The supply script is not working properly..only the general has -20% movement points for eg.
It's weird that my spearmen unit to can travel more but the cavalry general unit can't.
The supply script is not working properly..only the general has -20% movement points for eg.
It's weird that my spearmen unit to can travel more but the cavalry general unit can't.
Under what conditions? Is that only characters that are sitting in settlements? Is it characters in the field for a few turns? - Need more information.
Movement points on the strat map are based on the character type, in this case 'named characte'r; the game makes no distinction between a cavalry general and an infantry general, in terms of movement, and sees all generals as 'named characters'. Of course, movement can be changed due to traits and ancillaries, and we could (in theory) create a movement trait based on the type of bodyguard unit a character has. However, that would be a very tedious and long project for something of minimal value, so I don't see us doing anytime soon, if at all.
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A Wolf Among Sheep: A Rise of Three Kingdoms AAR
I think he means that units without generals move faster due to not having supply penalty.
Imo you can counter this by making the supply traits be "bonuses" while drastically reducing base movement, so only stacks with generals can move fast.