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  1. #1
    john duca's Avatar Biarchus
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    Default Supply script

    The supply script is not working properly..only the general has -20% movement points for eg.
    It's weird that my spearmen unit to can travel more but the cavalry general unit can't.

  2. #2
    Seether's Avatar RoTK Workhorse
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    Default Re: Supply script

    Under what conditions? Is that only characters that are sitting in settlements? Is it characters in the field for a few turns? - Need more information.

    Movement points on the strat map are based on the character type, in this case 'named characte'r; the game makes no distinction between a cavalry general and an infantry general, in terms of movement, and sees all generals as 'named characters'. Of course, movement can be changed due to traits and ancillaries, and we could (in theory) create a movement trait based on the type of bodyguard unit a character has. However, that would be a very tedious and long project for something of minimal value, so I don't see us doing anytime soon, if at all.
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  3. #3

    Default Re: Supply script

    I think he means that units without generals move faster due to not having supply penalty.

    Imo you can counter this by making the supply traits be "bonuses" while drastically reducing base movement, so only stacks with generals can move fast.

  4. #4

    Default Re: Supply script

    Quote Originally Posted by limith View Post
    I think he means that units without generals move faster due to not having supply penalty.

    Imo you can counter this by making the supply traits be "bonuses" while drastically reducing base movement, so only stacks with generals can move fast.
    This sounds like a good idea.

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Supply script

    Inverting the effect can be the solution - there is no way to do anything with captains. It may take a while to go through all the triggers, though.










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