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  1. #1

    Default Nonexistent units?

    Where do I find these units in the game?

    Click image for larger version. 

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ID:	304994Click image for larger version. 

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ID:	304995Click image for larger version. 

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ID:	305000Click image for larger version. 

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    “He who turns the other cheek is a cowardly dog -- a Christian dog.”
    ― Ragnar Redbeard

  2. #2

    Default Re: Nonexistent units?

    If any of them are found in the game, the first would be found in Garamantian territory (roughly south of Carthage and Libya), the next three appear to be Amazon units, possibly an easter egg, otherwise cut. The lancer unit is in Arabia. I don't know if the screaming woman was cut or not. Pretty surer the long hexagon-shield one is a regular German unit, and, judging by the name, the last one would be an AOR unit in Thrace, or on the Tylis unit roster.

  3. #3

    Default Re: Nonexistent units?

    These units can not be found in land_units, main_land_unit or unit_variants.

    They do not exist in the game. But I ask here if there is any update or DLC which will add them.
    Otherwise, I'll add them myself using PFM.

    “He who turns the other cheek is a cowardly dog -- a Christian dog.”
    ― Ragnar Redbeard

  4. #4
    gdwitt's Avatar Semisalis
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    Default Re: Nonexistent units?

    I have had this problem as well. I meet units in the game I can't find in land_units in the mod I'm playing
    First, I check data_rome2, because if they aren't in land-units they will add from Vanilla.
    If they aren't there, I have no clue where to look next.
    The name in-game and in pack files are often different. How can we tell their packfile name?

  5. #5

    Default Re: Nonexistent units?

    Then you find units that are not in land_units?
    I wonder if these units exist or not. Regardless of being in a pack.

    “He who turns the other cheek is a cowardly dog -- a Christian dog.”
    ― Ragnar Redbeard

  6. #6
    Dude with the Food's Avatar Campidoctor
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    Default Re: Nonexistent units?

    In OP's post, those units are either cut or will be released in future expansions/dlcs.

    @gdwitt - if it's a mod then the name of the unit might not be the same in game. You need land_units, text, loc_rome2 I think (not sure about the loc part). It won't be in data_rome2.
    Spoiler Alert, click show to read: 
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    If you were me, I'd be sad.But I wouldn't then be me because you'd be me so you wouldn't be me because I wasn't me because you were me but you couldn't be because I'd be a different me. I'd rather be any kind of bird (apart from a goose) than be you because to be you I'd have to not be me which I couldn't do unless someone else was me but then they would be you aswell so there would still be no me. They would be you because I was you so to restore balance you would have to be me and them meaning all three of us would become one continously the same. That would be very bad.


  7. #7

    Default Re: Nonexistent units?

    OP's post?

    “He who turns the other cheek is a cowardly dog -- a Christian dog.”
    ― Ragnar Redbeard

  8. #8

    Default Re: Nonexistent units?

    I am pretty sure the first unit is used by Garamantia if it survives into the end game and developes. The next three units begin with "ama_" which leads me to believe they are Amazonian units whose development was ended. I have never seen the Arabian Noble cavalry, so I do not know if it is in use in the game. The Screaming Women and Sword Brothers should be in-game with the German Culture. Finally, I have never seen the Daco-Thracian infantry unit.

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