
Originally Posted by
Wheem
In Barbarian Invasion, that is? Not really sure how to mod that in myself

. It drives me nuts that the Goths (Huns too, but I've never really played them much) cant even build basic ports. Neither faction was historically a "naval power"; but neither were the Franks or Alemanni, though both can build ports, if I remember correctly. I dont see where it would overpower their economy (unless Im missing something) to be able to build ports/shipwrights. Goths can build the basic "boats" if they capture a province that already has a port or higher, but I'd much prefer to be able to build my own, just in case.
open up your '...bi\data\export_descr_buildings.txt' and look for these lines (these are from INVASIO BARBARORUM and differ from vanilla BI a bit)
Code:
building port_buildings
{
levels port shipwright dockyard thessaloniki_port porto_classe porto_ostia
{
port requires factions { barbarian, carthaginian, eastern, roxolani, slavs, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval boats" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval boats" 0 requires factions { hun, }
recruit "naval boats" 0 requires factions { nomad, }
recruit "naval biremes" 0 requires factions { roman, }
trade_fleet 1 ;trade_base_income_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright requires factions { saxons, eastern, vandals, goths, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval boats" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval boats" 0 requires factions { hun, }
recruit "naval boats" 0 requires factions { nomad, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
trade_fleet 2 ;trade_base_income_bonus bonus 2
}
text highlighted in red is the faction/s that can build these buildings
ex.
Code:
port requires factions { barbarian, carthaginian, eastern, roxolani, slavs, roman, }
means all barbarians (franks, lombards, burgundians, etc) carthaginians (berbers) eastern (sassanids), roxolani, slavs, roman (WRE,ERE, etc)
can build this building. u can use cultures or factions.
goths are 'nomad' (culture) in vanilla BI or 'goths' (faction) for goths only
huns are 'hun' (culture) or 'huns' (faction)
*note above code is from INVASIO BARBARORUM and goths have been given the ability to build ports, aside from being made into a 'barbarian' culture.