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Thread: Medieval II Extra Total War V 1.3

  1. #41

    Default Re: Medieval II Extra Total War V 1.3

    hey there is a problem a sudden crash happen whith every faction leader in battle !!!

  2. #42

    Default Re: Medieval II Extra Total War V 1.3

    can be used with the version of steam?

  3. #43

    Default Re: Medieval II Extra Total War V 1.3

    M2ExtraTW Fix.1.4
    Lithuania , Mongolia and KaraKhitan fixes bugs with the construction of the temple with new Religions
    Timurid priests added and strengthened Timurid invasion
    Canoe weakly now
    Fortress Gedroziya as the floating city - fixed
    Fixed bugs in the Mongols with the construction of a canon maker
    Arabs forts fixed
    grape shot added to Bombardier and Grand Bombard
    added cult song to the menu - Jerusalem

    http://www.gamefront.com/files/24715...1.4%285%29.exe



  4. #44
    Ego123's Avatar Tiro
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    Default Re: Medieval II Extra Total War V 1.3

    Raubak you can upload the patch on mediafire?In some countries gamefront doesn't work.
    Medieval 2 Reloaded Project - the work at this project is unfortunately stopped for an unlimited period of time

    http://www.twcenter.net/forums/showthread.php?670553

  5. #45

    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by Ego123 View Post
    Raubak you can upload the patch on mediafire?In some countries gamefront doesn't work.
    sorry i forgot about it ...here it is-

    http://www.mediafire.com/download/ih...1.4%285%29.exe


    AND!!!!Works on new patch beginning again!
    Last edited by raubak; January 14, 2015 at 02:43 PM.

  6. #46
    Ego123's Avatar Tiro
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    Default Re: Medieval II Extra Total War V 1.3

    Thank you very much,and good luck whit your future projects.
    Medieval 2 Reloaded Project - the work at this project is unfortunately stopped for an unlimited period of time

    http://www.twcenter.net/forums/showthread.php?670553

  7. #47

    Default Re: Medieval II Extra Total War V 1.3

    Very interesting campaign map and good job!

  8. #48

    Default Re: Medieval II Extra Total War V 1.3

    I think that can do add history of china, korea and Japan for mod as will very interesting

  9. #49

    Default Re: Medieval II Extra Total War V 1.3

    Oh my god this looks incredible and huge!

  10. #50

    Default Re: Medieval II Extra Total War V 1.3

    Hello, first of all thank you very much for this great mod. I have noticed a particular error when I play with some faction of Eastern Europe ; when selecting a unit no sound is reproduced either in the battlefield and in the campaign map , I 'm talking about Denmark, Russia , Poland, VKL ... I want you to help me solve this problem, thank you very much , excuse me for my English 'm using a translator lol

  11. #51

    Default Re: Medieval II Extra Total War V 1.3

    Thanks for uploading the update to Mediafire. I'll back to play this versatile mod. Good job!
    Last edited by Miguel_80; June 08, 2015 at 07:11 PM.

  12. #52

    Default Re: Medieval II Extra Total War V 1.3

    why not have map asia?

  13. #53

    Default Re: Medieval II Extra Total War V 1.3

    Hi Rabauk, your mod looks very interesting. Will Version 1.5 released in the next few month? Thank you for answering. Greets Marc

  14. #54

    Default Re: Medieval II Extra Total War V 1.3

    Will Version 1.5 released in the next few month? Thank you for answering. Greets Marc
    Not yet ...a lot things to do ...i dunno when reliz possybal ...still working on a map ...and i think to change date of game to 980 so a lot of job ....

  15. #55

    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by raubak View Post
    Not yet ...a lot things to do ...i dunno when reliz possybal ...still working on a map ...and i think to change date of game to 980 so a lot of job ....
    Okay, take your time, you are doing great work! We will wait!

  16. #56

    Default Re: Medieval II Extra Total War V 1.3

    right now i do reworking of the provinces, a huge map of the place of the former towns and fortresses are placed stone forts with names...grateful to Gigantus, how to do it with implement a maximum number factions ... now in the province may be one, two or even three of the fort (the city) ... map will be not so bare...

  17. #57

    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by raubak View Post
    right now i do reworking of the provinces, a huge map of the place of the former towns and fortresses are placed stone forts with names...grateful to Gigantus, how to do it with implement a maximum number factions ... now in the province may be one, two or even three of the fort (the city) ... map will be not so bare...
    hello. I want contact with you in facboo. I need your the help aobut by how to can change unit in battle )

  18. #58

    Default Re: Medieval II Extra Total War V 1.3

    the map in mod was made by national geographic




    new culture added



    chinese textures added



    Last edited by raubak; August 26, 2016 at 12:36 PM.

  19. #59

    Default Re: Medieval II Extra Total War V 1.3

    Chinese fortress...

  20. #60

    Default Re: Medieval II Extra Total War V 1.3

    looks great!

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