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Thread: Can somebody please tell me where I can find winter / summer attrition for main campaign?

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  1. #1

    Default Can somebody please tell me where I can find winter / summer attrition for main campaign?

    So I don't have any experience with modding after med II, but since I don't want the attrition I downloaded the packfile manager and read some tutorials to get starting. So no I'm searching, and searching and searching for the attrition in the main campaign. I want to turn it off, set the value's to 0 or something so it doesn't effect my campaigns. But all I've found is siege attrition, naval attrition, attrition for armies (that's on 0 allready so doesn't even seem to work ingame? Never had attrition in my campaigns so that would be why ). But I can't find the season attrition anywhere. Did find a whole lot of wheater files, but they seem to be for the battlemaps and don't have anything to do with the seasons.

    I'm currently in DB- Campaign_variables_tables.. So any help would be appreciated


    Edit: Also found some weird files about christianity that influences characters or something, didn't really understand all that, because I've never seen anything from it in the game XD Sorry total noob at modding here


    edit 2: Epic fail, like 30 lines above the Campaign_variables_tables I've found 4 attrition tables for the campaign map... So now I've located the files I can move on to a tutorial on how to make a mod with them, because as I understand I can't just go arround changing stuff, but I need to make a seperate mod that refers to those tables.

    I actually solved the question of this thread allready, but if some other question pops up I'll ask, meanwhile do you guys think it's possible for a noob modder like me to get the season attrition out. (not the graphical effects, don't care about graphical seasons, they have been there since Med II)

    I'm actually pretty ambitious if I figure out how this works and want to mod in attrition every turn in winter area's (1 turn = 1 year, so every turn it's winter, so every turn attrition) and in summer area's the same. Attrition should be lower then the replenishment rate, so in your own area you won't suffer attrition, but replenishment is slower of course and in enemy territory you can't wander arround to long because then you'll actually lose men every turn, of course factions that start in those regions won't be effected. I would like to get to that stage some day, is it possible to do that or should I just save myself the time trying to do that?

    Also anyone that has a link to a great guide especially for what I'm doing? That would be great, I'm searching myself but if somebody has a link that would be faster though and I don't know where to start searching, there's a lot of info here and I don't know which thread is the best for me atm.

    Thank you for you time and help




    edit 3:

    So in those tables stands this:








    snow
    rom_attrition_heavy | terrain_land
    attrition_winter


    Which to me seems to refer to something, so this actually means I can go off searching for the file rom_attrition_heavy and attrition_winter or not? XD Pff I'll go on with my modding attemps tomorrow.. I'll probably break my game in the proces
    Last edited by Swamidude; April 03, 2014 at 07:18 PM.

  2. #2
    gdwitt's Avatar Semisalis
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    Default Re: Can somebody please tell me where I can find winter / summer attrition for main campaign?

    I would like to know how you found what you found.
    Have you found a way to search TWCenter?
    Have you found a way to search the pack files?
    I can't do either.
    I recall seeing some attrition in Campaign Variables.
    Look at Radious mods very hard because he has picked about 50% of the directory files for conversion.
    He has heavily modded winter attrition as well but I can't find it.
    Look in effects bundles to effects on the bottom for other things he has done with weather related effects.
    And let us know what you find!

    I don't think the real modders spend time posting here.
    I wish there was a way to communicate with them.

  3. #3

    Default Re: Can somebody please tell me where I can find winter / summer attrition for main campaign?

    Well I've spend one hour just scrolling through the files, opening them, scrolling through them... I don't know how to search for anythiny, so it's just going through the files and manually opening everything to see what's in there. And I've been lucky because I was looking somewhat in the right place because of a post from somebody else, because the way I'm searching it could take much longer then just one hour

    I will let you know how far I'm getting with everything, it seems attrition isn't in the main campaign yet, so I'm searching all the files for now and figuring out how to mod the attrition, but I'm not gonna actually mod it till CA has patched everything, otherwise I can do all the work again next week

    I'm modding for my own, so I could actually just change the numbers in the tables I guess.. But if it isn't to much work it would be nice if I could make a workshop mod out of it, so that other people can also use it. It's mainly for the vanilla 1 year per turn that I rather have attrition every turn then rotating with the seasons. No heavy attrition though, but if you wander arround in enemy territory in north Germany for 6 years where you aren't able the replenish, you should have attrition losses every turn, because there's a winter every turn, rather then ones in the 4 year, the same if you're in the desert and in enemy territory. But it will be smaller like 1/4th or perhaps 1/5th of the attrition now for winters, so that in own territory replenishment rate will lay higher so you won't notice.

    Anyway, does anybody know where I can find rom_attrition_heavy and attrition_winter?

  4. #4

    Default Re: Can somebody please tell me where I can find winter / summer attrition for main campaign?

    +1, I am also interested in this question.

    Don't like overhaul mods, and I think I can do better making the changes I want myself. Managed to get rid of the 'sally forth' option from defending non-walled cities for the AI (hate that shi), now I want to add attritional effects in the main campaign map. Also the graphics. I know it can be done, since so many people have done it already and CA themselves have released campaigns (CiG, HaTG) with effective seasons. I'm hoping someone will know and be kind enough to share...

  5. #5
    Decanus
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    Default Re: Can somebody please tell me where I can find winter / summer attrition for main campaign?

    Under campaign_attrition_damages_tables we have this:

    rom_attrition_besieged 15
    rom_attrition_desertion 20
    rom_attrition_disease 20
    rom_attrition_heavy 1
    rom_attrition_light 1
    rom_attrition_medium 1
    rom_attrition_sieging 10


    The values for attrition heavy, medium and light are a "toggle" 1 is on 0 is off. Go to this table to have a closer look at which terrains produce which attrition levels:

    Campaign_map_attrition_tables

    besieged rom_attrition_besieged besieged attrition_besieged
    besieging rom_attrition_sieging besieging attrition_besieging
    blockaded rom_attrition_light blockaded attrition_blockaded
    blockading rom_attrition_light blockading attrition_blockading
    deap_sea rom_attrition_heavy terrain_sea attrition_high_seas
    desert rom_attrition_medium terrain_land attrition_desert
    desertion rom_attrition_desertion desertion campmap_bankrupt_desertion
    disease rom_attrition_disease disease attrition_disease
    mountain rom_attrition_medium terrain_land attrition_mountain
    regionless rom_attrition_desertion regionless campmap_bankrupt_desertion
    sabotage rom_attrition_heavy army_sabotage
    snow rom_attrition_heavy terrain_land attrition_winter
    swamp rom_attrition_light terrain_land attrition_swamp


    To be honest, I've switched all terrain attrition to attrition_light but it doesn't seem to be any less in campaign. It's frustrating that I can't use the values under campaign_attrition_damages_tables for (heavy, medium, light) as a percentage modifier.
    Last edited by La Tene; April 17, 2014 at 03:11 PM.

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