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Thread: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

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  1. #1

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by Benjin View Post
    The images are all missing.

    I think I'll be making a new tutorial, but in video format - as requested by other people.
    The more, the merrier!

  2. #2

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    1. Can you update all the pictures in tutorials page 1 ? I cant see anything

    2. Would you suggest any software to do this for casual modders ? 3D max is quite expensive for me

  3. #3
    Demosthenes26's Avatar Libertus
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    So I'm re-importing a helmet I've modified in 2018 max (with the plugin from here https://www.twcenter.net/forums/show...-export-plugin )I've managed to work past some errors from BOB, but this one has me stumped:

    Spoiler Alert, click show to read: 


    Texture folder: variantmeshes/_variantmodels/man/helmets/tex


    ** Processing WARSCAPE::RS_WEIGHTED_V5 **
    Some vertices are attached to bones that could not be found in the reference skeleton: bn_neck1 , bn_head , These vertices will be bound to the next available parent game bone.
    ERROR!!! - Could not find a suitable game parent bone for bn_neck1!!!
    ERROR!!! - Could not find a suitable game parent bone for bn_head!!!
    Error: Miss-matched skeleton reference 'rome_man_game'
    Failed.


    =====================================
    Duration: 501 msec(s)



    I've created bn_head and bn_neck1 ( I found this was the name of the next bone down in the reference skeleton, bn_neck comes after that- I've also had the same error without 1 at the end) and I've kept the reference skeleton in the file as I found deleting it creates an error. the bones are matched as closely as possible in location to their reference skeleton counterparts.

    Does anyone have some insight into what I might be doing wrong?

  4. #4

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Is your helmet use skeleton "rome_man_game" ? try to use this file https://yadi.sk/d/Fu7RsEuol84prw . You must go to folder - assembly_kit\raw_data\animations\skeletons , than make back-up vanilla file rome_man_game and put here downloaded file....Please try to do it - maybe it wil be usefull

  5. #5

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Error: Miss-matched skeleton reference 'rome_man_game'
    Failed.
    With this error that file helped me, I made a BODY rigidmodel

  6. #6
    Demosthenes26's Avatar Libertus
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Thanks for the file, I appreciate the help! I tried it out, but unfortunately just got a different but similar error:

    Texture folder: variantmeshes/_variantmodels/man/helmets/tex


    ** Processing WARSCAPE::RS_WEIGHTED_V5 **
    The following bones have a different translation from the reference skeleton 'rome_man_game' or are missing : bn_spine ; bn_rightupleg ; bn_leftupleg ;
    Please see Greg Alston or Chris Waller for more info.
    Error: Miss-matched skeleton reference 'rome_man_game'
    Failed.


    =====================================
    Duration: 391 msec(s)


    Maybe there's something I'm doing wrong with the rigging?

  7. #7

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    mmmm, maybe....I am not very strong in modding, but can you sent me your file? I want to try on my computer...There are so many nuances, I learn this theme, aks many questions and people often give good answers ))

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