I thought about something like this too, but I don't see them going with such an approach since they already have their magic failsafe.
Instead, if they just used the previous siege system it would improve vastly... as was pointed out ad naseum in the siege thread before -- the AI would not even initiate attack unless/until it had the proper equipment. And once all equipment was destroyed and/or any units capable of breaking in were killed (those armed with grapples & ropes in empire) the AI immediately retreated.
It's more realistic, provides more dynamic gameplay, and is more satisfying in the end. It also worked well for over a decade. Catering to some crowd who has to have everything happen instantly and always have a game event result in the biggest change/climax possible is no recipe for a good game. We don't need one side to "win" every battle. Most days during a siege are not won by anyone, one or both sides simply retire for the day/season and regroup.
The AI must be mandated to not initiate an attack until it has laid siege for the proper time frame to build rams, towers, or hopefully in the future to sap the walls (longest siege time, but best result).
CA created a problem they never needed to solve. AI never had magic way in before, it simply prepared better.





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