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  1. #1

    Default Recruit generals

    I wonder why this isn't in the mod.
    The option of having getting more generals/noblemen that are not part of the family tree, without the Man-of-the-hour event.
    So, for example you play as Gondor, you could have the option of recruiting normal Citadel Guards, but also generals with Citadel Guard bodyguards.
    I did find something, [http://www.twcenter.net/forums/showt...f-mercenaries], but the way the game handles it is that it makes the general cavalry unit available for recruit, while adopted generals get the Citadel Guard unit, but without and icon.

    Is there a way to actually make this work?

  2. #2

    Default Re: Recruit generals

    My mistake, this is the link i meant to post;

    http://www.twcenter.net/forums/showt...iting-Generals

  3. #3

    Default Re: Recruit generals

    http://www.twcenter.net/forums/showt...isted-generals

    Then there is also this, but the result is still the same. No unit card icon/description icon, dtill can't recruit citadel guard generals.

  4. #4

    Default Re: Recruit generals

    Anyone?

  5. #5
    AqD's Avatar 。◕‿◕。
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    Default Re: Recruit generals

    You can edit Third_Age_3\data\export_descr_buildings.txt:

    Put these in the barracks buildings, under other "recruit_pool" lines. The following lines are for DaC submod which have more factions, so you need to remove/rename some of them. If it contains any unit which doesn't exist, M2TW would fail to run and you can check the error from logs.
    Code:
    recruit_pool "Gondor Bodyguard"           0 0.1 1 0 requires factions { sicily, united, }
    recruit_pool "Amroth Bodyguard"           0 0.1 1 0 requires factions { denmark, united, }
    recruit_pool "Rohan Bodyguard"            0 0.1 1 0 requires factions { milan, }
    recruit_pool "Breeland Bodyguard"         0 0.1 1 0 requires factions { normans, }
    recruit_pool "Dunedain Bodyguard"         0 0.1 1 0 requires factions { turks, united, }
    recruit_pool "Dunedain Aragorn Bodyguard" 0 0.1 1 0 requires factions { turks, united, }
    recruit_pool "Dale Bodyguard"             0 0.1 1 0 requires factions { scotland, }
    recruit_pool "Anduin Bodyguard"           0 0.1 1 0 requires factions { timurids, }
    recruit_pool "Khazad Balin Bodyguard"     0 0.1 1 0 requires factions { norway, }
    recruit_pool "Erebor Bodyguard"           0 0.1 1 0 requires factions { moors, norway, }
    recruit_pool "Ered Luin Bodyguard"        0 0.1 1 0 requires factions { hungary, }
    recruit_pool "Lindon Bodyguard"           0 0.1 1 0 requires factions { saxons, }
    recruit_pool "Imladris Bodyguard"         0 0.1 1 0 requires factions { egypt, }
    recruit_pool "Woodland Bodyguard"         0 0.1 1 0 requires factions { mongols, }
    recruit_pool "Lorien Bodyguard"           0 0.1 1 0 requires factions { ireland, }
    recruit_pool "Dorwinion Bodyguard"        0 0.1 1 0 requires factions { byzantium, }
    recruit_pool "Enedwaith Bodyguard"        0 0.1 1 0 requires factions { teutonic_order, }
    recruit_pool "Dunland Bodyguard"          0 0.1 1 0 requires factions { aztecs, }
    recruit_pool "Mordor Bodyguard"           0 0.1 1 0 requires factions { england, }
    recruit_pool "Goldur Nazgul Bodyguard"    0 0.1 1 0 requires factions { poland, }
    recruit_pool "Isengard Bodyguard"         0 0.1 1 0 requires factions { france, }
    recruit_pool "Misty Bodyguards"           0 0.1 1 0 requires factions { hre, }
    recruit_pool "Angmar Bodyguards"          0 0.1 1 0 requires factions { portugal, }
    recruit_pool "Umbar Bodyguard"            0 0.1 1 0 requires factions { russia, }
    recruit_pool "Harad Bodyguard"            0 0.1 1 0 requires factions { spain, }
    recruit_pool "Rhun Bodyguard"             0 0.1 1 0 requires factions { venice, }
    recruit_pool "Khand Bodyguard"            0 0.1 1 0 requires factions { khand, }
    The list of general bodyguard units can be found in Third_Age_3\data\export_descr_units.txt. General units are those with "general_unit" in unit attributes.
    Last edited by AqD; March 22, 2014 at 12:56 PM.

  6. #6

    Default Re: Recruit generals

    If you play VH/VH as intended, the generals are money soaking bastards. I dont see any reason to have more of them.

    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


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