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Thread: Creating new weapons for vanilla units [WIP tut] - Guide/Help needed

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  1. #1
    Jarvgrimr's Avatar Foederatus
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    Default Creating new weapons for vanilla units [WIP tut] - Guide/Help needed

    Heya,

    I am in the process of making a whole load of weapons that are going to be used in an overhaul, but also just as a change to vanilla units, and as a weapon pack for other modders to use.

    I have finished my first sword, and wanted to master the Warscape pipeline before I went any further, however I have hit some walls in getting my weapon in-game. I know there are a few tutorials around about similar topics, but I have not been able to find one about weapons in particular, and one that actually deals with each step. So far many tutorials skip large sections of the pipeline steps as there is assumed knowledge.

    Anyway, here are the steps I have completed so far, in brief:




    __Art & Creation__


    -create 3d mesh
    -create diff/norm/spec_L & spec_C/gloss maps
    -create low poly LOD's
    -apply directx shader - and ca_shader.fx to all
    -export .cs2 file


    __B.O.B__


    -place .cs2 file into folder structure (raw data)
    -run b.o.b and tick the .cs2 file created in the far left cell, and mid cell then run b.o.b
    -make sure it runs through without issue
    -go into variant editor to apply weapon to weapon slot 02, save...

    Now. From this point is where the trouble arises, so I have the .pack file that one uses in-game to run a mod, but when I drop it in the Rome2 folder and play with the .pack file enabled, the game just just errors on load.

    So. I am assuming I need to edit some tables, or something... but I do not know which ones, and I do not know what I need to change.

    Like I said, for importing new weapons to apply to vanilla units, I haven't seen any tuts for Rome 2, there is one for Shogun 2 but that appears to work differently.

    If anyone could give me guidance, it would be greatly appreciated. Once I get the pipeline sortedt, I will also make a tutorial, step by step from an artist p.o.v so no-one has to go through these annoying show stoppers again.

  2. #2
    Jarvgrimr's Avatar Foederatus
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    Default Re: Creating new weapons for vanilla units [WIP tut] - Guide/Help needed

    ...and because I can't edit my post, here is a gif of the sword I am trying to implement as a test:


  3. #3
    Dontfearme22's Avatar Campidoctor
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    Default Re: Creating new weapons for vanilla units [WIP tut] - Guide/Help needed

    Amazing work so farI cant personally help you, but what weapons are you planning to include?

  4. #4
    Jarvgrimr's Avatar Foederatus
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    Default Re: Creating new weapons for vanilla units [WIP tut] - Guide/Help needed

    I'm starting with creating weapons for the Germanic factions; single edged swords first, then onto other types of la tene swords (all modelled currently), then make some Germanic styled spears, followed by axes, and a variety of clubs, war knives and javelins.

    Then I am going to move onto creating armours, clothing, beards, etc.

  5. #5
    Dontfearme22's Avatar Campidoctor
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    Default Re: Creating new weapons for vanilla units [WIP tut] - Guide/Help needed

    Quote Originally Posted by Jarvgrimr View Post
    I'm starting with creating weapons for the Germanic factions; single edged swords first, then onto other types of la tene swords (all modelled currently), then make some Germanic styled spears, followed by axes, and a variety of clubs, war knives and javelins.

    Then I am going to move onto creating armours, clothing, beards, etc.
    Awesome, maybe in the future you can join the AoB mod team(Age of Bronze), you'd be a perfect team member

  6. #6
    Jarvgrimr's Avatar Foederatus
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    Default Re: Creating new weapons for vanilla units [WIP tut] - Guide/Help needed

    My plan is to make these big asset packs (single edge sword pack, la tene sword pack, germainc/celt axe pack, etc) and just let modders use them to put into their mods. Bronze age would be fun too, been looking up some really amazing nordic bronze age pieces. when I'm done with the iron age, I'd be keen to do some bronze age work. However I am still unable to get my meshes into the game (hit a brickwall last week and am busy doing other work currently), so until I can solve that, I am kinda useless

  7. #7
    Dontfearme22's Avatar Campidoctor
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    Default Re: Creating new weapons for vanilla units [WIP tut] - Guide/Help needed

    Quote Originally Posted by Jarvgrimr View Post
    My plan is to make these big asset packs (single edge sword pack, la tene sword pack, germainc/celt axe pack, etc) and just let modders use them to put into their mods. Bronze age would be fun too, been looking up some really amazing nordic bronze age pieces. when I'm done with the iron age, I'd be keen to do some bronze age work. However I am still unable to get my meshes into the game (hit a brickwall last week and am busy doing other work currently), so until I can solve that, I am kinda useless
    I understand, ill ask our local domesticated modeler if he knows anything

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