Barbarian enclosure 1 Vs. Barbarian enclosure minor 1?
Thanks
Barbarian enclosure 1 Vs. Barbarian enclosure minor 1?
Thanks
1 is for capitol settlements and the other is for minor settlements.
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Thank you. This has been complicating matters for me. I'm trying to create a unit that will gain xp as I go up this chain, similar to the bronze industrial chain, but it's not working the same way. If I have an agriculture building in both my major and minor settlement, only one of them will work. I can get it so one will xp up properly, but then the other building won't have the same effect. On the other hand, I also tried solving this by setting it up for both major and minor in my pack, so they both have the same exact effect, but it doesn't seem to want to work properly. In the latter case both buildings will indeed say they have the effect on the tooltip, but the unit won't xp up at the proper level that I have indicated. HMMMM
I notice the bronze artisan only has the major, so why does it work in minor settlements as well?
Ahhhh, frustrating,![]()
Last edited by Ambigatos; April 13, 2014 at 07:38 AM.
So if I remove the minor versions from my pack will the major ones work province-wide like their industrial counterpart?
I need to remove one so they don't conflict with each other, but I'm wondering what else that would effect. Why do agricultural buildings have a separate major and minor, while others like industrial only need the major?
Last edited by Ambigatos; April 14, 2014 at 02:13 AM.
Why would they be conflicting? You'll have to do more than just remove a chain to get the other to replace it, and that would assume you want exactly the same structures available in both minor and major settlements.
RE: The barbarian Industrial chain
This puzzled me for a while, but I've found why this is happening (and will be updating my guide shortly because that's a massive timesaver). In slot_template_to_building_superchain_junctions, the superchain (rom_MilitaryMainMajor) has been tied to both the major and minor secondary slots. Completely missed that this was possible before...
Last edited by crzyrndm; April 14, 2014 at 03:30 AM.
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
It's hard for me to explain how they are conflicting ( see my previous posts ) but I will try better when I get home from work. However I think you may have just pointed out the solution. Will look into it. Thanks tons crazy
Oh nevermind, I was misreading part of your problem. Units are annoying![]()
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
You're not gonna' believe this, but... I never noticed that the bronze industrial building only gives the XP bonus if built in the major settlement as well. If you build it in minor it won't apply. So maybe I'm not having a problem after all
I wonder why it doesn't say anything about this on the tool tip description in game. Were people ever wondering like..."why is my unit not xp'ing up? Ohhhhh it's because I built it in a minor settlement instead of a major one. Hey wait, it didn't tell me I had to do that!" lol
Uh, it does use an oddball effect key to apply it (rom_building_unit_experience_boost_placholder, instead of rom_building_unit_experience_all)
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments