hey guys, is it possible to open the rigid_model_v2 files in Blender? I want to repaint and texture it in the 3d program and then put back into the game so is this possible?, I have seen the UU3D thread and it says there are other programs to use, or even convert to CS2 file format. if someone can answer this in a sort of easy way for me to follow that would be appreciated. so how can I open the R_M_V2 in blender, what file format do I save it and how do I get it to be able to be used in gamethanks guys





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