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Thread: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

  1. #181

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Are there any video guides for this? Pictures can only show so much and, as a complete novice, the part where it says to rig with the paint weight until it turns red is like reading chinese. Haven't got the faintest clue what it means. Would love to see how it is done in real time including lods and all the other BS. Also when exporting is there a verts limit for exporting to CS2 or it will crash???

    Edit: nvm I've figured it out
    Last edited by Centurio (Latin); February 03, 2017 at 07:25 PM.

  2. #182

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I have some weird problem while I import my model with bob:
    Texture folder: variantmeshes/_variantmodels/man/armour/tex

    CAS Node Mapping...
    <index>:<name> ( <cas parent>, <remapped parent> )
    0:Scene Root ( -1,-1)
    1:Root ( 0,-1)
    2:ref_skeleton ( 1,-1)
    3:ref_weapon_01 ( 2,-1)
    4:bn_weapon_01 ( 3,-1)
    5:ref_weapon01_mesh ( 2,-1)
    6:ref_weapon_03 ( 2,-1)
    7:bn_weapon_03 ( 6,-1)
    8:ref_weapon03_mesh ( 2,-1)
    9:ref_weapon_02 ( 2,-1)
    10:bn_weapon_02 ( 9,-1)
    11:ref_weapon02_mesh ( 2,-1)
    12:ref_hips ( 2,-1)
    13:bn_hips ( 12,-1)
    14:bn_spine ( 13,13)
    15:bn_spine1 ( 14,14)
    16:bn_spine2 ( 15,15)
    17:bn_neck ( 16,16)
    18:bn_neck1 ( 17,17)
    19:bn_head ( 18,18)
    20:end_head ( 19,19)
    21:null_face ( 19,19)
    22:ref_leftcheekbone ( 21,19)
    23:bn_leftcheekbone ( 22,19)
    24:end_leftcheekbone ( 23,19)
    25:ref_rightcheekbone ( 21,19)
    26:bn_rightcheekbone ( 25,19)
    27:end_rightcheekbone ( 26,19)
    28:ref_leftear ( 21,19)
    29:bn_leftear ( 28,19)
    30:end_leftear ( 29,19)
    31:ref_rightear ( 21,19)
    32:bn_rightear ( 31,19)
    33:end_rightear ( 32,19)
    34:ref_left_socket ( 21,19)
    35:drive_leftsocket ( 34,19)
    36:bn_leftsocket ( 35,19)
    37:end_leftsocket ( 36,19)
    38:ref_right_socket ( 21,19)
    39:drive_rightsocket ( 38,19)
    40:bn_rightsocket ( 39,19)
    41:end_rightsocket ( 40,19)
    42:ref_leftbrow_in ( 21,19)
    43:drive_leftbrow_in_1 ( 42,19)
    44:drive_leftbrow_in_2 ( 43,19)
    45:bn_leftbrow_in ( 44,19)
    46:ref_leftbrow_mid ( 21,19)
    47:drive_leftbrow_mid_1 ( 46,19)
    48:drive_leftbrow_mid_2 ( 47,19)
    49:bn_leftbrow_mid ( 48,19)
    50:ref_leftbrow_out ( 21,19)
    51:drive_leftbrow_out_1 ( 50,19)
    52:drive_leftbrow_out_2 ( 51,19)
    53:bn_leftbrow_out ( 52,19)
    54:ref_rightbrow_in ( 21,19)
    55:drive_rightbrow_in_1 ( 54,19)
    56:drive_rightbrow_in_2 ( 55,19)
    57:bn_rightbrow_in ( 56,19)
    58:ref_rightbrow_mid ( 21,19)
    59:drive_rightbrow_mid_1 ( 58,19)
    60:drive_rightbrow_mid_2 ( 59,19)
    61:bn_rightbrow_mid ( 60,19)
    62:ref_rightbrow_out ( 21,19)
    63:drive_rightbrow_out_1 ( 62,19)
    64:drive_rightbrow_out_2 ( 63,19)
    65:bn_rightbrow_out ( 64,19)
    66:ref_uplip_mid ( 21,19)
    67:drive_uplip_mid ( 66,19)
    68:bn_uplip_mid_1 ( 67,19)
    69:bn_uplip_mid_2 ( 68,19)
    70:end_uplip_mid ( 69,19)
    71:ref_jaw ( 21,19)
    72:drive_jaw ( 71,19)
    73:bn_jaw ( 72,19)
    74:end_jaw ( 73,73)
    75:ref_leftnostril ( 21,19)
    76:bn_leftnostril ( 75,19)
    77:end_leftnostril ( 76,19)
    78:ref_rightnostril ( 21,19)
    79:bn_rightnostril ( 78,19)
    80:end_rightnostril ( 79,19)
    81:ref_uplip_left ( 21,19)
    82:drive_uplip_left ( 81,19)
    83:bn_uplip_left_1 ( 82,19)
    84:bn_uplip_left_2 ( 83,19)
    85:end_uplip_left ( 84,19)
    86:ref_uplip_right ( 21,19)
    87:drive_uplip_right ( 86,19)
    88:bn_uplip_right_1 ( 87,19)
    89:bn_uplip_right_2 ( 88,19)
    90:end_uplip_right ( 89,19)
    91:ref_nose ( 21,19)
    92:drive_nose ( 91,19)
    93:bn_nose ( 92,19)
    94:end_nose ( 93,19)
    95:ref_eyebrows ( 21,19)
    96:bn_eyebrows ( 95,19)
    97:end_eyebrows ( 96,96)
    98:ref_left_mouthcorner ( 21,19)
    99:drive_left_mouthcorner ( 98,19)
    100:bn_left_mouthcorner_1 ( 99,19)
    101:bn_left_mouthcorner_2 ( 100,19)
    102:end_leftmouthcorner ( 101,19)
    103:ref_leftcheek ( 21,19)
    104:drive_leftcheek ( 103,19)
    105:bn_leftcheek ( 104,19)
    106:end_leftcheek ( 105,19)
    107:ref_rightcheek ( 21,19)
    108:drive_rightcheek ( 107,19)
    109:bn_rightcheek ( 108,19)
    110:end_rightcheek ( 109,19)
    111:ref_right_mouthcorner ( 21,19)
    112:drive_right_mouthcorner ( 111,19)
    113:bn_right_mouthcorner_1 ( 112,19)
    114:bn_right_mouthcorner_2 ( 113,19)
    115:end_rightmouthcorner ( 114,19)
    116:ref_lowlip_mid ( 21,19)
    117:drive_lowlip_mid ( 116,19)
    118:bn_lowlip_mid_1 ( 117,19)
    119:bn_lowlip_mid_2 ( 118,19)
    120:end_lowlip_mid ( 119,19)
    121:ref_lowlip_left ( 21,19)
    122:drive_lowlip_left ( 121,19)
    123:bn_lowlip_left_1 ( 122,19)
    124:bn_lowlip_left_2 ( 123,19)
    125:end_lowlip_left ( 124,19)
    126:ref_lowlip_right ( 21,19)
    127:drive_lowlip_right ( 126,19)
    128:bn_lowlip_right_1 ( 127,19)
    129:bn_lowlip_right_2 ( 128,19)
    130:end_lowlip_right ( 129,19)
    131:ref_tongue ( 21,19)
    132:bn_tongueroot ( 131,19)
    133:bn_tonguetip ( 132,19)
    134:end_tongue ( 133,19)
    135:ref_lefteye ( 21,19)
    136:bn_lefteye ( 135,19)
    137:end_lefteye ( 136,136)
    138:ref_left_up_eyelid ( 21,19)
    139:bn_left_up_eyelid ( 138,19)
    140:end_left_up_eyelid ( 139,139)
    141:ref_left_low_eyelid ( 21,19)
    142:bn_left_low_eyelid ( 141,19)
    143:end_left_low_eyelid ( 142,19)
    144:ref_righteye ( 21,19)
    145:bn_righteye ( 144,19)
    146:end_righteye ( 145,145)
    147:ref_right_up_eyelid ( 21,19)
    148:bn_right_up_eyelid ( 147,19)
    149:end_right_up_eyelid ( 148,148)
    150:ref_right_low_eyelid ( 21,19)
    151:bn_right_low_eyelid ( 150,19)
    152:end_right_low_eyelid ( 151,19)
    153:ref_leftshoulder ( 16,16)
    154:bn_leftshoulder ( 153,16)
    155:bn_leftarm ( 154,154)
    156:bn_leftarmroll ( 155,155)
    157:bn_leftforearm ( 156,156)
    158:bn_leftforearmroll ( 157,157)
    159:bn_lefthand ( 158,158)
    160:ref_lefthandmiddle ( 159,159)
    161:bn_lefthandmiddle1 ( 160,159)
    162:bn_lefthandmiddle2 ( 161,159)
    163:bn_lefthandmiddle3 ( 162,159)
    164:end_lefthandmiddle ( 163,159)
    165:ref_lefthandring ( 159,159)
    166:bn_lefthandring1 ( 165,159)
    167:bn_lefthandring2 ( 166,166)
    168:bn_lefthandring3 ( 167,167)
    169:end_lefthandring ( 168,167)
    170:ref_lefthandindex ( 159,159)
    171:bn_lefthandindex1 ( 170,159)
    172:bn_lefthandindex2 ( 171,171)
    173:bn_lefthandindex3 ( 172,172)
    174:end_lefthandindex ( 173,172)
    175:ref_lefthandpinky ( 159,159)
    176:bn_lefthandpinky1 ( 175,159)
    177:bn_lefthandpinky2 ( 176,159)
    178:bn_lefthandpinky3 ( 177,159)
    179:end_lefthandpinky ( 178,159)
    180:ref_lefthandthumb ( 159,159)
    181:bn_lefthandthumb1 ( 180,159)
    182:bn_lefthandthumb2 ( 181,181)
    183:bn_lefthandthumb3 ( 182,182)
    184:end_lefthandthumb ( 183,182)
    185:ref_rightshoulder ( 16,16)
    186:bn_rightshoulder ( 185,16)
    187:bn_rightarm ( 186,186)
    188:bn_rightarmroll ( 187,187)
    189:bn_rightforearm ( 188,188)
    190:bn_rightforearmroll ( 189,189)
    191:bn_righthand ( 190,190)
    192:ref_righthandthumb ( 191,191)
    193:bn_righthandthumb1 ( 192,191)
    194:bn_righthandthumb2 ( 193,193)
    195:bn_righthandthumb3 ( 194,194)
    196:end_righthandthumb ( 195,194)
    197:ref_righthandindex ( 191,191)
    198:bn_righthandindex1 ( 197,191)
    199:bn_righthandindex2 ( 198,198)
    200:bn_righthandindex3 ( 199,199)
    201:end_righthandindex ( 200,199)
    202:ref_righthandmiddle ( 191,191)
    203:bn_righthandmiddle1 ( 202,191)
    204:bn_righthandmiddle2 ( 203,191)
    205:bn_righthandmiddle3 ( 204,191)
    206:end_righthandmiddle ( 205,191)
    207:ref_righthandring ( 191,191)
    208:bn_righthandring1 ( 207,191)
    209:bn_righthandring2 ( 208,208)
    210:bn_righthandring3 ( 209,209)
    211:end_righthandring ( 210,209)
    212:ref_righthandpinky ( 191,191)
    213:bn_righthandpinky1 ( 212,191)
    214:bn_righthandpinky2 ( 213,191)
    215:bn_righthandpinky3 ( 214,191)
    216:end_righthandpinky ( 215,191)
    217:ref_leftleg ( 13,13)
    218:bn_leftupleg ( 217,13)
    219:bn_leftleg ( 218,218)
    220:bn_leftfoot ( 219,219)
    221:bn_lefttoebase ( 220,220)
    222:end_leftfoot ( 221,221)
    223:ref_rightleg ( 13,13)
    224:bn_rightupleg ( 223,13)
    225:bn_rightleg ( 224,224)
    226:bn_rightfoot ( 225,225)
    227:bn_righttoebase ( 226,226)
    228:end_rightfoot ( 227,227)
    229:ref_weapon_04 ( 2,-1)
    230:bn_weapon_04 ( 229,-1)
    231:ref_weapon_05 ( 2,-1)
    232:bn_weapon_05 ( 231,-1)
    233:ref_weapon04_mesh ( 2,-1)
    234:eyebrows_aim_null ( 0,-1)
    235:armadura_pesada_maya1_lod1 ( 0,-1)
    236:armadura_pesada_maya1_lod2 ( 0,-1)
    237:armadura_pesada_maya1_lod3 ( 0,-1)
    238:armadura_pesada_maya1_lod4 ( 0,-1)


    Sorted Node Mapping...
    sorted node 0: (parent -1) "bn_hips"
    sorted node 1: (parent -1) "bn_weapon_01"
    sorted node 2: (parent -1) "bn_weapon_02"
    sorted node 3: (parent -1) "bn_weapon_03"
    sorted node 4: (parent -1) "bn_weapon_04"
    sorted node 5: (parent -1) "bn_weapon_05"
    sorted node 6: (parent 0) "bn_leftupleg"
    sorted node 7: (parent 0) "bn_rightupleg"
    sorted node 8: (parent 0) "bn_spine"
    sorted node 9: (parent 6) "bn_leftleg"
    sorted node 10: (parent 7) "bn_rightleg"
    sorted node 11: (parent 8) "bn_spine1"
    sorted node 12: (parent 9) "bn_leftfoot"
    sorted node 13: (parent 10) "bn_rightfoot"
    sorted node 14: (parent 11) "bn_spine2"
    sorted node 15: (parent 14) "bn_leftshoulder"
    sorted node 16: (parent 12) "bn_lefttoebase"
    sorted node 17: (parent 14) "bn_neck"
    sorted node 18: (parent 14) "bn_rightshoulder"
    sorted node 19: (parent 13) "bn_righttoebase"
    sorted node 20: (parent 15) "bn_leftarm"
    sorted node 21: (parent 17) "bn_neck1"
    sorted node 22: (parent 18) "bn_rightarm"
    sorted node 23: (parent 21) "bn_head"
    sorted node 24: (parent 20) "bn_leftarmroll"
    sorted node 25: (parent 22) "bn_rightarmroll"
    sorted node 26: (parent 23) "bn_eyebrows"
    sorted node 27: (parent 23) "bn_jaw"
    sorted node 28: (parent 23) "bn_left_up_eyelid"
    sorted node 29: (parent 23) "bn_lefteye"
    sorted node 30: (parent 24) "bn_leftforearm"
    sorted node 31: (parent 23) "bn_right_up_eyelid"
    sorted node 32: (parent 23) "bn_righteye"
    sorted node 33: (parent 25) "bn_rightforearm"
    sorted node 34: (parent 30) "bn_leftforearmroll"
    sorted node 35: (parent 33) "bn_rightforearmroll"
    sorted node 36: (parent 34) "bn_lefthand"
    sorted node 37: (parent 35) "bn_righthand"
    sorted node 38: (parent 36) "bn_lefthandindex1"
    sorted node 39: (parent 36) "bn_lefthandring1"
    sorted node 40: (parent 36) "bn_lefthandthumb1"
    sorted node 41: (parent 37) "bn_righthandindex1"
    sorted node 42: (parent 37) "bn_righthandring1"
    sorted node 43: (parent 37) "bn_righthandthumb1"
    sorted node 44: (parent 38) "bn_lefthandindex2"
    sorted node 45: (parent 39) "bn_lefthandring2"
    sorted node 46: (parent 40) "bn_lefthandthumb2"
    sorted node 47: (parent 41) "bn_righthandindex2"
    sorted node 48: (parent 42) "bn_righthandring2"
    sorted node 49: (parent 43) "bn_righthandthumb2"
    Unable to locate bone in bone table
    Failed.


    =====================================
    Duration: 48 msec(s)
    I've seen similar problems in previous replies but I realize those problems are related to weapons, not other parts such as armour or body parts. Have any of you a clue about this error? PD: in the rigid_material I use the attribute default because weighted and standard give me an error too.

  3. #183

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    What kind of model are you trying to import?

  4. #184

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I forgot to use the spoiler things instead the reply ones, sorry XD. I'm trying to import an armour. I've merged an skeleton, then rigg it, then, I typed "default" in the rigid_material. But appears the error: unable to locate bone in bone table.
    Question. When I rig the model, do I need to convert it to a editable poly or leave the modifier when I export the model?

  5. #185

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    If you put a skin modifier on the model you can't export it with the "default" attribute. It has to be "weighted" (or "weighted decal").
    You don't need to make any convertion to editable poly once you've finished rigging.
    I'm not sure, but another problem may be the kind of skeleton you merged into the scene. Was it the armor example or the skin one?

  6. #186

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Well the skeleton I take was the helmet skeleton, the armour doesn't have skeleton, only references and not all the references (such as shoulders and de spin) I'm going to test it again tomorrow but now with the attila skeleton.

  7. #187

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    The skeleton has to be there. Maybe you didn't import it, or it's hidden. Check the display settings, and be sure to import everthing.

  8. #188

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Spoiler Alert, click show to read: 


    In that image I have the model with the lods from 1 to 4 and the modifiers (skin) are in there too. I tried to export all but the program crashes, only export when I export only the meshes. not with the bones, nor the skin modifier. So, I'm stuck in that situation right now. As I said, I use the helmet skeletons. If I recall correctly are the helmet's bones act weird when it comes to rig not head meshes?

  9. #189

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I Finally manage to fix the problem. I use previous the rome 2 helmet skeleton and not the lammenar thorax armour because dayes eralier I didn't know the skeleton was hidden. Now I rigg my model with that skeleton and now I could import it with bob. Here's my model in the variant editor; now I'm going to test it in the game, but I suppose that if the mesh appears in VE, appears in the game too. Thanks for the help guys.

    Spoiler Alert, click show to read: 


  10. #190

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Where did you get the export plugin for 3ds 2014?

  11. #191

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Guys how do I set material shader to default? I need to do it for a weapon but idk where that even is? Pls help

    Edit: Solved
    Last edited by Centurio (Latin); February 11, 2017 at 04:10 PM.

  12. #192

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by Solitudo View Post
    Where did you get the export plugin for 3ds 2014?
    Total War Atilla Assembly Kit

  13. #193

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Thank you

  14. #194

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by Karnil Vark Khaitan View Post
    Hey are there any CS2 file with weapons? and yes I am new to this, using 2015 version.

    Or what should I do?
    and the plugin refuse to load, must be because I use 2015 and not 2013....
    working on this:
    http://www.twcenter.net/forums/showt...9#post14379659

    Now I use 2013, I mean wow nothing is backward capability or what ever.

    Ohh well up and running with 2013 all the plugins works, tried to follow the guide as best as I could, and get this error in BOB
    there are a lot more points made in the Bug report, but that part just stands out, I have removed the old model, but it says the next 3 lods are still there, how do I remove them?
    ERROR!! lorica_squamata_lod2 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!

    EDIT: found out they was still hidden the program does a poor job telling you.
    Current Bug report.
    Spoiler Alert, click show to read: 
    Texture folder: variantmeshes/_variantmodels/man/armour/tex

    ** Processing WARSCAPE::RS_WEIGHTED_V5 **


    CAS Node Mapping...
    <index>:<name> ( <cas parent>, <remapped parent> )
    0:Exporter Inserted Root ( -1,-1)
    1:Root ( 0,-1)
    2:ref_skeleton ( 0,-1)
    3:ref_weapon_01 ( 2,-1)
    4:bn_weapon_01 ( 3,-1)
    5:ref_weapon01_mesh ( 2,-1)
    6:ref_weapon_03 ( 2,-1)
    7:bn_weapon_03 ( 6,-1)
    8:ref_weapon03_mesh ( 2,-1)
    9:ref_weapon_02 ( 2,-1)
    10:bn_weapon_02 ( 9,-1)
    11:ref_weapon02_mesh ( 2,-1)
    12:ref_hips ( 2,-1)
    13:bn_hips ( 12,-1)
    14:bn_spine ( 13,13)
    15:bn_spine1 ( 14,14)
    16:bn_spine2 ( 15,15)
    17:bn_neck ( 16,16)
    18:bn_neck1 ( 17,17)
    19:bn_head ( 18,18)
    20:end_head ( 19,19)
    21:null_face ( 19,19)
    22:ref_leftcheekbone ( 21,19)
    23:bn_leftcheekbone ( 22,19)
    24:end_leftcheekbone ( 23,19)
    25:ref_rightcheekbone ( 21,19)
    26:bn_rightcheekbone ( 25,19)
    27:end_rightcheekbone ( 26,19)
    28:ref_leftear ( 21,19)
    29:bn_leftear ( 28,19)
    30:end_leftear ( 29,19)
    31:ref_rightear ( 21,19)
    32:bn_rightear ( 31,19)
    33:end_rightear ( 32,19)
    34:ref_left_socket ( 21,19)
    35:drive_leftsocket ( 34,19)
    36:bn_leftsocket ( 35,19)
    37:end_leftsocket ( 36,19)
    38:ref_right_socket ( 21,19)
    39:drive_rightsocket ( 38,19)
    40:bn_rightsocket ( 39,19)
    41:end_rightsocket ( 40,19)
    42:ref_leftbrow_in ( 21,19)
    43:drive_leftbrow_in_1 ( 42,19)
    44:drive_leftbrow_in_2 ( 43,19)
    45:bn_leftbrow_in ( 44,19)
    46:ref_leftbrow_mid ( 21,19)
    47:drive_leftbrow_mid_1 ( 46,19)
    48:drive_leftbrow_mid_2 ( 47,19)
    49:bn_leftbrow_mid ( 48,19)
    50:ref_leftbrow_out ( 21,19)
    51:drive_leftbrow_out_1 ( 50,19)
    52:drive_leftbrow_out_2 ( 51,19)
    53:bn_leftbrow_out ( 52,19)
    54:ref_rightbrow_in ( 21,19)
    55:drive_rightbrow_in_1 ( 54,19)
    56:drive_rightbrow_in_2 ( 55,19)
    57:bn_rightbrow_in ( 56,19)
    58:ref_rightbrow_mid ( 21,19)
    59:drive_rightbrow_mid_1 ( 58,19)
    60:drive_rightbrow_mid_2 ( 59,19)
    61:bn_rightbrow_mid ( 60,19)
    62:ref_rightbrow_out ( 21,19)
    63:drive_rightbrow_out_1 ( 62,19)
    64:drive_rightbrow_out_2 ( 63,19)
    65:bn_rightbrow_out ( 64,19)
    66:ref_uplip_mid ( 21,19)
    67:drive_uplip_mid ( 66,19)
    68:bn_uplip_mid_1 ( 67,19)
    69:bn_uplip_mid_2 ( 68,19)
    70:end_uplip_mid ( 69,19)
    71:ref_jaw ( 21,19)
    72:drive_jaw ( 71,19)
    73:bn_jaw ( 72,19)
    74:end_jaw ( 73,73)
    75:ref_leftnostril ( 21,19)
    76:bn_leftnostril ( 75,19)
    77:end_leftnostril ( 76,19)
    78:ref_rightnostril ( 21,19)
    79:bn_rightnostril ( 78,19)
    80:end_rightnostril ( 79,19)
    81:ref_uplip_left ( 21,19)
    82:drive_uplip_left ( 81,19)
    83:bn_uplip_left_1 ( 82,19)
    84:bn_uplip_left_2 ( 83,19)
    85:end_uplip_left ( 84,19)
    86:ref_uplip_right ( 21,19)
    87:drive_uplip_right ( 86,19)
    88:bn_uplip_right_1 ( 87,19)
    89:bn_uplip_right_2 ( 88,19)
    90:end_uplip_right ( 89,19)
    91:ref_nose ( 21,19)
    92:drive_nose ( 91,19)
    93:bn_nose ( 92,19)
    94:end_nose ( 93,19)
    95:ref_eyebrows ( 21,19)
    96:bn_eyebrows ( 95,19)
    97:end_eyebrows ( 96,96)
    98:ref_left_mouthcorner ( 21,19)
    99:drive_left_mouthcorner ( 98,19)
    100:bn_left_mouthcorner_1 ( 99,19)
    101:bn_left_mouthcorner_2 ( 100,19)
    102:end_leftmouthcorner ( 101,19)
    103:ref_leftcheek ( 21,19)
    104:drive_leftcheek ( 103,19)
    105:bn_leftcheek ( 104,19)
    106:end_leftcheek ( 105,19)
    107:ref_rightcheek ( 21,19)
    108:drive_rightcheek ( 107,19)
    109:bn_rightcheek ( 108,19)
    110:end_rightcheek ( 109,19)
    111:ref_right_mouthcorner ( 21,19)
    112:drive_right_mouthcorner ( 111,19)
    113:bn_right_mouthcorner_1 ( 112,19)
    114:bn_right_mouthcorner_2 ( 113,19)
    115:end_rightmouthcorner ( 114,19)
    116:ref_lowlip_mid ( 21,19)
    117:drive_lowlip_mid ( 116,19)
    118:bn_lowlip_mid_1 ( 117,19)
    119:bn_lowlip_mid_2 ( 118,19)
    120:end_lowlip_mid ( 119,19)
    121:ref_lowlip_left ( 21,19)
    122:drive_lowlip_left ( 121,19)
    123:bn_lowlip_left_1 ( 122,19)
    124:bn_lowlip_left_2 ( 123,19)
    125:end_lowlip_left ( 124,19)
    126:ref_lowlip_right ( 21,19)
    127:drive_lowlip_right ( 126,19)
    128:bn_lowlip_right_1 ( 127,19)
    129:bn_lowlip_right_2 ( 128,19)
    130:end_lowlip_right ( 129,19)
    131:ref_tongue ( 21,19)
    132:bn_tongueroot ( 131,19)
    133:bn_tonguetip ( 132,19)
    134:end_tongue ( 133,19)
    135:ref_lefteye ( 21,19)
    136:bn_lefteye ( 135,19)
    137:end_lefteye ( 136,136)
    138:ref_left_up_eyelid ( 21,19)
    139:bn_left_up_eyelid ( 138,19)
    140:end_left_up_eyelid ( 139,139)
    141:ref_left_low_eyelid ( 21,19)
    142:bn_left_low_eyelid ( 141,19)
    143:end_left_low_eyelid ( 142,19)
    144:ref_righteye ( 21,19)
    145:bn_righteye ( 144,19)
    146:end_righteye ( 145,145)
    147:ref_right_up_eyelid ( 21,19)
    148:bn_right_up_eyelid ( 147,19)
    149:end_right_up_eyelid ( 148,148)
    150:ref_right_low_eyelid ( 21,19)
    151:bn_right_low_eyelid ( 150,19)
    152:end_right_low_eyelid ( 151,19)
    153:ref_leftshoulder ( 16,16)
    154:bn_leftshoulder ( 153,16)
    155:bn_leftarm ( 154,154)
    156:bn_leftarmroll ( 155,155)
    157:bn_leftforearm ( 156,156)
    158:bn_leftforearmroll ( 157,157)
    159:bn_lefthand ( 158,158)
    160:ref_lefthandmiddle ( 159,159)
    161:bn_lefthandmiddle1 ( 160,159)
    162:bn_lefthandmiddle2 ( 161,159)
    163:bn_lefthandmiddle3 ( 162,159)
    164:end_lefthandmiddle ( 163,159)
    165:ref_lefthandring ( 159,159)
    166:bn_lefthandring1 ( 165,159)
    167:bn_lefthandring2 ( 166,166)
    168:bn_lefthandring3 ( 167,167)
    169:end_lefthandring ( 168,167)
    170:ref_lefthandindex ( 159,159)
    171:bn_lefthandindex1 ( 170,159)
    172:bn_lefthandindex2 ( 171,171)
    173:bn_lefthandindex3 ( 172,172)
    174:end_lefthandindex ( 173,172)
    175:ref_lefthandpinky ( 159,159)
    176:bn_lefthandpinky1 ( 175,159)
    177:bn_lefthandpinky2 ( 176,159)
    178:bn_lefthandpinky3 ( 177,159)
    179:end_lefthandpinky ( 178,159)
    180:ref_lefthandthumb ( 159,159)
    181:bn_lefthandthumb1 ( 180,159)
    182:bn_lefthandthumb2 ( 181,181)
    183:bn_lefthandthumb3 ( 182,182)
    184:end_lefthandthumb ( 183,182)
    185:ref_rightshoulder ( 16,16)
    186:bn_rightshoulder ( 185,16)
    187:bn_rightarm ( 186,186)
    188:bn_rightarmroll ( 187,187)
    189:bn_rightforearm ( 188,188)
    190:bn_rightforearmroll ( 189,189)
    191:bn_righthand ( 190,190)
    192:ref_righthandthumb ( 191,191)
    193:bn_righthandthumb1 ( 192,191)
    194:bn_righthandthumb2 ( 193,193)
    195:bn_righthandthumb3 ( 194,194)
    196:end_righthandthumb ( 195,194)
    197:ref_righthandindex ( 191,191)
    198:bn_righthandindex1 ( 197,191)
    199:bn_righthandindex2 ( 198,198)
    200:bn_righthandindex3 ( 199,199)
    201:end_righthandindex ( 200,199)
    202:ref_righthandmiddle ( 191,191)
    203:bn_righthandmiddle1 ( 202,191)
    204:bn_righthandmiddle2 ( 203,191)
    205:bn_righthandmiddle3 ( 204,191)
    206:end_righthandmiddle ( 205,191)
    207:ref_righthandring ( 191,191)
    208:bn_righthandring1 ( 207,191)
    209:bn_righthandring2 ( 208,208)
    210:bn_righthandring3 ( 209,209)
    211:end_righthandring ( 210,209)
    212:ref_righthandpinky ( 191,191)
    213:bn_righthandpinky1 ( 212,191)
    214:bn_righthandpinky2 ( 213,191)
    215:bn_righthandpinky3 ( 214,191)
    216:end_righthandpinky ( 215,191)
    217:ref_leftleg ( 13,13)
    218:bn_leftupleg ( 217,13)
    219:bn_leftleg ( 218,218)
    220:bn_leftfoot ( 219,219)
    221:bn_lefttoebase ( 220,220)
    222:end_leftfoot ( 221,221)
    223:ref_rightleg ( 13,13)
    224:bn_rightupleg ( 223,13)
    225:bn_rightleg ( 224,224)
    226:bn_rightfoot ( 225,225)
    227:bn_righttoebase ( 226,226)
    228:end_rightfoot ( 227,227)
    229:ref_weapon_04 ( 2,-1)
    230:bn_weapon_04 ( 229,-1)
    231:ref_weapon_05 ( 2,-1)
    232:bn_weapon_05 ( 231,-1)
    233:ref_weapon04_mesh ( 2,-1)
    234:eyebrows_aim_null ( 0,-1)
    235:rigid_equip_Sashimono_infantry_lod1 ( 0,-1)
    236:rigid_equip_Sashimono_infantry_lod2 ( 0,-1)
    237:rigid_equip_Sashimono_infantry_lod3 ( 0,-1)
    238:rigid_equip_Sashimono_infantry_lod4 ( 0,-1)


    Sorted Node Mapping...
    sorted node 0: (parent -1) "bn_hips"
    sorted node 1: (parent -1) "bn_weapon_01"
    sorted node 2: (parent -1) "bn_weapon_02"
    sorted node 3: (parent -1) "bn_weapon_03"
    sorted node 4: (parent -1) "bn_weapon_04"
    sorted node 5: (parent -1) "bn_weapon_05"
    sorted node 6: (parent 0) "bn_leftupleg"
    sorted node 7: (parent 0) "bn_rightupleg"
    sorted node 8: (parent 0) "bn_spine"
    sorted node 9: (parent 6) "bn_leftleg"
    sorted node 10: (parent 7) "bn_rightleg"
    sorted node 11: (parent 8) "bn_spine1"
    sorted node 12: (parent 9) "bn_leftfoot"
    sorted node 13: (parent 10) "bn_rightfoot"
    sorted node 14: (parent 11) "bn_spine2"
    sorted node 15: (parent 14) "bn_leftshoulder"
    sorted node 16: (parent 12) "bn_lefttoebase"
    sorted node 17: (parent 14) "bn_neck"
    sorted node 18: (parent 14) "bn_rightshoulder"
    sorted node 19: (parent 13) "bn_righttoebase"
    sorted node 20: (parent 15) "bn_leftarm"
    sorted node 21: (parent 17) "bn_neck1"
    sorted node 22: (parent 18) "bn_rightarm"
    sorted node 23: (parent 21) "bn_head"
    sorted node 24: (parent 20) "bn_leftarmroll"
    sorted node 25: (parent 22) "bn_rightarmroll"
    sorted node 26: (parent 23) "bn_eyebrows"
    sorted node 27: (parent 23) "bn_jaw"
    sorted node 28: (parent 23) "bn_left_up_eyelid"
    sorted node 29: (parent 23) "bn_lefteye"
    sorted node 30: (parent 24) "bn_leftforearm"
    sorted node 31: (parent 23) "bn_right_up_eyelid"
    sorted node 32: (parent 23) "bn_righteye"
    sorted node 33: (parent 25) "bn_rightforearm"
    sorted node 34: (parent 30) "bn_leftforearmroll"
    sorted node 35: (parent 33) "bn_rightforearmroll"
    sorted node 36: (parent 34) "bn_lefthand"
    sorted node 37: (parent 35) "bn_righthand"
    sorted node 38: (parent 36) "bn_lefthandindex1"
    sorted node 39: (parent 36) "bn_lefthandring1"
    sorted node 40: (parent 36) "bn_lefthandthumb1"
    sorted node 41: (parent 37) "bn_righthandindex1"
    sorted node 42: (parent 37) "bn_righthandring1"
    sorted node 43: (parent 37) "bn_righthandthumb1"
    sorted node 44: (parent 38) "bn_lefthandindex2"
    sorted node 45: (parent 39) "bn_lefthandring2"
    sorted node 46: (parent 40) "bn_lefthandthumb2"
    sorted node 47: (parent 41) "bn_righthandindex2"
    sorted node 48: (parent 42) "bn_righthandring2"
    sorted node 49: (parent 43) "bn_righthandthumb2"
    sub object = 0
    num faces = 215
    Error: weight is bound to unused bone 'ref_rightshoulder'
    Error: weight is bound to unused bone 'ref_rightshoulder'
    Info: using rigid_equip_Sashimono_infantry_lod1
    Error: invalid weighted mesh
    Error: Failed to process weighted mesh 'rigid_equip_Sashimono_infantry'
    Failed.


    =====================================
    Duration: 146 msec(s)


    Attachment 321571
    How do I show hidden nodes and 3d items, and visa versa.
    I want to bind it to the spine nodes instead of shoulders.
    I am getting that same bug report did you figure out how to fix it or what causes it?

  15. #195
    Suebi's Avatar Foederatus
    Join Date
    Nov 2013
    Location
    Everywhere
    Posts
    33

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    How add new weapons and skin ??

  16. #196
    The Great Khan of Rome's Avatar Civis
    Join Date
    Dec 2016
    Location
    In your prison cell...
    Posts
    157

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    What about, say, new body, head, legs or mount models?

  17. #197

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I dont know if anyone can help me. https://forums.totalwar.com/discussi...el-into-rome-2
    [COLOR=#87909C !important]Total War Forums

    How to export an external model into Rome 2
    Consider this a sequel to the other thread (documentation would still be nice to have though) Another re-post of mine from TWC Okay, so here's how you can bring your external models into Rome 2.





    [/COLOR]


    i am running into an issue and i think its because of step 5






    "ERROR: Weighted mesh 'kmorr_lod1 subobject 0' is trying to use a Rigid Mesh shader 'standard'.Failed."



  18. #198
    Benjin's Avatar Artifex
    Join Date
    May 2015
    Location
    London, UK
    Posts
    377

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    The images are all missing.

    I think I'll be making a new tutorial, but in video format - as requested by other people.
    Last edited by Benjin; July 25, 2018 at 03:32 PM.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  19. #199

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Here, I made that video update as it was fresh in my head and i just figured this out yesterday.

    http://www.twcenter.net/forums/showt...8#post15636538


    hope it helps

    My Mods
    ------------------------------------------------------------------------------------
    TW Arena Campaign Generals (R2)
    Achilles (2018) mod






  20. #200

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Quote Originally Posted by Benjin View Post
    The images are all missing.

    I think I'll be making a new tutorial, but in video format - as requested by other people.
    Duplicate post, ignore.

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