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Thread: Regional Knight Orders for All - SS6.4 -- Updated 9/12/14

  1. #41
    vin2579's Avatar Civis
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Works well, no problems with it so far...

  2. #42
    Efstratios's Avatar Libertus
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    I am really sorry if I am getting annoying again,but I wanted to ask where do I install the Santiago Knights Tweak? I can't find the correct place to put that file.

  3. #43

  4. #44
    Efstratios's Avatar Libertus
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Oh my...I am such a stupid person. I am really sorry (you know I was doing a research about the Santiago and St. Lazarus knights and I got confused), I meant St. Lazarus knights...My mind is trolling me.

  5. #45

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    hehe dont worry, that file would go to 'ss6.3/data/campaign/sub/" and you need to activate it from the submod manager

  6. #46
    Efstratios's Avatar Libertus
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Quote Originally Posted by Melooo182 View Post
    hehe dont worry, that file would go to 'ss6.3/data/campaign/sub/" and you need to activate it from the submod manager
    Ok thanks a lot!
    Last edited by Efstratios; July 16, 2014 at 03:56 PM. Reason: Nevermind,I did something wrong.It's fixed(it was mah bad :P)

  7. #47

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    I figured it out, thank you.
    Last edited by Baron von Manteuffel; July 26, 2014 at 09:42 AM.

  8. #48

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Sorry for the double post. Nice mod, thank you for making it!
    Last edited by Baron von Manteuffel; July 26, 2014 at 09:44 AM.

  9. #49

  10. #50

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Quote Originally Posted by fnaapf View Post
    I just realized that, after New steam patch, i have to wait around 90 turns to train new Teutonic order retribudders and foot retribudders.
    If i remamber correctly, I already made more then 2 retribbuders within 40 turns in metz.
    Is it normal? or new patch massed up sub mods too?
    That is intentional, once the teutonic order emerges as faction you can only get teutonic knights very sparsely...without this submod, you cannot get teutonic knights at all after TO faction emerges.
    This is already stated in the OP of this thread.

  11. #51
    Rotnis's Avatar Laetus
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    I suggest that you may add Teutonic Headquarters that can be built in province of Thorn or Palanga, because in 1309 the Teutons moved their headquarters from Venice to Marienburg, and this date is within timeframe of the game.

  12. #52

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 6/12/14

    Ok I'll add Thorn

    EDIT:
    And done xD
    Also updated the Building icons, so they don't look so disorganized and rather more uniform, ie Order Symbol will display in the same corner, it wont get out of the frame etc.

    Also made sure the RR tweaks work with or without Bugfix Compilation, and included everything in a single download along a README.txt which basically has the same in the OP

  13. #53

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 4/30/14

    your mod must be include in SSHIP >:3

  14. #54

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 7/30/14

    hey 182! i found another forgotten thing!

    "Norse Cleric" <- this is not 'knight' but it also "regional Order", and i think it should be have chapter house or chaple for all[sorry konglish >:3]

  15. #55

  16. #56

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 7/30/14

    type Dismounted Armored Clergy
    dictionary Dismounted_Armored_Clergy ; Dismounted Norse War Clerics, o
    category infantry ; Quality Melee
    class heavy
    voice_type Heavy
    accent East_European
    banner faction main_infantry
    banner holy crusade
    soldier Dismounted_Armored_Clergy, 48, 0, 1.2
    officer northern_captain
    officer northern_captain_early_flag
    officer northern_captain_early_flag
    attributes sea_faring, hide_forest, can_withdraw
    formation 1.2, 0, 2.4, 2.4, 4, square
    stat_health 1, 1
    stat_pri 4, 3, no, 0, 0, melee, melee_blade, blunt, mace, 45, 1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 11, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 10
    stat_ground -1, -3, 1, 0
    stat_mental 14, normal, trained
    stat_charge_dist 6
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 675, 120, 75, 55, 675, 4, 140
    armour_ug_levels 16, 21, 23, 26
    armour_ug_models Dismounted_Armored_Clergy, Dismounted_Armored_Clergy_ug1, Dismounted_Armored_Clergy_ug1, Dismounted_Armored_Clergy_ug1
    ownership denmark, norway
    era 2 denmark, norway
    recruit_priority_offset 20

  17. #57

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 7/30/14

    xD not that! lol

    i meant Historical sources where it says they were a religious military order like templars and/or hospitallers.

    So far the only info that i've found is that they represent clergymen and their retinues who took the arms, something which wasn't uncommon in the early middle ages and neither exclusive to the danes, particullary in the HRE where some bishops controlled fiefs rivaling those of regional princes, but apparently the tradition waned except in the scandinavian kingdoms and that's were from CA invented this unit...and SS just kept it.

  18. #58

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 7/30/14

    SAD >XD i was wrong suggestion

  19. #59
    Ego123's Avatar Tiro
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    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 7/30/14

    This awesome mod work whit your Kingdoms,Empires and Republics Mod?That wold be awesome,becouse your mods are so great.

  20. #60

    Default Re: Regional Knight Orders for All - SS6.4 -- Updated 7/30/14

    the core part should be compatible with anything that doesn't alter hidden resources and order knights EDU entries
    and of course this is compatible with KER
    glad to hear you like my submods

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