Hey, I used those before in the name of role play and story telling. But as RTW's AI is a bit old and rusty for some matters I decided to add a new set of house rules to help the AI factions. 2 exemples :
_ I always declare war a few turns before attacking an AI faction. Surprise attacks are too easy with RTW. (actually that is something I started to do in R2 when I realised the AI has huge delays in its processes of attack/defense).
_I rarely use the max mov points. In ancient times there were always something to delay huge troops movement. Especially when using boats. Let's say the weather for exemple !
_ For important decisions like a peace/war treaty, my diplomats have to stay one turn in the capital before going on mission (or the settlement where my faction leader is).
_ As Rome, I recruit a minimum of cavalery (I'm in 250 and I have just 4 units; 2 campanian & 2 equites). If I need more, I use mercenaries.
_ Conquered sttlements north of the Rubicon and in Sicilia I let under client state gov as long as possible.
Etc, etc...
I"m curious about other players houserules. If you use some, please share !




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