Originally Posted by
malkekoen
Hi Pike.
I have now had some time to try the naval changes, and they're great. I really like how ships move, and smaller ships now have a definite advantage in speed and maneuvreability. The thing I suggest would need a little more work is the damage ratio of cannons. It is almost impossible to sink a ship, and chain-shots and canisters are next-to useless.
I understand that you intent to make it more difficult to gain insane amounts of prize money by allowing ships to rout, but I find I actually capture more ships by catching them with my light ships because they never sink.
Also, without being an expert in naval warfare, I am inclined to believe that the massive amount of shots a ship can take without it causing any real damage is unrealistic. I also miss a bit the unexpected events like demasting, explosions etc., that now never occur. Granted, it should be rare, but possible.
I would suggest to up the damage and thus increase the rate of a ship sinking. If you want to do something about the prize money, maybe half the income?