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Thread: SoundMod: Released!

  1. #81

    Default Re: SoundMod: Released!

    Quote Originally Posted by Ciciro View Post
    I know it is about 5 months late for me to be answering this, but it is English.
    Better late than never

    Quote Originally Posted by Roma_Victrix View Post
    I recently finished a full SAI campaign with Rome and am now playing as the WRE in IBDF. Is this submod compatible with IBDF? I'm probably not going to play SAI again for quite a while.
    No, it is not. Since we're waiting for the new version, I didnīt want to make those changes for an old one. Sorry. Feel free though to change the files needed to make it compatible. It's not very hard to do, it is just a very tedious job

    Art by Joar

  2. #82

    Default Re: SoundMod: Released!

    Hi, will IB:Restitutor Orbis feature this Sound Mod too ?

  3. #83

    Default Re: SoundMod: Released!

    Quote Originally Posted by ltp View Post
    Hi, will IB:Restitutor Orbis feature this Sound Mod too ?
    Sorry for the delay in answering, I've been very busy. On your question, I hopewe can do it. To be honest I’d really like to make it available for all of theIB mods, but time constraint is a big issue for me right now and probably in the future, too. If I canīt makeit happen, hopefully someone else will offer their help .

    Art by Joar

  4. #84

    Default Re: SoundMod: Released!

    Don't worry for the delay ��
    Considering the SoundMod, one can only be grateful towards you, especially since I don't think there are too many Late Latin specialists who would be able to do this. You shall be remembered for it, be it implemented in all the IB mods or only IB: SAI ��

  5. #85

    Default Re: SoundMod: Released!

    Thank you, you’re very kind. Evidently, any addition in terms of the Latin would be great, but I wasnīt specifically talking about that when I mentioned the help part. I was rather talking about the tweak of the files needed to make it compatible with the other IB mods. The mechanical process, you know .

    Art by Joar

  6. #86
    Diocle's Avatar Comes Limitis
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    Default Re: SoundMod: Released!

    Let me say, "ab imo pectore", that now, you should also consider porting this work into Attila TW.
    At the same time, I'm not asking you to do this job, because, despite owning the HORRID game, I'm not even playing it, so great it's my personal disgust for ATW and Warscape engine! Nevertheless I must admit that sadly, a lot of young players are playing it, so, "sic stantis rebus", considering that "maxima debetur puer reverentia", probably trying to find a way to add some historical accuracy to the ancient voices of the peoples which are the main characters of the HORRID game named ATW, it would be a honourable and noble deed. In any case, I know well that "nil sine magno vita labore dedit mortalibus" and not even loving the game I don't ask anything, for it's better "noli rogare quom impetrare nolueris".

  7. #87

    Default Re: SoundMod: Released!

    i dont mean be necromancer
    just recently download and install Pseudo Romanus Soundmod, and it is work in my IB : SAI campaign as Caesar Julianus in 355 AD
    thank you for your work @Pseudo Romanus because this is awesome submod
    My name is John, Tribune of Legio Ripenses IX Tertiae Italica and loyal servant to the computer generated Emperor, Julianus Flavius Augustus "The Apostles". And I will have my vengeance again The Quadi tribes, barbarian scums who decimated half of my legio in Mediolanum City Siege almost a year ago and Gratianus Flavius "The Traitor", the former Caesar who convince a half of precious my legio to his petty scheme rebellion just 3 months ago in this save game or the next
    -----------------------------------------------------------------------------------------------
    IB:Restitutor Orbis Signature courtesy of Joar

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