So i noticed that couple of posters have been blatantly trolling in the patch 10 main thread and claiming that graphics have gone horrendous after installing patch 10 update worse than RTW1. So use this thread to discuss the graphics performance post patch 10 and post graphical screenshots.
Initial posts from participants in this discussion must meet the following criteria:
1) Screenshot of a battlefield from your computer.
2) Screenshot of in-game settings being used. Like this:
3) Your system specs.
Patch 10 claims following changes:
http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_10
Performance improvements:
General performance improvements:
- Additional Support for AMD Crossfire multi-GPU configs.
- Further improvements to GPU performance and reduction in CPU-bottlenecks for all configs.
- Improved core Battle performance scenarios.
- Implemented borderless window when running at desktop resolution in Windowed mode.
- There is no longer an upper limit on the graphics settings that a user can select in the frontend. Previously if the game determined that a user’s machine was low-end then it would not allow them to select high graphics settings. This limitation is now gone. Note that selecting high graphics settings on low-end machines will negatively affect performance.
- Improved consistency of reflections on shiny textures.
‘Unlimited Video Memory’ option improvements:
- Unlimited Video Memory is now selectable for all integrated GPUs running on 64-bit operating systems from Windows Vista onward. Integrated GPUs use system memory as video memory at all times, as they have no dedicated video memory of their own. This code change now allows our integrated GPU customers to use all of their system memory as video memory. When Unlimited Video Memory is enabled, discrete GPUs use system memory as an extension of their dedicated GPU video memory, when their dedicated video memory is not enough to run at their chosen graphics quality settings. Please be advised that in both cases, using system memory as GPU video memory can impact performance as it is generally not as fast as dedicated GPU video memory. Also, if system memory runs low (or out), the user’s hard drive will be paged, resulting in reduced framerates.
- For users running on an integrated GPU in 64-bit Windows (Vista onwards), with Unlimited Video Memory available but not selected, we have increased the amount of video memory that the game sees from 800MB to 1024MB.
- Fixed an issue causing Unlimited Video Memory to be unavailable for users with certain discrete video cards.
- Fixed an issue that was causing Unlimited Video Memory to become disabled on some multi-GPU configurations.
I've taken the points that affects graphics only. Graphics performance in a gist means increase of your average fps, do you see it in comparison to patch 9? Does this increase\decrease comes at a graphical cost? Discuss.
Any one liners that add nothing to this discussion will be deleted.