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Thread: [Suggest] New units?

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  1. #1

    Default [Suggest] New units?

    Hi,

    I know game balance is important and that's the reason why TATW can't add lots of extra units each release, but why don't you pick among Games Workshop's tabletop game for your mod?

    As an example, this unit could look great for mordor (obviously only recruitable at Dol Guldur): http://www.games-workshop.com/en-US/...-of-Dol-Guldur

    Then look at the others, they can give you some ideas for new content
    "They make a desert, and call it peace" - Caledonian chieftain Calgacos' personal opinion about Pax Romana

  2. #2
    knicolas2's Avatar Senator
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    Default Re: [Suggest] New units?

    There are already submods like MOS or DaC that add a lot of units..

  3. #3
    Dutch-Balrog's Avatar Domesticus
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    Default Re: [Suggest] New units?

    Better look at the DaC, MOS, or PCP submod.

  4. #4

    Default Re: [Suggest] New units?

    There is also a 500 unit cap in the edu that many mods are already at or close to being at.

  5. #5
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: [Suggest] New units?

    While most important, as to why this thread was moved to the Submod-section, TATW is not under development any longer; the solution (as pointed towards above) is to use submods, or modders who may want to create submod material based on your link.

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  6. #6

    Default Re: [Suggest] New units?

    so we have no chance to have official tatw 4.0?

  7. #7
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Suggest] New units?

    Only mod leader(King Kong) able to make an official release.

  8. #8
    assurbanippal's Avatar Biarchus
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    Default Re: [Suggest] New units?

    Quote Originally Posted by Archesel View Post
    Hi,

    I know game balance is important and that's the reason why TATW can't add lots of extra units each release, but why don't you pick among Games Workshop's tabletop game for your mod?

    As an example, this unit could look great for mordor (obviously only recruitable at Dol Guldur): http://www.games-workshop.com/en-US/...-of-Dol-Guldur

    Then look at the others, they can give you some ideas for new content
    This unit is available in some released submods
    Last edited by assurbanippal; April 11, 2014 at 11:17 AM.

  9. #9

    Default Re: [Suggest] New units?

    Quote Originally Posted by assurbanippal View Post
    This unit is available in some released submods
    Really? Which one?
    "They make a desert, and call it peace" - Caledonian chieftain Calgacos' personal opinion about Pax Romana

  10. #10
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [Suggest] New units?

    I saw Castellans of Dol Guldur in FRoGS submod. Go and find it out!
    Best wishes

  11. #11

    Default Re: [Suggest] New units?

    There is also a 500 unit cap in the edu that many mods are already at or close to being at
    I made some space in the descr_unit removing the mercenary version of certain units becouse there are two version (one normal and one mercenary) with the same models.

    this units will be nice to add in some mod:
    http://www.twcenter.net/forums/showt...ELEASED-23-10!

  12. #12
    assurbanippal's Avatar Biarchus
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    Default Re: [Suggest] New units?

    Quote Originally Posted by gosho View Post
    I made some space in the descr_unit removing the mercenary version of certain units becouse there are two version (one normal and one mercenary) with the same models.

    this units will be nice to add in some mod:
    http://www.twcenter.net/forums/showt...ELEASED-23-10!
    something similar is available in PCP submod

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