Some questions regarding mos 1.6.2
1.A general has traits which increase hp like the witching has his biography which adds something like 8hp to him, so does this hp add to what has in is traits document (forgot its name something like exports_descr_character traits, the one where you can change stats like command and loyalty for generals)If he has 10p in his traits document does he now have 18hp altogether?
2.What is the max hp a general/unit can have?
3.How do I change Gandalf's faction so that both the grey and white (when he spawns) will be with the high elves
4.How do I get the white? Is it immediately after the greys death
5.I believe Sauron spawns n the campaign for the ai, is he one man unit, or is there three Saurons
6a.(if there are three Saurons)
If there are three saurons and I change Saurons stats in export_descr_unit to 15hp 60 attack ad 60 defence will these values add on to his traits values, we'll say 15hp too, so the general Sauron now has 30hp and 60attack/defence while he clones only have 15hp but still have 60 attack/defence, or will he have 30hp but has default attack/defence whilst his clones have 15hp but 60attack/defence, or will they all be equal o 30hp etc
6b.(if there Is one Sauron)
Will it still give him 30hp 60 attack/defence or as he is the general, will it only give him 30 hp or will it do nothing since he is not a unit
7.Is there a way to check a generals total hp in game, just the general not the bodyguard
I realise this may be confusing but any help is appreciated, thank you




Reply With Quote










