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  1. #1
    Foederatus
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    Default Odd(maybe not?) prisoner bug and more questions

    First of all, excellent mod, much easier to get into than I expected and jesus why wasn't the AI always like this, anyways

    Playing as Portugal, lost a battle to Leon and had a 2 and 4 units of feudal knights iirc as prisoners for ransom, this happened on their turn, clicked the ransom button, asked again, clicked it like a madman, realized I had to refuse, but only after paying for every click, which also gave me a fun cascade of messages when my turn came.
    However only my refuse counted, but my treasury was missing the 2k or so I spent, somehow. I think they got it too


    Also having some trouble figuring exactly what the is going on with my finances, honestly the tally in the treasury window, barely matches or explains the difference towards the actual balance I get afterwards. I know it's probably queues and that happens mid turn, but where\how is that represented there? I dunno, then maybe this is just how it always works, last TW i played recently was besides this was rise of the samurai and I don't recall this sort of thing there.

    PPS- can I get the default soundtrack back? not that I abhor it, I quite like some of the remixes, but that just reminded me of how spectacular the original ost was, I've used it to play Mount and blade a few times, I honestly thought i'd tire of it but nostalgia

  2. #2
    Garbarsardar's Avatar Et Slot i et slot
    Patrician Tribune Citizen Magistrate Administrator Emeritus

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    Default Re: Odd(maybe not?) prisoner bug and more questions

    Sorry, which mod are you referring to?

  3. #3
    Foederatus
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    Default Re: Odd(maybe not?) prisoner bug and more questions

    Terribly sorry, meant to post in the stainless steel forums, can't seem to find a way to move it myself

  4. #4
    AntonisTheGreek's Avatar Senator
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    Default Re: Odd(maybe not?) prisoner bug and more questions

    actually,only a moderator can move that thread to the SS forums

  5. #5
    Garbarsardar's Avatar Et Slot i et slot
    Patrician Tribune Citizen Magistrate Administrator Emeritus

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    Default Re: Odd(maybe not?) prisoner bug and more questions

    No worries, done.

  6. #6

    Default Re: Odd(maybe not?) prisoner bug and more questions

    Quote Originally Posted by Grotista View Post
    Also having some trouble figuring exactly what the is going on with my finances, honestly the tally in the treasury window, barely matches or explains the difference towards the actual balance I get afterwards. I know it's probably queues and that happens mid turn, but where\how is that represented there? I dunno, then maybe this is just how it always works, last TW i played recently was besides this was rise of the samurai and I don't recall this sort of thing there.
    I'm not sure about the ransoming issues, but the money difference would be explained if you are playing with Byg's Grim Reality (BGR) II or IV on. The difference in actual income/expenses has to do with the way that generals are or are not paid back for recruiting troops, whether generals need to buy supplies, and other issues that are "hidden" from the income screen.

    If not using BGR, I'm not sure why it would be different. Maybe lots of corruption? Being besieged or blockaded by AI a lot?

  7. #7
    Foederatus
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    Default Re: Odd(maybe not?) prisoner bug and more questions

    Quote Originally Posted by TheBard View Post
    I'm not sure about the ransoming issues, but the money difference would be explained if you are playing with Byg's Grim Reality (BGR) II or IV on. The difference in actual income/expenses has to do with the way that generals are or are not paid back for recruiting troops, whether generals need to buy supplies, and other issues that are "hidden" from the income screen.

    If not using BGR, I'm not sure why it would be different. Maybe lots of corruption? Being besieged or blockaded by AI a lot?
    yeah using BGRII, must be it, thought that one only had supplying and battle map changes, I'll look at the guide.

    nothing on the music? should i try to do it meself D:

  8. #8
    Mr.Fable's Avatar Libertus
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    Default Re: Odd(maybe not?) prisoner bug and more questions

    Quote Originally Posted by Grotista View Post
    yeah using BGRII, must be it, thought that one only had supplying and battle map changes, I'll look at the guide.

    nothing on the music? should i try to do it meself D:
    Isn't the original music still in the mod? All they did was add some new ones.

  9. #9

    Default Re: Odd(maybe not?) prisoner bug and more questions

    Never heard of the ransom bug. Does not occur in my games.

  10. #10
    Foederatus
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    Default Re: Odd(maybe not?) prisoner bug and more questions

    I recognize some that are remixed or have new transitions(i.e. in a battle the marching song is vanilla, once combat starts it adds new\different tracks), mostly missing the campaign songs though

  11. #11
    Foederatus
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    Default Re: Odd(maybe not?) prisoner bug and more questions

    (sorry for double, can't edit posts yet) I only got kingdoms for mods and only played the original vanilla, maybe that's what changed the soundtrack?

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