
Originally Posted by
Jarvgrimr
I'm trying to import a sword I have created to get it into the game... but I keep running into errors, seemingly to do with the directx shader, which is currently setup correctly. As far as I can tell y'know since there is NO documentation whatsoever...
Currently the error I am getting is (please see attachment)
Texture folder: variantmeshes/_variantmodels/man/weapons/texERROR: Weighted mesh 'ger_sword_lod1 subobject 0' is trying to use a Rigid Mesh shader 'standard'.Failed.=====================================Duration: 48 msec(s)
The directx shader is using the CA_SHADER.FX file, I cleaned the shader of all the previous materials that were on it, and all my files are in tga format. I am completely stumped by this, no idea what's causing this. Any help would be much appreciated.