Give us your general or accurate suggestion. Any constructive and helpful proposal is welcome.
NO general feedback shall go here, as there is another extra topic. Spam will be deleted.
Give us your general or accurate suggestion. Any constructive and helpful proposal is welcome.
NO general feedback shall go here, as there is another extra topic. Spam will be deleted.
Last edited by DaVinci; October 19, 2006 at 01:11 PM.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
1) More music. What music there is is of excellent quality, but the long periods of silence get somewhat disturbing.
2) Eastern cities, muslim and greek.
3) Rework the named characters. I notice that Alexios Komnenos has no command or administrative skills despite being one of the most brilliant of Eastern Emperors, while the incompetent Michael Dukas has stars and scrolls(likely due to being emperor, but consider negative traits for him that cancel those out) William the Conqueror also seems to be strangely untalented.
4) Historical and map nitpicks. Why is it that south Italy is not entirely under the rule of Sicily? Is it solely due to balance? Same for the Seljuks in anatolia. Consider redrawing the provincial borders for North Africa. The northern provinces in Algeria/Tunisia/Moroco could be drawn to better match the Atlas Mountains which historically separated the civilized nations from the interior tribes. The coastal provinces in Libya/Cyrenaica could be drawin to better match the fact that only the coastal fringe and the bulge around cyrene were inhabited by civilized peoples. This would also allow the roads to run along the coastline instead of across the desert the way it is now.
Also, consider one of those pretty textured minimaps some of the other mods have.
All in all, a very impressive job.
Last edited by xman160036; October 19, 2006 at 09:49 PM.
1-yeah, more music, though i love hearing the Civ III medieval music
2-sure
3-i guess
4-yea!
Great work on the mod! The only bad thing I have to say about chiv is that there isnt any special abilities. I would like to see shield and spear walls, hedgehogs and warcrys. Are there any plans to add them?
And more music would be nice.![]()
4) Apulia was given to the independent nations due to gameplay value. The same goes for Anatolia I guess.
Granted Lettre de Marque by King Henry V - Spurs given by imb39
Сканија је Данска
عیسی پسر مریم گفت :' جهان است پل ، عبور بیش از آن است ، اما هیچ ساخت خانه بر آن او امیدوار است که برای یک روز ، ممکن است برای ابدیت امیدواریم ، اما ماندگار جهان اما ساعت آن را صرف در دعا و نماز برای استراحت است نهان
All of the Balkans is not worth the bones of a single Pomeranian grenadier.
Otto von Bismarck
I think you should try and have 4 turns a year.
In the campaign map, add some UI pics to the updates that come down at the left part of the screen. It's kind of annoying when you don't know what the box is about.
But it's very minimal.
House of the Caesars | Under the Patronage of Comrade Trance Crusader. Proud Patron of Comrades Shadow_Imperator, Zenith Darksea, Final Frontier and Plutarch | Second Generation| ex-Eagle Standard Editor| Consilium de Civitate | Album Reviews
I bet you're working on this, but animations for the characters in the campaignmap are a must.
A wider range of buildings, if possible, or some more of those original concepts as martial law would be nice too. Oftentimes I don't quite know what to build in my towns because of lack of choice.
Also, is it possible to split the christians in an orthodox catholic church and a roman catholic church, or is it not because of engine-limitations?
Historical battles: were are they? *snif*
"Tempus edax rerum." Ovid, Metamorphoses
Under the patronage of Virgil.
well, our man behind the historical battles wasnt around as much for the making of .50 so he was not able to make the apropriate changes to make them compatible with the new version. However, I believe he said he would, so maybe you will see 'em in a patch.
Chivalry - Total War I Settlement Plans and Buildings Dev...and Public Relations person, pm me with any specific questions concerning the mod...
Consilium Belli member
under the patronage of Sétanta
add M2 music.
if you have the M2 demo, you can use the Idx extracor. (thats what i did and the music sounds good in CTW)
troops dont have torches at night add them.
i think you dont have to change Islamic city layouts. the different color walls and houses actually looks like it fits in the game. all you need is to have those buildings appear on the map. (they just show construction sites)
trebuchet animation is needed perhaps.
when i did my first defending battle (custom) 2 vs. 1 Seljuks and Byzantines, they didnt attack. all they did was shoot their trebuchets. (however this is only my first try perhaps multiple trials will get a different result)
as for camp. nothing yet. didnt try yet but will soon.
Known As The Spartan At The ORG
If You Dont Download These Spartans Will Destroy You!
Current Version: 1.0 Next Version: Finished. (I Think) Updates,Patches,Extras,Mini-Mods
Feautures:New Units, Longer Battles,New Historical Regions In The Campaign Map, Lots Of New Reigons, Better Historcal Battles, More Buildings, And Much, Much, More
Kaweh K's Artwork
I think you should try and have titles like in MTW. That would make it more realistic.
what do you mean titles? How so? If you mean the ability to give titles, then thats impossible. However you can gain titles through T&A. For example, if you capture London, you get the title of King of England.
Chivalry - Total War I Settlement Plans and Buildings Dev...and Public Relations person, pm me with any specific questions concerning the mod...
Consilium Belli member
under the patronage of Sétanta
I mean titles like in RTWBarbINV how if u play western empire and right click on the charecter portrait it brings up that info screen with their loyalty and traits and skills. Somewhere in that screen (cant remember exactly where cus havent played BarbINV in awhile) is a red seal in there for some guys saying they are the count of this place and that they are the imperial armourer and stuff like that. i was thinking maybe you could mod those to fit into Chivalry TW. Like changing imperial armourer to Duke of Anjou. Also you can take it away from one charecter and give it to another. So you could give a bunch of titles like chancellor and duke of ____ to the faction leader and then take them away from him and give them to whoever you want to posess the title. I was thinking with all the stuff you added and changed in Chivalry that this might be possible.
To see for yourself start campaign as west empire and right click on the portrait of whoever is a governor in england. I remeber he had a seal title thingy.
Last edited by Mr.Man; October 23, 2006 at 07:42 PM.
lots of units need new better textures and models (andalusian cav., black guard). and some more suggestions can you include "Skymod BI" from "A New Trivium Organization Project" (adds better lightning and makes game look much better), "Realistic_Trees_MOD_1.1" by "OrrieBoi" (smaller realistic trees), and "Prometheus grass addon" by "Prometheus" (new great grass).
this small mods actually make your battles look 10x better. i added them in my game. but it would be easier for other people if you could include them in mod so people wouldnt need to manually install.
Well, if Chiv will run solid in all aspects and is pretty ctd-bugfree, then we might go over to also include extra-mods like the above mentioned, if they fit to the Chiv-design. As yet, only Darth' formations 16.2 is implemented as an "extra" mod part.Originally Posted by matko
However, i think, we will remain with extra mods, that don't require automatically pc-upgrades (cpu/video-card), so that also users with average systems can play Chiv.
For example, one question: Needs the Prometheus grass' only updated very modern systems to get the actual affect, or works this also with medium pc's?
Another question, as i know about OrrieBoi's tree mod during its development in/for RTR: Does it work in the meantime 100% bugfree?
And the last one: Is Skymod BI only for BI executables or also for RTW's?
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
well i dont have all information for that mods i can only give you my personal opinions and experiences. you should contact authors and ask them.Originally Posted by DaVinci
1. my specs are: Intel Pentium 4 CPU 2.80 GHz, 1.00 GB of RAM, Radeon 9600 and proms grass works fine for me.
2 .OrrieBoi's tree mod seems bug free to me. if it has bugs i havent experienced them.
3.
FROM "SKYMOD_BI_RTW1.3" readme:
-------------------------------
created by: Archer
This mod is found in the data-for RTW1.3 folder and this readme deals with the RTW sky only.
REquirements: RTW 1.3 (with either 1.3 patch installed or BI installed)
The files found in the RTW.1.3 is for the ones without BI and the ones who have BI and want to also change the sky and lighting
for the original RTW game.
What the mod is:
Changes the sky similarly like my previous versions of skymod (1.1/1.2/1.3/1.31/1.32)
4 skies instead of 1
new weather effects
improved lighting
new lensflare
added torches to the units for sunset/sunrise/night settings, derived from BI.
The mod does not add night battles for RTW1.3
The torches will be visible during sunset and sunrise during campaign battles.
Also in custom battle, at night settings selected.
The torch/torch effects are modified, thus makes this mod to be used for free usage for the owners of RTW and RTW:BI.
This mod is a "use it at your own risk", I do not offer any guarantees, that it works,
it is a matter of personal taste whether you like it or not.
Make sure you make a copy or back up your files before you install
What to back up:
rtw/data folder:
descr_battle_map_lighting_and_fog_control.txt
descr_daytypes.txt
descr_skydome.txt
rtw/data/models_unit folder
soldier_attachments.txt
soldier_with_weapon_attachments.txt
rtw/data/models folder
#lensflare.tga
lensflare.tga
Extra files will be added:
rtw/Data/models_effects folder:
torch4.CAS
rtw/Data/models_effects/textures folder:
Torch.tga
rao_torch01.tga
#fireball_corona.tga
rtw/Data/models_engine
heavy_onager_torches.CAS
rtw/Data/models_engine/textures
siege_torch.tga
rtw/data folder:
descr_effects_torch_fire.txt
descr_effects_engine_torch.txt
descr_effects.txt
How to install the mod:
Copy the data file found in the "data for RTW1.3" into your Rome-Total War folder so it overwrites your data folder. (it should ask if you want to overwrite the data folder)
You're done!
MAKE SURE YOU ARE OVERWRITING THE ROME-TOTAL WAR/DATA FILE NOT ROME-TOTAL WAR/BI/DATA !!!!!!!
--------------------------
i have 1.6 and it works perfect. it seem that this version is booth for rtw and bi.
i can send you send you some pics.
and there are allso other versions of this mod: for bi only and for rtw only
anyway you should test it and see if it works ok for yourselves
Last edited by Matthæus; October 24, 2006 at 02:48 PM.
I mean this....
Quick Guide to Adding Loyalty in RTW 1.5 Mods by Stuie
QUOTE(Stuie @ May 20 2006, 01:35 PM)
Quick run-down as to how to get this working in RTW v1.5 mods.....
You need to mod the following files:
1. descr_sm_factions.txt
Add "shadowed_by" and "shadowing" to the appropriate factions.
2. descr_event_enums.txt
Add in the text from the BI files that relates to shadow factions (I actually just used the BI file and it worked).
3. descr_event_images.txt
Add in the events relating to shadow factions (again, I just used the BI file).
4. descr_sounds_events.txt
Add in the sounds relating to shadow factions (or use the BI file).
5. export_descr_character_traits.txt
Add in the appropriate loyalty traits.
6. text\event_strings.txt
Add in the BI shadow event strings.
7. text\event_titles.txt
Add in the BI shadow event titles.
8. text\message_text_lookup.txt
Add in the character rebels/joins and city gained/lost stuff from BI. (I copy and pasted everything in from BI and that works fine).
9. text\tooltips.txt
Add in the loyalty tooltips from the BI file.
10. world\maps\campaign\imperial_campaign\descr_strat.txt
Add in LoyaltyStarter traits for characters in the appropriate factions.
11. \ui\roman\interface\stratpage_02.tga
Copy in the "ring" symbol from the BI file. Note I've only done this for romans thus far...
I'm pretty sure that's everything I touched. I've only tested a few turns in, but revolts have happened and I am able to go forward with no CTDs. I think the missing event stuff was what was causing CTDs for others that have tried this.
I find most people irritating
SteamID:Sosobra
It's a great mod, no slowdown at all (I don't think). And yes, it is for both RTW and Bi.Originally Posted by DaVinci
House of the Caesars | Under the Patronage of Comrade Trance Crusader. Proud Patron of Comrades Shadow_Imperator, Zenith Darksea, Final Frontier and Plutarch | Second Generation| ex-Eagle Standard Editor| Consilium de Civitate | Album Reviews