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Thread: New entry for "missile_weapons_to_projectiles_tables"

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  1. #1

    Icon3 New entry for "missile_weapons_to_projectiles_tables"

    Hello

    I want to add a new projectile for the rome_bow so that when i change the range, it does not affect any other faction.

    Is it simply a matter of copying pasting the row and then changing the projectile type? from arrow_normal to arrow_normal2 for example?
    The human sickness is so severe, that few are willing to look at it. But those who do, become well.

  2. #2
    crzyrndm's Avatar Artifex
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    Default Re: New entry for "missile_weapons_to_projectiles_tables"

    Yes, making a new projectile is just that simple. However, to get the unit to use it, you'll also need a new missile weapon to assign to the unit you want to use the altered projectile (assuming you want to limit it to just 1 unit)
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  3. #3

    Default Re: New entry for "missile_weapons_to_projectiles_tables"

    Good idea. so:

    [1] in the "missile_weapons_table" i simply copy paste the "rome_bow" row and edit the name to "rome_bow2".

    [2] then go to the "missile_weapons_to_projectiles_tables" table and copy paste the "arrow_normal" and rename it to "arrow_normal2".

    [3] then go to "land_unit_table" and change the main_missile_weapon to "rome_bow2" for the particular archer unit.

    Am i missing anything? or will that do the trick?
    The human sickness is so severe, that few are willing to look at it. But those who do, become well.

  4. #4
    crzyrndm's Avatar Artifex
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    Default Re: New entry for "missile_weapons_to_projectiles_tables"

    You probably don't need step 2, the default projectile (always selected upon entering a battle) is assigned in step 1.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  5. #5

    Default Re: New entry for "missile_weapons_to_projectiles_tables"

    Thank you bro for your help. i had to add the new projectile in the "projectile table" first.

    Next, i will try to modify the archers to shoot the "exploding pot" lool lets see how that goes.
    The human sickness is so severe, that few are willing to look at it. But those who do, become well.

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