191)
    209:bn_righthandring2 ( 208,208)
    210:bn_righthandring3 ( 209,209)
    211:end_righthandring ( 210,209)
    212:ref_righthandpinky ( 191,191)
    213:bn_righthandpinky1 ( 212,191)
    214:bn_righthandpinky2 ( 213,191)
    215:bn_righthandpinky3 ( 214,191)
    216:end_righthandpinky ( 215,191)
    217:ref_leftleg ( 13,13)
    218:bn_leftupleg ( 217,13)
    219:bn_leftleg ( 218,218)
    220:bn_leftfoot ( 219,219)
    221:bn_lefttoebase ( 220,220)
    222:end_leftfoot ( 221,221)
    223:ref_rightleg ( 13,13)
    224:bn_rightupleg ( 223,13)
    225:bn_rightleg ( 224,224)
    226:bn_rightfoot ( 225,225)
    227:bn_righttoebase ( 226,226)
    228:end_rightfoot ( 227,227)
    229:ref_weapon_04 ( 2,-1)
    230:bn_weapon_04 ( 229,-1)
    231:ref_weapon_05 ( 2,-1)
    232:bn_weapon_05 ( 231,-1)
    233:ref_weapon04_mesh ( 2,-1)
    234:eyebrows_aim_null ( 0,-1)
    235:rigid_equip_Sashimono_infantry_lod1 ( 0,-1)
    236:rigid_equip_Sashimono_infantry_lod2 ( 0,-1)
    237:rigid_equip_Sashimono_infantry_lod3 ( 0,-1)
    238:rigid_equip_Sashimono_infantry_lod4 ( 0,-1)


    Sorted Node Mapping...
    sorted node 0: (parent -1) "bn_hips"
    sorted node 1: (parent -1) "bn_weapon_01"
    sorted node 2: (parent -1) "bn_weapon_02"
    sorted node 3: (parent -1) "bn_weapon_03"
    sorted node 4: (parent -1) "bn_weapon_04"
    sorted node 5: (parent -1) "bn_weapon_05"
    sorted node 6: (parent 0) "bn_leftupleg"
    sorted node 7: (parent 0) "bn_rightupleg"
    sorted node 8: (parent 0) "bn_spine"
    sorted node 9: (parent 6) "bn_leftleg"
    sorted node 10: (parent 7) "bn_rightleg"
    sorted node 11: (parent 8) "bn_spine1"
    sorted node 12: (parent 9) "bn_leftfoot"
    sorted node 13: (parent 10) "bn_rightfoot"
    sorted node 14: (parent 11) "bn_spine2"
    sorted node 15: (parent 14) "bn_leftshoulder"
    sorted node 16: (parent 12) "bn_lefttoebase"
    sorted node 17: (parent 14) "bn_neck"
    sorted node 18: (parent 14) "bn_rightshoulder"
    sorted node 19: (parent 13) "bn_righttoebase"
    sorted node 20: (parent 15) "bn_leftarm"
    sorted node 21: (parent 17) "bn_neck1"
    sorted node 22: (parent 18) "bn_rightarm"
    sorted node 23: (parent 21) "bn_head"
    sorted node 24: (parent 20) "bn_leftarmroll"
    sorted node 25: (parent 22) "bn_rightarmroll"
    sorted node 26: (parent 23) "bn_eyebrows"
    sorted node 27: (parent 23) "bn_jaw"
    sorted node 28: (parent 23) "bn_left_up_eyelid"
    sorted node 29: (parent 23) "bn_lefteye"
    sorted node 30: (parent 24) "bn_leftforearm"
    sorted node 31: (parent 23) "bn_right_up_eyelid"
    sorted node 32: (parent 23) "bn_righteye"
    sorted node 33: (parent 25) "bn_rightforearm"
    sorted node 34: (parent 30) "bn_leftforearmroll"
    sorted node 35: (parent 33) "bn_rightforearmroll"
    sorted node 36: (parent 34) "bn_lefthand"
    sorted node 37: (parent 35) "bn_righthand"
    sorted node 38: (parent 36) "bn_lefthandindex1"
    sorted node 39: (parent 36) "bn_lefthandring1"
    sorted node 40: (parent 36) "bn_lefthandthumb1"
    sorted node 41: (parent 37) "bn_righthandindex1"
    sorted node 42: (parent 37) "bn_righthandring1"
    sorted node 43: (parent 37) "bn_righthandthumb1"
    sorted node 44: (parent 38) "bn_lefthandindex2"
    sorted node 45: (parent 39) "bn_lefthandring2"
    sorted node 46: (parent 40) "bn_lefthandthumb2"
    sorted node 47: (parent 41) "bn_righthandindex2"
    sorted node 48: (parent 42) "bn_righthandring2"
    sorted node 49: (parent 43) "bn_righthandthumb2"
    sub object = 0
    num faces = 215
    Error: weight is bound to unused bone 'ref_rightshoulder'
    Error: weight is bound to unused bone 'ref_rightshoulder'
    Info: using rigid_equip_Sashimono_infantry_lod1
    Error: invalid weighted mesh
    Error: Failed to process weighted mesh 'rigid_equip_Sashimono_infantry'
    Failed.


    =====================================
    Duration: 146 msec(s)


    Click image for larger version. 

Name:	progress.png 
Views:	30 
Size:	79.3 KB 
ID:	321571
    How do I show hidden nodes and 3d items, and visa versa.
    I want to bind it to the spine nodes instead of shoulders.
    I am getting that same bug report did you figure out how to fix it or what causes it?

  3. #3

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I forgot how do you export Weapons from 3ds Max to CS2 so it can work in BOB? BOB keeps saying the swords are in Error. I deleted the Old Model helmet model, got rid of the weighted rigid material. But it is coming up with this.

    Spoiler Alert, click show to read: 
    Texture folder: variantmeshes/_variantmodels/man/weapons/tex

    CAS Node Mapping...
    <index>:<name> ( <cas parent>, <remapped parent> )
    0:Scene Root ( -1,-1)
    1:Root ( 0,-1)
    2:ref_skeleton ( 1,-1)
    3:ref_weapon_01 ( 2,-1)
    4:bn_weapon_01 ( 3,-1)
    5:ref_weapon01_mesh ( 2,-1)
    6:ref_weapon_03 ( 2,-1)
    7:bn_weapon_03 ( 6,-1)
    8:ref_weapon03_mesh ( 2,-1)
    9:ref_weapon_02 ( 2,-1)
    10:bn_weapon_02 ( 9,-1)
    11:ref_weapon02_mesh ( 2,-1)
    12:ref_hips ( 2,-1)
    13:bn_hips ( 12,-1)
    14:bn_spine ( 13,13)
    15:bn_spine1 ( 14,14)
    16:bn_spine2 ( 15,15)
    17:bn_neck ( 16,16)
    18:bn_neck1 ( 17,17)
    19:bn_head ( 18,18)
    20:end_head ( 19,19)
    21:null_face ( 19,19)
    22:ref_leftcheekbone ( 21,19)
    23:bn_leftcheekbone ( 22,19)
    24:end_leftcheekbone ( 23,19)
    25:ref_rightcheekbone ( 21,19)
    26:bn_rightcheekbone ( 25,19)
    27:end_rightcheekbone ( 26,19)
    28:ref_leftear ( 21,19)
    29:bn_leftear ( 28,19)
    30:end_leftear ( 29,19)
    31:ref_rightear ( 21,19)
    32:bn_rightear ( 31,19)
    33:end_rightear ( 32,19)
    34:ref_left_socket ( 21,19)
    35:drive_leftsocket ( 34,19)
    36:bn_leftsocket ( 35,19)
    37:end_leftsocket ( 36,19)
    38:ref_right_socket ( 21,19)
    39:drive_rightsocket ( 38,19)
    40:bn_rightsocket ( 39,19)
    41:end_rightsocket ( 40,19)
    42:ref_leftbrow_in ( 21,19)
    43:drive_leftbrow_in_1 ( 42,19)
    44:drive_leftbrow_in_2 ( 43,19)
    45:bn_leftbrow_in ( 44,19)
    46:ref_leftbrow_mid ( 21,19)
    47:drive_leftbrow_mid_1 ( 46,19)
    48:drive_leftbrow_mid_2 ( 47,19)
    49:bn_leftbrow_mid ( 48,19)
    50:ref_leftbrow_out ( 21,19)
    51:drive_leftbrow_out_1 ( 50,19)
    52:drive_leftbrow_out_2 ( 51,19)
    53:bn_leftbrow_out ( 52,19)
    54:ref_rightbrow_in ( 21,19)
    55:drive_rightbrow_in_1 ( 54,19)
    56:drive_rightbrow_in_2 ( 55,19)
    57:bn_rightbrow_in ( 56,19)
    58:ref_rightbrow_mid ( 21,19)
    59:drive_rightbrow_mid_1 ( 58,19)
    60:drive_rightbrow_mid_2 ( 59,19)
    61:bn_rightbrow_mid ( 60,19)
    62:ref_rightbrow_out ( 21,19)
    63:drive_rightbrow_out_1 ( 62,19)
    64:drive_rightbrow_out_2 ( 63,19)
    65:bn_rightbrow_out ( 64,19)
    66:ref_uplip_mid ( 21,19)
    67:drive_uplip_mid ( 66,19)
    68:bn_uplip_mid_1 ( 67,19)
    69:bn_uplip_mid_2 ( 68,19)
    70:end_uplip_mid ( 69,19)
    71:ref_jaw ( 21,19)
    72:drive_jaw ( 71,19)
    73:bn_jaw ( 72,19)
    74:end_jaw ( 73,73)
    75:ref_leftnostril ( 21,19)
    76:bn_leftnostril ( 75,19)
    77:end_leftnostril ( 76,19)
    78:ref_rightnostril ( 21,19)
    79:bn_rightnostril ( 78,19)
    80:end_rightnostril ( 79,19)
    81:ref_uplip_left ( 21,19)
    82:drive_uplip_left ( 81,19)
    83:bn_uplip_left_1 ( 82,19)
    84:bn_uplip_left_2 ( 83,19)
    85:end_uplip_left ( 84,19)
    86:ref_uplip_right ( 21,19)
    87:drive_uplip_right ( 86,19)
    88:bn_uplip_right_1 ( 87,19)
    89:bn_uplip_right_2 ( 88,19)
    90:end_uplip_right ( 89,19)
    91:ref_nose ( 21,19)
    92:drive_nose ( 91,19)
    93:bn_nose ( 92,19)
    94:end_nose ( 93,19)
    95:ref_eyebrows ( 21,19)
    96:bn_eyebrows ( 95,19)
    97:end_eyebrows ( 96,96)
    98:ref_left_mouthcorner ( 21,19)
    99:drive_left_mouthcorner ( 98,19)
    100:bn_left_mouthcorner_1 ( 99,19)
    101:bn_left_mouthcorner_2 ( 100,19)
    102:end_leftmouthcorner ( 101,19)
    103:ref_leftcheek ( 21,19)
    104:drive_leftcheek ( 103,19)
    105:bn_leftcheek ( 104,19)
    106:end_leftcheek ( 105,19)
    107:ref_rightcheek ( 21,19)
    108:drive_rightcheek ( 107,19)
    109:bn_rightcheek ( 108,19)
    110:end_rightcheek ( 109,19)
    111:ref_right_mouthcorner ( 21,19)
    112:drive_right_mouthcorner ( 111,19)
    113:bn_right_mouthcorner_1 ( 112,19)
    114:bn_right_mouthcorner_2 ( 113,19)
    115:end_rightmouthcorner ( 114,19)
    116:ref_lowlip_mid ( 21,19)
    117:drive_lowlip_mid ( 116,19)
    118:bn_lowlip_mid_1 ( 117,19)
    119:bn_lowlip_mid_2 ( 118,19)
    120:end_lowlip_mid ( 119,19)
    121:ref_lowlip_left ( 21,19)
    122:drive_lowlip_left ( 121,19)
    123:bn_lowlip_left_1 ( 122,19)
    124:bn_lowlip_left_2 ( 123,19)
    125:end_lowlip_left ( 124,19)
    126:ref_lowlip_right ( 21,19)
    127:drive_lowlip_right ( 126,19)
    128:bn_lowlip_right_1 ( 127,19)
    129:bn_lowlip_right_2 ( 128,19)
    130:end_lowlip_right ( 129,19)
    131:ref_tongue ( 21,19)
    132:bn_tongueroot ( 131,19)
    133:bn_tonguetip ( 132,19)
    134:end_tongue ( 133,19)
    135:ref_lefteye ( 21,19)
    136:bn_lefteye ( 135,19)
    137:end_lefteye ( 136,136)
    138:ref_left_up_eyelid ( 21,19)
    139:bn_left_up_eyelid ( 138,19)
    140:end_left_up_eyelid ( 139,139)
    141:ref_left_low_eyelid ( 21,19)
    142:bn_left_low_eyelid ( 141,19)
    143:end_left_low_eyelid ( 142,19)
    144:ref_righteye ( 21,19)
    145:bn_righteye ( 144,19)
    146:end_righteye ( 145,145)
    147:ref_right_up_eyelid ( 21,19)
    148:bn_right_up_eyelid ( 147,19)
    149:end_right_up_eyelid ( 148,148)
    150:ref_right_low_eyelid ( 21,19)
    151:bn_right_low_eyelid ( 150,19)
    152:end_right_low_eyelid ( 151,19)
    153:ref_leftshoulder ( 16,16)
    154:bn_leftshoulder ( 153,16)
    155:bn_leftarm ( 154,154)
    156:bn_leftarmroll ( 155,155)
    157:bn_leftforearm ( 156,156)
    158:bn_leftforearmroll ( 157,157)
    159:bn_lefthand ( 158,158)
    160:ref_lefthandmiddle ( 159,159)
    161:bn_lefthandmiddle1 ( 160,159)
    162:bn_lefthandmiddle2 ( 161,159)
    163:bn_lefthandmiddle3 ( 162,159)
    164:end_lefthandmiddle ( 163,159)
    165:ref_lefthandring ( 159,159)
    166:bn_lefthandring1 ( 165,159)
    167:bn_lefthandring2 ( 166,166)
    168:bn_lefthandring3 ( 167,167)
    169:end_lefthandring ( 168,167)
    170:ref_lefthandindex ( 159,159)
    171:bn_lefthandindex1 ( 170,159)
    172:bn_lefthandindex2 ( 171,171)
    173:bn_lefthandindex3 ( 172,172)
    174:end_lefthandindex ( 173,172)
    175:ref_lefthandpinky ( 159,159)
    176:bn_lefthandpinky1 ( 175,159)
    177:bn_lefthandpinky2 ( 176,159)
    178:bn_lefthandpinky3 ( 177,159)
    179:end_lefthandpinky ( 178,159)
    180:ref_lefthandthumb ( 159,159)
    181:bn_lefthandthumb1 ( 180,159)
    182:bn_lefthandthumb2 ( 181,181)
    183:bn_lefthandthumb3 ( 182,182)
    184:end_lefthandthumb ( 183,182)
    185:ref_rightshoulder ( 16,16)
    186:bn_rightshoulder ( 185,16)
    187:bn_rightarm ( 186,186)
    188:bn_rightarmroll ( 187,187)
    189:bn_rightforearm ( 188,188)
    190:bn_rightforearmroll ( 189,189)
    191:bn_righthand ( 190,190)
    192:ref_righthandthumb ( 191,191)
    193:bn_righthandthumb1 ( 192,191)
    194:bn_righthandthumb2 ( 193,193)
    195:bn_righthandthumb3 ( 194,194)
    196:end_righthandthumb ( 195,194)
    197:ref_righthandindex ( 191,191)
    198:bn_righthandindex1 ( 197,191)
    199:bn_righthandindex2 ( 198,198)
    200:bn_righthandindex3 ( 199,199)
    201:end_righthandindex ( 200,199)
    202:ref_righthandmiddle ( 191,191)
    203:bn_righthandmiddle1 ( 202,191)
    204:bn_righthandmiddle2 ( 203,191)
    205:bn_righthandmiddle3 ( 204,191)
    206:end_righthandmiddle ( 205,191)
    207:ref_righthandring ( 191,191)
    208:bn_righthandring1 ( 207,191)
    209:bn_righthandring2 ( 208,208)
    210:bn_righthandring3 ( 209,209)
    211:end_righthandring ( 210,209)
    212:ref_righthandpinky ( 191,191)
    213:bn_righthandpinky1 ( 212,191)
    214:bn_righthandpinky2 ( 213,191)
    215:bn_righthandpinky3 ( 214,191)
    216:end_righthandpinky ( 215,191)
    217:ref_leftleg ( 13,13)
    218:bn_leftupleg ( 217,13)
    219:bn_leftleg ( 218,218)
    220:bn_leftfoot ( 219,219)
    221:bn_lefttoebase ( 220,220)
    222:end_leftfoot ( 221,221)
    223:ref_rightleg ( 13,13)
    224:bn_rightupleg ( 223,13)
    225:bn_rightleg ( 224,224)
    226:bn_rightfoot ( 225,225)
    227:bn_righttoebase ( 226,226)
    228:end_rightfoot ( 227,227)
    229:ref_weapon_04 ( 2,-1)
    230:bn_weapon_04 ( 229,-1)
    231:ref_weapon_05 ( 2,-1)
    232:bn_weapon_05 ( 231,-1)
    233:ref_weapon04_mesh ( 2,-1)
    234:eyebrows_aim_null ( 0,-1)
    235:Butt_lod1 ( 0,-1)
    236:Blade_lod1 ( 0,-1)
    237:Hilt_lod1 ( 0,-1)
    238:Handle_lod1 ( 0,-1)


    Sorted Node Mapping...
    sorted node 0: (parent -1) "bn_hips"
    sorted node 1: (parent -1) "bn_weapon_01"
    sorted node 2: (parent -1) "bn_weapon_02"
    sorted node 3: (parent -1) "bn_weapon_03"
    sorted node 4: (parent -1) "bn_weapon_04"
    sorted node 5: (parent -1) "bn_weapon_05"
    sorted node 6: (parent 0) "bn_leftupleg"
    sorted node 7: (parent 0) "bn_rightupleg"
    sorted node 8: (parent 0) "bn_spine"
    sorted node 9: (parent 6) "bn_leftleg"
    sorted node 10: (parent 7) "bn_rightleg"
    sorted node 11: (parent 8) "bn_spine1"
    sorted node 12: (parent 9) "bn_leftfoot"
    sorted node 13: (parent 10) "bn_rightfoot"
    sorted node 14: (parent 11) "bn_spine2"
    sorted node 15: (parent 14) "bn_leftshoulder"
    sorted node 16: (parent 12) "bn_lefttoebase"
    sorted node 17: (parent 14) "bn_neck"
    sorted node 18: (parent 14) "bn_rightshoulder"
    sorted node 19: (parent 13) "bn_righttoebase"
    sorted node 20: (parent 15) "bn_leftarm"
    sorted node 21: (parent 17) "bn_neck1"
    sorted node 22: (parent 18) "bn_rightarm"
    sorted node 23: (parent 21) "bn_head"
    sorted node 24: (parent 20) "bn_leftarmroll"
    sorted node 25: (parent 22) "bn_rightarmroll"
    sorted node 26: (parent 23) "bn_eyebrows"
    sorted node 27: (parent 23) "bn_jaw"
    sorted node 28: (parent 23) "bn_left_up_eyelid"
    sorted node 29: (parent 23) "bn_lefteye"
    sorted node 30: (parent 24) "bn_leftforearm"
    sorted node 31: (parent 23) "bn_right_up_eyelid"
    sorted node 32: (parent 23) "bn_righteye"
    sorted node 33: (parent 25) "bn_rightforearm"
    sorted node 34: (parent 30) "bn_leftforearmroll"
    sorted node 35: (parent 33) "bn_rightforearmroll"
    sorted node 36: (parent 34) "bn_lefthand"
    sorted node 37: (parent 35) "bn_righthand"
    sorted node 38: (parent 36) "bn_lefthandindex1"
    sorted node 39: (parent 36) "bn_lefthandring1"
    sorted node 40: (parent 36) "bn_lefthandthumb1"
    sorted node 41: (parent 37) "bn_righthandindex1"
    sorted node 42: (parent 37) "bn_righthandring1"
    sorted node 43: (parent 37) "bn_righthandthumb1"
    sorted node 44: (parent 38) "bn_lefthandindex2"
    sorted node 45: (parent 39) "bn_lefthandring2"
    sorted node 46: (parent 40) "bn_lefthandthumb2"
    sorted node 47: (parent 41) "bn_righthandindex2"
    sorted node 48: (parent 42) "bn_righthandring2"
    sorted node 49: (parent 43) "bn_righthandthumb2"
    Unable to locate bone in bone table
    Failed.


    =====================================
    Duration: 111 msec(s)


    Last edited by Man of West Gondor; March 05, 2015 at 07:33 PM.
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  4. #4
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Hey return back to the project.

    And I am still not better knowing????
    now I can make the banner red even if I hit it?

    the current Error:
    Code:
    Info: using rigid_equip_Sashimono_infantry_lod01 
    
     ERROR!! rigid_equip_Sashimono_infantry_lod01 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!
     
    
     Writing file: d:/steam/steamapps/common/total war rome ii/assembly_kit/working_data/VariantMeshes/_VariantModels/man/armour/SmallBanner2.rigid_model_v2
     Mesh 0 Lod 0 shader weighted        597 indices 181 vertices
     Attempting to write XML file...
     Failed.
    the first picture shows I have the 4 tex loaded, the second show I tried to make it red.
    Click image for larger version. 

Name:	smallbanner.png 
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ID:	322330Click image for larger version. 

Name:	rigid.png 
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Size:	216.8 KB 
ID:	322331

    And yeah How do you add weapons?

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  5. #5
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Ehhhh tried with weapons I heard it was easier -.-

    Code:
     
    
     Info: using rigid_equip_Sashimono_nobori_lod01
     
    
     ERROR!! rigid_equip_Sashimono_nobori_lod01 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!
     
    
     
    
     ** Processing WARSCAPE::RS_WEIGHTED_V5 **
    Soo I am missing those textures?? But FFS! they are added!Click image for larger version. 

Name:	STCT.png 
Views:	22 
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ID:	322523

    I have added all 4 diffuse, mask, normal and gloss.
    What am I doing wrong?

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  6. #6
    Ltd.'s Avatar Senator
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by Karnil Vark Khaitan View Post
    Ehhhh tried with weapons I heard it was easier -.-

    Code:
     
    
     Info: using rigid_equip_Sashimono_nobori_lod01
     
    
     ERROR!! rigid_equip_Sashimono_nobori_lod01 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!
     
    
     
    
     ** Processing WARSCAPE::RS_WEIGHTED_V5 **
    Soo I am missing those textures?? But FFS! they are added!Click image for larger version. 

Name:	STCT.png 
Views:	22 
Size:	127.9 KB 
ID:	322523

    I have added all 4 diffuse, mask, normal and gloss.
    What am I doing wrong?

    I don´t know if this is still a problem for you, but there you go:
    You need the following maps added in 3ds max: diffuse, level, gloss, normal, specular as .tga files.
    Even if it should show your texture in max without the complete 5, you wouldn´t get it through bob as it needs all 5. BOB will convert then level.tga and gloss.tga into gloss_map.dds.

  7. #7

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    If I have understood the tutorial correctly the tutorial shows only how to bring external models into rome 2 but i need help with opening the CA rigmodelV2. My question is how do i open vanila models with 3dsmax the rest of the stuff to do to bring the edited model itno the game should be feasible for me

  8. #8

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by jjpower24 View Post
    If I have understood the tutorial correctly the tutorial shows only how to bring external models into rome 2 but i need help with opening the CA rigmodelV2. My question is how do i open vanila models with 3dsmax the rest of the stuff to do to bring the edited model itno the game should be feasible for me
    Use the program Ultimate Unwrap 3d, with the Empire Total War puglin, with this program you can open rigmodV2 and convert into other formats, like .obj to open with 3d editors.

  9. #9

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    hello<br><span id="result_box" class="short_text" lang="en"><span class="hps">Bob</span> <span class="hps">Error:</span></span><br>Texture folder: variantmeshes/_variantmodels/man/helmets/tex
    <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ERROR: Mesh 'maciejowski_helmet_new_on_abdomen' doesn't contain a correct '_lod' post-fix.</p>
    <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Failed.<br><span id="result_box" class="short_text" lang="en"><span class="hps">Where is</span> <span class="hps">the problem?</span></span><br></p>

  10. #10

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    hello

    bob error:
    Code:
    Texture folder: variantmeshes/_variantmodels/man/helmets/tex
    ERROR: Mesh 'maciejowski_helmet_new_on_abdomen' doesn't contain a correct '_lod' post-fix.
    Failed.
    where is the problem?

  11. #11

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Add _lod0 to the end of the model name. A simple fix.

  12. #12

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by warman222 View Post
    Add _lod0 to the end of the model name. A simple fix.
    i added it to the end of the model name

    but not fixed

    one offer:
    was excellent, if tutorial was a video

  13. #13
    Indefinitely Banned
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by LORD010 View Post
    i added it to the end of the model name

    but not fixed

    one offer:
    was excellent, if tutorial was a video
    lod_1 not lod_0

  14. #14

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    this is my crated model http://s000.tinyupload.com/index.php...15386190364030

    this is same file that i want to import to rome2 http://s000.tinyupload.com/index.php...49843566383100

  15. #15

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    where can i get ultimate unwrap 3d for free ?

  16. #16
    Indefinitely Banned
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by jjpower24 View Post
    where can i get ultimate unwrap 3d for free ?
    u cant. believe me ive tried. I looked on all the torrent sites.

  17. #17

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    bob error
    Code:
    ERROR!! maciejowski_helmet_new_on_abdomen_lod1 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!
    i use only diffuse and specular and normal in my model

    how do i fix it?

  18. #18
    Indefinitely Banned
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by LORD010 View Post
    bob error
    Code:
    ERROR!! maciejowski_helmet_new_on_abdomen_lod1 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!
    i use only diffuse and specular and normal in my model

    how do i fix it?
    just change the ruleset using a text editor

    or use diffuse (not diffuse_color) plus level and gloss and specular

  19. #19

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.


  20. #20
    Cesco's Avatar Decanus
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I have the student version of 3ds max and i can't export files to cs2 format...do i need a specific plugin?
    Huic ab adulescentia bella intestina, caedes, rapinae, discordia civilis grata fuerunt ibique iuventutem suam exercuit

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