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March 21, 2014, 08:34 AM
#1
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March 21, 2014, 09:17 AM
#2
Re: 2 Turns Per Year Submods?
this bugfix compilation includes an optional 2TYP mode, it doesn't adjust recruit and build times though, but none the less the rest of the package is worth downloading
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March 21, 2014, 09:51 AM
#3
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March 21, 2014, 10:33 AM
#4
Re: 2 Turns Per Year Submods?
You can also do it manually - set to two turns per year and delete the ageing script. As a consequence, your characters will see twice as many turns in their lives, which will lead to more traits and ancillaries accumulating over the years. But it works just fine for me.
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March 21, 2014, 10:55 AM
#5
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March 21, 2014, 11:32 AM
#6
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March 21, 2014, 12:03 PM
#7
Re: 2 Turns Per Year Submods?
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