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  1. #1
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Civil war for dummies...

    Quote Originally Posted by ♘Top Hat Zebra View Post
    Never played the original MTW.

    And come on! You can't count FotS! The whole game is a civil war!
    You're right as technically Shogun 2 (Sengoku period, ROTS and FOTS are technically civil wars). Let's say end game events (ROTS didn't have one right ?). The good thing about MTW is that the civil war can happen anytime during the game depending on general's loyalty. It's more actually rebellion but what makes it great is that you can choose to be the rebel or the ruling faction and you can also lost regions at the same time.

    This feature technically is available in Rome 2 (the loyalty part) but was not fully implemented. For the previous games even if general can rebel they did not take away provinces. Even in RTW you can either have a general went rebel (usually by bribe though) or region went to rebellion but never at the same time unlike MTW.

    The FOTS part I mention is that it can be use late game for Rome 2 also but instead of allies forming unions I would rather have empire split depending on general/family/region loyalties while allies, even neutrals that form non-aggresion pact will decide whether to stay with you or with your rival enemy.

    I know some people may not like loosing their regions etc but if we want late game challenge there's none I could think which can be more interesting that this.


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  2. #2

    Default Re: Civil war for dummies...

    Quote Originally Posted by frenchyvinnie View Post
    I've heard that the civil wars in Rome 2 are quite the challenge! But I haven't seen any so far, and I don't really know how to trigger one (it used to be simpler in rome 1).
    It's a real challenge in the sense that giving the AI massive cheats is a challenge.

    I don't think anyone's actually seen the data that triggers civil war, most posts that come close to arguing their view as hard fact have only their own experience as proof, and seeing as mods are often used by many players and the relative lack of understanding how this part of the game works by the players (heck I doubt even most CA embers understand it), much is still left to speculation. Whatever consistent formula there is to trigger civil war, no one has found it yet.

    Quote Originally Posted by frenchyvinnie View Post
    I thought the point of the Civil War was to get rid of your enemies (like in Rome 1!!!).
    The point of civil wars in this game is to provide a late-game challenge to the player. THAT I can quote CA members specifically stating.

    Quote Originally Posted by frenchyvinnie View Post
    So if I get it right, the civil war in Rome 2 looks more like the Barons' rebellion from the M2TW kingdoms Brittania campaign. Some random dudes appear out of nowhere with full stacks of armies...
    It is like the Barons revolt mechanic, but even more simplistic than that.


    Quote Originally Posted by frenchyvinnie View Post
    And do they really get as many soldiers as I do? Because I currently have 20 full armies plus 5-6 fleets
    I cannot answer this question, I can only guess that there are certain parameters to allow for some randomness effect. There is also the problem that the use of mods may cause some irregular issues with the game, ie the appearance of like 30 fully stacked armies around one city, just go look around for some of the images posted here.

    Unless someone who has been playing several campaigns without ANY mods, have experienced civil war in all of them, AND documented the circumstances at detail, we'll never truly know how it all works.

    Quote Originally Posted by LestaT View Post
    I know some people may not like loosing their regions etc but if we want late game challenge there's none I could think which can be more interesting that this.
    I think any frustration on that part would be more along the lines of not having any ability to do anything about it. If, say, there were mechanics like percentages of party influence that affects this outcome and you fail to address it, the stated result being you lose control of that region, then that's a predictable, and avoidable, result, and a player can go about his business in a campaign trying to prevent that from happening.
    If it's actually random and practically outside player control, then that's a problem. Randomness is OK in many parts of game mechanics, but randomness shouldn't be confused with things you cannot have any control over. IMO that is one of the many problems with the games mechanics, including civil war. At least in the first Rome, you get to see how close you are to falling out with the Senate because there are meters and missions that give hints to it. None of that happens in Rome2, besides the fact that you've built up your empire and Imperium metre.
    Last edited by daelin4; April 04, 2014 at 04:22 AM.

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