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Thread: Buildings modding since Hannibal DLC

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  1. #1
    Foederatus
    Join Date
    Feb 2011
    Location
    Panama City, FL
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    48

    Default Buildings modding since Hannibal DLC

    Hi all! I wasnt entirely certain where to post this. I previously had a personal mod that redesigned the agricultural buildings to an extent, and am now striving to re-implement it. I am having trouble getting, however, since building_chain_availabilities table will not load atm. I havent seen anything about new schemas and my problem may not be limited to this one table, but any info is appreciated Another thanks to Crzy_rndm for all his help with the buildings tutorial and answering questions as well.

  2. #2
    Foederatus
    Join Date
    Feb 2011
    Location
    Panama City, FL
    Posts
    48

    Default Re: Buildings modding since Hannibal DLC

    getting started*

    lol that was annoying me

  3. #3
    Foederatus
    Join Date
    Feb 2011
    Location
    Panama City, FL
    Posts
    48

    Default Re: Buildings modding since Hannibal DLC

    Now confirmed that building_chain_availabilities is the culprit (seems obvious at first glance but I wanted to be certain), so any workaround or information specific to resolving the problem with this table is appreciated thanks again

  4. #4
    Foederatus
    Join Date
    Feb 2011
    Location
    Panama City, FL
    Posts
    48

    Default Re: Buildings modding since Hannibal DLC

    nvm crzy answered this in another thread ty crzy

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