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Thread: 2 Turns Per Year Submods?

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  1. #1
    gaunty14's Avatar Vicarius
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    Default 2 Turns Per Year Submods?

    Hello all

    I apologise f this has been asked, but I tried searching to no avail. I'm a little out of sync with SS, last used 6.1 and I've noticed that on 6.4 that it uses 1 turn per year. Are there any 6.4 compatible submods that change this to 2 turns per year?

    Thanks in advance.
    gaunty14.

    "will help build battle station for food" - or rep

  2. #2

    Default Re: 2 Turns Per Year Submods?

    this bugfix compilation includes an optional 2TYP mode, it doesn't adjust recruit and build times though, but none the less the rest of the package is worth downloading

  3. #3
    gaunty14's Avatar Vicarius
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    Default Re: 2 Turns Per Year Submods?

    Thankyou. ^_^
    *gives hugs and cookies.

    Hmm...now my game ctds just before it finishes loading the campagin map after faction selection...sigh
    Last edited by gaunty14; March 21, 2014 at 10:48 AM.

    "will help build battle station for food" - or rep

  4. #4

    Default Re: 2 Turns Per Year Submods?

    You can also do it manually - set to two turns per year and delete the ageing script. As a consequence, your characters will see twice as many turns in their lives, which will lead to more traits and ancillaries accumulating over the years. But it works just fine for me.

  5. #5
    gaunty14's Avatar Vicarius
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    Default Re: 2 Turns Per Year Submods?

    I could do it manually, but I don't know how, while I can mod text files I haven't touched that side of things.

    "will help build battle station for food" - or rep

  6. #6

    Default Re: 2 Turns Per Year Submods?

    whoops sorry, must have forgotten to include something in the DL, will fix asap!

    yeah forgot to include some texture files

    Ok new v1.1 is up it works good
    Last edited by Melooo182; March 21, 2014 at 02:31 PM.

  7. #7

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