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  1. #1

    Default Questions about hp in mos 1.6.2

    Some questions regarding mos 1.6.2
    1.A general has traits which increase hp like the witching has his biography which adds something like 8hp to him, so does this hp add to what has in is traits document (forgot its name something like exports_descr_character traits, the one where you can change stats like command and loyalty for generals)If he has 10p in his traits document does he now have 18hp altogether?

    2.What is the max hp a general/unit can have?

    3.How do I change Gandalf's faction so that both the grey and white (when he spawns) will be with the high elves

    4.How do I get the white? Is it immediately after the greys death

    5.I believe Sauron spawns n the campaign for the ai, is he one man unit, or is there three Saurons

    6a.(if there are three Saurons)
    If there are three saurons and I change Saurons stats in export_descr_unit to 15hp 60 attack ad 60 defence will these values add on to his traits values, we'll say 15hp too, so the general Sauron now has 30hp and 60attack/defence while he clones only have 15hp but still have 60 attack/defence, or will he have 30hp but has default attack/defence whilst his clones have 15hp but 60attack/defence, or will they all be equal o 30hp etc

    6b.(if there Is one Sauron)
    Will it still give him 30hp 60 attack/defence or as he is the general, will it only give him 30 hp or will it do nothing since he is not a unit

    7.Is there a way to check a generals total hp in game, just the general not the bodyguard

    I realise this may be confusing but any help is appreciated, thank you

  2. #2

    Default Re: Questions about hp in mos 1.6.2

    is hp the only stats general can get improved? or attack/defense too?
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  3. #3

    Default Re: Questions about hp in mos 1.6.2

    If I remember correctly some of them have a customisable stat for attack and defence but they are both usually 2 and I've no idea if that is the generals attack/defence , that's in the traits documents but yes hp along with loyalty and obedience etc are the only things I can improve on my general

  4. #4
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: Questions about hp in mos 1.6.2

    And even movement points, gentlemen

  5. #5

    Default Re: Questions about hp in mos 1.6.2

    Okay... my question - how many hp takes melee weapon if we are keep aside defense stats? is it 1hp?
    I choose to die on my feet, rather than live on my knees!

  6. #6

    Default Re: Questions about hp in mos 1.6.2

    1 successful attack takes 1 hp

  7. #7
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Questions about hp in mos 1.6.2

    1) Yes, traits and ancs are added to a generals base HP

    2) AFAIK the upper limit is supposed to be 15 or 16, though if there's exception ofr the general in person is an interesting question

    7) Nope, not beside counting manually

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    Default Re: Questions about hp in mos 1.6.2

    Quote Originally Posted by Ethan Davies View Post
    Some questions regarding mos 1.6.2
    1.A general has traits which increase hp like the witching has his biography which adds something like 8hp to him, so does this hp add to what has in is traits document (forgot its name something like exports_descr_character traits, the one where you can change stats like command and loyalty for generals)If he has 10p in his traits document does he now have 18hp altogether?
    They stack, what he has from his biography + the normal Nazgul trait. If I remember correctly, the Witch King has 15 or 18 hp which means he can kill half a Gondorian Infantry or Spearman unit on his own. Against the dwarves, it's a nightmare.

    Quote Originally Posted by Ethan Davies View Post
    2.What is the max hp a general/unit can have?
    I think a modder can tell you the exact number. I always thought it was a 25 or 20-hp limit, for some reason. And I also think that it has a hardcoded limit: even though from ancillaries and traits you can make it to 30 for example, rest of 5 hp would be simply ignored. basically a function lower(25, sum_of_all_traits). lower(25,30)=25.

    Quote Originally Posted by Ethan Davies View Post
    3.How do I change Gandalf's faction so that both the grey and white (when he spawns) will be with the high elves
    You cut his info from Eriador's generals list and paste him to High Elves. There are two halves to this: first you will need to remove all traces of him from Eriador, then to add all the info pertaining to the script to the High Elves. I'm not sure how this change will affect the Immortal Heroes, if you play with that script as well. A modder, or even the creators of those scripts could help you better regarding this.

    Quote Originally Posted by Ethan Davies View Post
    7.Is there a way to check a generals total hp in game, just the general not the bodyguard
    Every man in the bodyguard unit except the general has only 1 hp (just recapitulating the info).
    The general's total hp is given by the sum of all his traits and ancillaries so you'll have to calculate that manually. I do believe there is a hardcoded limit which cannot be overwritten, but I'm not sure how much it is. I'm pretty sure, though, that it's higher than 15.
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  9. #9

    Default Re: Questions about hp in mos 1.6.2

    Thank you all for your answers but my final questions, can I spawn sauron with cheats like create_unit on turn 1 as I'd like to test him out with custom stats, and is he a one or three man unit in campaign if hes on the enemy side?

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